Steve wrote:I see 2 things happening because of this change:mrm3ntalist wrote:- Yes, steve is right. You wont be able to loot chests twice if you ant to spend more than 20mins in an area. If that is problematic, we will take a look at it. This is the first step of an overhaul of the loot system.
1) As Ncrawler states, he'll control 3+ Toons built for looting, and run the MADZ LOOTZ RUNZ everyday, all Day, even on Christmas. So will Calodan I'm assuming, as does Matt (though I'm not sure how crazy he is to do this, though he is crazy). If that isn't OOC behavior under some form of "acceptable" RP, in order to become the best Merchant IC, then...?Hellz, I don't blame NCrawler and others for it—they're being ALLOWED to do it, atm.
2) Because of #1 above, there will be more MADZ LOOTZ dashing through Areas, and with the idea that "everyone gets a piece of the pie so why do you care if I don't RP cause I"m just here for the chests lolz have a nice day and stuff it," there is actually LESS NEED to RP.
I honestly can't understand why any of the changes were made, except to be OOC friendly to all Players in a Group. Because it is MORE REALISTIC to imagine a Group of any size, finding one chest, and having to RP how the items are split up, or not...and the REACTIONS from that IC situation is what determines or shows us personality, honor or lack of it, trickery, or generosity.
Now it's just blanket fairness.And more so, you just increase the amount of RIG-generated crap that is getting into Player inventories, which will increase the amount of unusable Coin in toon's inventory, which will drive inflation for Items that are actually RARE...beyond the ridiculousness we already have on BGTSCC.
Look, I'm all for being "nice" to Groups, and to encourage Group RP/adventuring over solo looting...but if the handful of major Looters are already smiling and rubbing their hands over this new Change...I think the Powers That Be should actually start rethinking this.
With the previous system, developers had to balance the amount of chests for a party to be decently rewarded versus fear of a single looter taking it all.
This way, theoretically, they can afford to put just a few chests (maybe even one!) at the end of a dungeon and ensure everyone gets rewarded in the party while solo looters only get miniscule loot increase.
I cannot see how this is a bad thing.