15MAR2016 BUG REPORT THREAD
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- Tsidkenu
- Posts: 3962
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Re: 15MAR2016 BUG REPORT THREAD
Nixie's Grace has had its stat increases fixed, but the duration is still 1 round/ level (instead of 1 min/ level as per the spell description).
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Syracuse
- Posts: 163
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Re: 15MAR2016 BUG REPORT THREAD
Was wandering bilberry island, not sure if this is a bug or not. They kept using their grenade on me.

It's worth noting, I was shapeshifted as a elemental at the time. Not sure if the elemental caused the bug, or if the grenade weapons are just worthless.

It's worth noting, I was shapeshifted as a elemental at the time. Not sure if the elemental caused the bug, or if the grenade weapons are just worthless.
Floating along.
- Tsidkenu
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Re: 15MAR2016 BUG REPORT THREAD
Those sahuagin come equipped with tanglefoot bags and thunderstones I believe?
In another bug report, I cast Wall of Stone in the palace district just to test if NPCs would still turn hostile. They didn't. Until the duration expired. Now I have the Defender faction hostile against me, but not the merchant or commoner factions.
In another bug report, I cast Wall of Stone in the palace district just to test if NPCs would still turn hostile. They didn't. Until the duration expired. Now I have the Defender faction hostile against me, but not the merchant or commoner factions.
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NeOmega
- Posts: 769
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Re: 15MAR2016 BUG REPORT THREAD
How can this be, since supposedly factions don't work, and there are only three (friend, enemy, NPC). Perhaps this should be looked into a work around to creating factions.Tsidkenu wrote:Those sahuagin come equipped with tanglefoot bags and thunderstones I believe?
In another bug report, I cast Wall of Stone in the palace district just to test if NPCs would still turn hostile. They didn't. Until the duration expired. Now I have the Defender faction hostile against me, but not the merchant or commoner factions.
- Tsidkenu
- Posts: 3962
- Joined: Tue May 27, 2014 12:04 am
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Re: 15MAR2016 BUG REPORT THREAD
Well I'm in FAI; the piglets and Mudd are neutral. The Prop/Dwarf merchants and the guards are all hostile
Go figure that one out. . .

Go figure that one out. . .

- the_flame_of_anor
- Posts: 202
- Joined: Mon Jul 26, 2010 9:27 am
Re: 15MAR2016 BUG REPORT THREAD
Further updates:the_flame_of_anor wrote:Since I can't update my bug report posted in the 11MAR thread, I'll copy that over and give a minor update here:
1. Counterspelling doesn't work
Combat log shows:
You attempt to identify the Spell being cast by [mob Boss]: Spellcraft roll: 60 vs DC 15
You roll Counterspell check: 0 vs [mob Boss]'s DC11
You quickly work your dispel magic but [mob Boss]'s spell is unaffected by your Abjuration
I tried counterspelling a few mob bosses' Mord but to no avail. My counterspell check is always 0. And it's not just Mords, regardless of enemy spell, my counterspell check is always 0. I'm using the free counterspell feat.
2. Invisible Needle doesn't work
Even though I have the requisite spells (Bigbys, Orb of Force etc), the combat log shows:
You do not have any valid spells that can trigger this ability.
UPDATE: Did some testing, this seems to happen only after character is Morded.
3. Blindsight produces sonic damage vulnerability besides its intended effects
After further testing, I am now pretty sure that something in the process of counterspelling a Mord messes with Invisible Needle from firing.
It doesn't matter if the Mord is targeted at me or my summon. The counterspelling will fail (my counterspell check will be 0, as reported above), and after that, Invisible Needle won't work anymore.
Hope counterspelling and reserve feats can be fixed soon. Many thanks!
The love of loot is the root of all evil.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
- roke42
- Posts: 842
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Re: 15MAR2016 BUG REPORT THREAD
DMFI Dice roll for sense motive is not selectable
Laya - Cookiemaster of Doron
Valaklith - Shadow of the past
Valaklith - Shadow of the past
- RagingPeace
- Posts: 417
- Joined: Tue Dec 30, 2014 9:17 pm
- Location: Denmark
Re: 15MAR2016 BUG REPORT THREAD
Hide in the shadows works now, though the description says nothing about one use per rest, additionally failing to find any shadows also takes up the use. Just wondering if this is how it's supposed to work, not sure it's worth a level 10+ rogue feat, if it is meant to work like this, I guess it's a balance discussion ^^
Gunnar Vintarskjold, Champion of Tempus
Theadric Trickshot - Hiatus - Hunting Yuan-Ti in Chult.
Zeke Slywit, Ebon Blade - Enjoying retirement in Luiren.
Drogo, Trustworthy thief
Theadric Trickshot - Hiatus - Hunting Yuan-Ti in Chult.
- Ariella
- Retired Staff
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Re: 15MAR2016 BUG REPORT THREAD
Mirror Walk
- No cost listed yet costs 850
- The text says you always pass through successfully but it requires a search check
- Search check is super high, 35 while attempting to teleport from one side of the room to the other. Keeping in mind Search is not a class skill for majority of the classes this spell can be chosen it should likely be changed or dropped.
Spiritual Weapon
- No creature model
- Does not do magic damage
- Does 1 - 3 instead of 1d8
- No cost listed yet costs 850
- The text says you always pass through successfully but it requires a search check
- Search check is super high, 35 while attempting to teleport from one side of the room to the other. Keeping in mind Search is not a class skill for majority of the classes this spell can be chosen it should likely be changed or dropped.
Spiritual Weapon
- No creature model
- Does not do magic damage
- Does 1 - 3 instead of 1d8