//Ok, finally I am in the mood going through the wall of text I got in response...
Kenshin wrote:
What clear framework are you speaking of? The two contests that have so far been staged involved gladiators against a variety of monsters (opponents). If you exclude spellcasters and stealth-based builds what is left other than a pure bashing contest?
The framework which I am speaking of are rules of arena combat. I have not said that I want stealth to be excluded, but that it is up to the DM to decide what he wants. It will be alot meele bashing, yes, but - i repeat myself here - there are various weapons (including ranged ones) and abilities/feats to use, and not to say the vast selection of monsters, which will become alot different to fight with no magic involved, which is imo worth a try.
I said that if you use magic than you can not guarantee it will end in the same bashing which you critizise (most builds ARE some sort of bashing btw), with the difference that in this case the fight will be imbalanced (=boring) or hard to balance for the dm
Kenshin wrote: And, in fact, DM Absolution has included a variety of physical combat challenges. The game has mechanical limitations, however, and in both cases the player characters relied on what their builds do best. Valve activated a weapon enhancement and then closed to melee (in one instance he appeared to rely on whirlwind attack) and Alienor buffed up to reliably land irresistable divine damage before entering melee.
That may have happend, but for me - and propably not only me - such details like a certain spell are hard to follow and overall I just saw someone invincible with 20+ buffs and the opponent were looking forward to his doom. I dont think I missed an important spell turning the tide in the last fights.
Kenshin wrote: As far as tactical challenge, I was referring to group combat, a topic that Dorn raised. As I see it, group combat would be interesting exactly because there would be a variety of skills, abilities, spells, and potential synergies brought to bear in a situation where quick thinking and a tactical approach are likely to be crucial.
I have not excluded group combat as well but the idea isnt really original enough to accredit it to someone imo.
Kenshin wrote:
In the BioWare classic, Shadows of Amn, the pit fights in Ust Natha featured all sorts of combatants with various motivations (including mages, a cleric, several warriors, and a bevy of monsters). I much rather see an attempt to recreate the feel of those challenges - or of party-based combat in general - than to aim for some form of hyper-realistic take on the Roman arena. All the more so because quite clearly the intent here is not to distract the teeming masses with bread and circus from rioting in the streets.
Depends on how you did these fights. I remember they were funny but you could also do them with ease, depending on what char/build you had. Perhaps you are right and the exclusion of magic turns out to be boring, but i would give it a try.
Kenshin wrote:
I agree that watching someone buff for three minutes is anti-climactic but that is how certain builds work. To reduce such 'boredom' it would have been best to let Alienor buff once and then proceed through the various matches without rest. On the other hand, that would have allowed less time for role-play between the audience and DM controlled NPCs, and between the audience and the gladiator.
I dont like this idea too. Then all buffs - if they would be allowed - are gone when they are needed. If you want magic, then at least dont let them buff beforehand and dont allow spells giving sanctuary or other things to avoid the attention of monsters.