Re: Why does the True Believer feat exist?
Posted: Wed Nov 18, 2015 3:10 pm
The issue(as I see it) is that feats are supposed to represent something your character has the ability to do. A "feat" of strength or will, so to speak. If a feat does absolutely nothing, as has been started previously, that is poor design. By definition a feat should do something.
As far as leadership and true believer being "role play" flavor feats, if that increases someone's enjoyment or immersion with their character more power to them. To me going by the name of a feat is as big a mistake as going by the name of a class. All Rogues are not truly rogues, they could be skilled artisans, locksmiths, or acrobats without a roguish bone in their bodies. Likewise, combat expertise doesn't mean you are an expert at combat nor does death attack cause instant death (though I suppose the hold effect might as well be). My point is defining classes, feats, skills, etc in this game solely by their name is a mistake. I assure you there are a big portion of characters with "rogue" as a class that don't consider themselves rogues, they simply have some useful skills at some small expense to their combat training or spell power. Likewise one doesn't need to have the rogue class to rp a roguish character.
Feats, skills and class abilities are the collection of details that define the pc's strengths and weaknesses (mechanical) the rp of the player define the pc's thoughts, actions, morals, faith, etc.
As far as leadership and true believer being "role play" flavor feats, if that increases someone's enjoyment or immersion with their character more power to them. To me going by the name of a feat is as big a mistake as going by the name of a class. All Rogues are not truly rogues, they could be skilled artisans, locksmiths, or acrobats without a roguish bone in their bodies. Likewise, combat expertise doesn't mean you are an expert at combat nor does death attack cause instant death (though I suppose the hold effect might as well be). My point is defining classes, feats, skills, etc in this game solely by their name is a mistake. I assure you there are a big portion of characters with "rogue" as a class that don't consider themselves rogues, they simply have some useful skills at some small expense to their combat training or spell power. Likewise one doesn't need to have the rogue class to rp a roguish character.
Feats, skills and class abilities are the collection of details that define the pc's strengths and weaknesses (mechanical) the rp of the player define the pc's thoughts, actions, morals, faith, etc.
