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Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:02 pm
by Rasael
Solaris wrote:After that last fix-up, now all bigby's seem bugged...
It doesn't work...I just have a lovely bunch of hands next to my character now...
Could you be more specific? I can't find a bug report in this?
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:15 pm
by Rhifox
Hoihe wrote:I can't dismiss summons either.
...
Dismiss spell does not work for either summons or self-spells.
Fixed with patch.
YourMoveHolyMan wrote:New feat: Illumination, doesn't appear to work.
Fixed with patch.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:18 pm
by Clockwork
What's "*combat obstruction*" mean? This message keeps popping up when in combat.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:20 pm
by Solaris
Rasael wrote:Solaris wrote:After that last fix-up, now all bigby's seem bugged...
It doesn't work...I just have a lovely bunch of hands next to my character now...
Could you be more specific? I can't find a bug report in this?
Ah the fluffly bunch of hands was probably due to the practise npc that was set on hostile. that must not have worked or something. There the hands did not do anything and hoovered motionless next to our characters. I went to the cloakwood instead and tested it on some lizards:
When I cast a bigby 9 on an enemy now... it hits it once(mostly misses even) and comes back to my toon where my toon auto attacks it instead of the bigby actually crushing the enemy. I have to take a step back... and then it just randomly is floating to another enemy... it does not willingly stay at the target you choose...
My bigby 6 is not even doing anything against a beetle... it misses continuously and changes target between the two that attack it.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:27 pm
by roke42
Can't cast spells anymore. Spider shape appears to be the only spell working so far.
Spells from Bard spellbook unavailable. Are fine. Lost these spell through shapeshifting. Issue with cleric spellbook remains.
Error Message: Debug: Forebidden Deity = Lolth
As you attempt to cast the spell, you feel no power behind it. It seems your deity has denied you.
resting didn't fix this yet.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:29 pm
by LISA100595
I keep crashing to desktop every time I right click on anything.. myself , the ground.. anything.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:30 pm
by chad878262
Thieves Cant does not appear in language lists (Per Hoihe)
Assassin does not appear in language lists (for Cranston)
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:37 pm
by Hoihe
On 16 int half-elf with Rogue, Divine Seeker, ShadowDancer and Wizard levels...
I cannot choose dwarven, draconic, common...
I could choose elven thankfully. I can also choose Aragakh - one of the least known languages.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:53 pm
by Hawke
So I just tested. Good deal.
But new issue. Somehow the Light Sensitivity debuff is stacking on itself 3 times. So instead of -1 AB and saves , you are getting -3 AB.
It goes away on rest, but then comes back.
I find that on transition after rest it seems to behave at -1 but not always.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 12:55 pm
by Hawke
chad878262 wrote:Thieves Cant does not appear in language lists (Per Hoihe)
Assassin does not appear in language lists (for Cranston)
-Did not see arcane on the list either. Probably the same for Druid, etc
-Also, the max languages seem to account for racial slots, so you do not get racial languages by default any more.
My Orc Mage had 7 languages to select from. 4 from Int, 1 from Background. I have to assume that the extra two are orc and arcane.
**Edit** Confirmed, Animal and Druid are not on the list of languages. And my druid has 8 language slots. 4 from int, 1 from feat and 3 I have to assume from his class/race.
Common is no longer the default language?
***Edit 2 *** Just created a new half-elf wizard transmuter... Cannot choose opposing spell school. Language pops up and it says I know Arcane and Common,, fine, but he has 17 int, which is 3 languages, plus elven. But the language selector says only 3 languages available to choose....
No more racial languages for the half breeds?
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 1:10 pm
by Kinkurono
A small bug, the paladin spell Silverbeard seems to attach four spikes on the player's face now....
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 1:13 pm
by Calodan
Hierophant class. Either REMOVE SPIRIT SHAMANS or add Favored Souls. They are both the same class one for Druid the other for Cleric. To not include Favored Souls is just wonky. The spell level requirement at level 7 makes the Hierophant build a 3 class only build so adding a fourth class is never possible. Basically a 18/6/3/3 build is not possible with Hierophant. Not sure if this is intended or not.....
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 1:17 pm
by Paul325
Paul325 wrote:As archmage, sudennly I am sacrife 3 spells on 5 circle
I have onle hight arcana spell power and spell like teleport so i should loose only 2 spells (it worked before)
I cant see the languages
I am still sacrificing one more 5th circle spell than I should. I should loose only 2 spells, I am loosing three.
The languages still behave strange. I choosed again my languages and after clicking to choose language on the chat bubble, I lost them all again.
Now I have to choose languages again and I can't choose the one, I have choosed before.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 1:28 pm
by Aurali
Blindsight seems to reduce reflex saving throw by 15 and give sonic vulnerability. If restoration like spell is cast, it then removes the offending effects but also removes Blindsight.
Re: 30JAN2016 - BIG UPDATE - BUG Thread
Posted: Sun Jan 31, 2016 1:36 pm
by Hawke
Aurali wrote:Blindsight seems to reduce reflex saving throw by 15 and give sonic vulnerability. If restoration like spell is cast, it then removes the offending effects but also removes Blindsight.
OOooh good. But what extra stuff does blindsight give now?