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Re: Rant for a True Role Play Experience.

Posted: Sun May 01, 2016 6:55 pm
by NeOmega
NegInfinity wrote: The gold by itself has no value. The purpose of the xp, gold and items is to provide "anchor points" that you will remember later.
For 10% of the server population... ...maybe.
Yes, and you'll have more fun if you resist the urge to grab every xp point you can get hands on. It is painful to see someone running off to every quest-giving npc they meet, as if they were being dragged by a magnet while they're in "adventure" group.
Why does that pain you so? Please, explain.
You can remember moment where you "ding", when you find a fine sword, when you got enough gold to finally afford that awesome thing you were eyeing at the store.
That AWESOME RP THING that had NO MECHANICAL VALUE... ...amirite, or amirite?

Come on!!

Re: Rant for a True Role Play Experience.

Posted: Sun May 01, 2016 8:57 pm
by NegInfinity
NeOmega wrote: Why does that pain you so? Please, explain.
I see a wasted potential of endless number of stores reduced to a chase after next xp fix. Seeing someone cut the dialogue (that could lead to something bigger eventually) short so that they can grab 300..500 xp is depressing. Especially when they do that at + levels.
NeOmega wrote: That AWESOME RP THING that had NO MECHANICAL VALUE... ...amirite, or amirite?
No you're not. You don't seem to be trying to get what I'm talking about and appear to be looking for a way to make a strawman instead.
-----
Want to move that to PMs maybe?

Re: Rant for a True Role Play Experience.

Posted: Sun May 01, 2016 10:37 pm
by NeOmega
NegInfinity wrote: Want to move that to PMs maybe?
Not even. I posted in public for a reason. I am here to talk to everyone who is having the disconnect between what they think this server is, and what it really is, what they think their drivers are, and what it really is.

and I will reiterate this point:

You don't need to establish 'mechanical benefits' to encourage RP. If you do, it serves to cheapen the experience. Because a guy whom is RPing for a mechanical benefit, isn't there to add to the story.


If this statement is true, with all of its accolades and +1's because it sounds so nice and idealistic....

Let's go ahead and pull the RP XP system, and pull XP and gold rewards for DM events...

...and listen to the howls of discontent, from even the so-called awesome RP'ers.

Re: Rant for a True Role Play Experience.

Posted: Sun May 01, 2016 11:06 pm
by Grimcheese
You don't need to establish mechanical benefits to encourage RP, but only if there's no mechanical system in place to begin with. As is, mechanical benefits give incentive for, and reward, people spending more time with each other, acting and chatting, and less time grinding, as the EXP ticks ease the pain of knowing what you could have gotten if you opted out of roleplaying to genocide everything in a few square kilometres of land for several hours instead. Whatever you think of the roleplay is irrelevant, because it's served its purpose--they're roleplaying instead of grinding.

I like the EXP ticks for roleplaying. I like the DM-given gold/EXP/items for participating and behaving as my character would. However, this is because I am a person with a life, a job, and half-burnt-out on grinding, and I appreciate the little mechanical tokens of appreciation for playing in a manner considered suboptimal for the purpose of mechanical progress. If that does not make me a "true/awesome/best" roleplayer and it brings the ire of people who think themselves that upon my head, so be it. My sanity is not worth such a hollow token of prestige.

If there was no mechanical progression, then I would be happy to roleplay without mechanical benefits. But for as long as mechanical progression is tied closely to roleplay (due to the "play your sheet" rule), then this sort of thing will continue.


That being said, I still haven't seen what makes for a "true role play experience".

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 12:25 am
by metaquad4
Grimcheese wrote: That being said, I still haven't seen what makes for a "true role play experience".
A true roleplaying experience is a BS phrase. Someone who says they are offering a true roleplaying experience is shoving some of the more meaningless marketing phrases at you. Like a tomato vendor who promises a "true tomato taste" or a car vendor who promises a "true motor vehicle experience". Its a silly set of words to tote around.

All roleplaying experiences are true roleplaying experiences. If they aren't, then they aren't roleplaying experiences.

Same thing with its variate I saw tossed around in this thread like "True Roleplay". All roleplay is true roleplay.

If you are using "true" in the context of "correct", then, we are diverging into a different territory. Everyone might have their own opinion of what makes an enjoyable (what is correct for one will be enjoyable, as the purpose of roleplaying is entertainment) roleplaying experience.
Grimcheese wrote: If there was no mechanical progression, then I would be happy to roleplay without mechanical benefits. But for as long as mechanical progression is tied closely to roleplay (due to the "play your sheet" rule), then this sort of thing will continue.
I'd disagree with this. Mechanical progression and RP are tied together in D&D (and, for that matter, in most PnP games). As we are playing a video game based on D&D, we of course carry this to us. This is only natural that this is the case (and its not a bad thing at all, its part of the game), as mechanical progression displays what your character is capable of. Spells, Feats, Skills, Attribute Points (and even some items) are all these for this purpose.

Even if the rule wasn't in place, its kind of a given that you won't RP your level 1 elf wizard as a ice mephit in disguise, who is an archmage, and has 50 in every stat. The rule doesn't actually make much difference at all. You'll have to roll your skills or prove that your character is who you RP it when you do anything which involves mechanics.

The only way to avoid that would be to stick to campfire/inn/purely talk RP, not attend any events, not get involved with NPCs/server plot, etc (even if you don't roll anything, your DM can look over your character sheet to ascertain exactly what your character can do). If one enjoys that, then, one can do that already with the "play your character sheet" rule in place. Imo, the rule is more of a redundancy than anything, and a way to "officially" stifle out any elf wizards who play ice spirits trapped in the body of teenage humans.

There are RP experiences without mechanical systems, but they mostly lie in chatrooms, dedicated fourms, etc. Fun, I suppose, but not quite like nwn2rp.

Well, I suppose one could always give everyone level 30, all the items they want via OOC vendors, and set them loose into the world with a few dungeons here and there (so as to facilitate some adventuring RP) to RP their hearts out. That would minimize/remove the desire/need for players to seek out mechanical benefits (they already have them from the getgo) and would place the focus 100% on RP and events.

Even now with the 100% RCR thing, I've seen a whole lot less xvart/giant/naga parties and a whole lot more people spending time in RP hubs/just generally RPing everywhere. People don't need to grind up new characters to experiment with new ideas, create new characters, etc etc. They can just skip that process and go ahead with their fun. And, they are.

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 5:26 am
by NegInfinity
NeOmega wrote: Not even. I posted in public for a reason. I am here to talk to everyone who is having the disconnect between what they think this server is, and what it really is, what they think their drivers are, and what it really is.
I know what the server really is and what my "drivers" really are, thank you.
NeOmega wrote: You don't need to establish 'mechanical benefits' to encourage RP. If you do, it serves to cheapen the experience. Because a guy whom is RPing for a mechanical benefit, isn't there to add to the story.
And that's true.
Because if you establish mechanical benefit, you'll get people that will sit in circle and "*admire a rock*" in turns, all day long. For the mechanical benefit. It will not contribute to the story.
NeOmega wrote: Let's go ahead and pull the RP XP system, and pull XP and gold rewards for DM events...
And that's a strawman.
metaquad4 wrote:
Grimcheese wrote: That being said, I still haven't seen what makes for a "true role play experience".
A true roleplaying experience is a BS phrase.
Yes. Arelith promised "true roleplay experience". Or maybe it was supreme roleplay experience. They had insane rules in effect too, like the one where learning a language would take 6 irl months RPing a learning session every day.

When I made a permadeath char there, instead of that I found deserted shops and bunch of downright suicidal character desperate to find a thin-veiled excuse to go somewhere and grind. It was incredibly funny when a group assembled, went somewhere to "teach hobgoblins a lesson" (or something), got wiped out and the only person that survived in a group was my level 1 char.
Not to mention unfiltered OOC talk (which was forbidden completely on the server), summoing wolves in front of the guards, etc.

"True rolaplay experience", yeah, right.
metaquad4 wrote: Even now with the 100% RCR thing, I've seen a whole lot less xvart/giant/naga parties and a whole lot more people spending time in RP hubs/just generally RPing everywhere. People don't need to grind up new characters to experiment with new ideas, create new characters, etc etc. They can just skip that process and go ahead with their fun. And, they are.
Which is the reason why I proposed to keep the system.

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 5:33 am
by Thorsson
NegInfinity wrote:"True rolaplay experience", yeah, right.
But it was. :lol:

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 5:42 am
by Grimcheese
metaquad4 wrote:A true roleplaying experience is a BS phrase. Someone who says they are offering a true roleplaying experience is shoving some of the more meaningless marketing phrases at you. Like a tomato vendor who promises a "true tomato taste" or a car vendor who promises a "true motor vehicle experience". Its a silly set of words to tote around.

All roleplaying experiences are true roleplaying experiences. If they aren't, then they aren't roleplaying experiences.

Same thing with its variate I saw tossed around in this thread like "True Roleplay". All roleplay is true roleplay.

If you are using "true" in the context of "correct", then, we are diverging into a different territory. Everyone might have their own opinion of what makes an enjoyable (what is correct for one will be enjoyable, as the purpose of roleplaying is entertainment) roleplaying experience.
I agree with this. To me, roleplaying is supposed to be a thing we do for fun, and what each person considers "fun", or what they consider "proper" roleplaying, is already subjective to begin with, so someone who comes along claiming that there is one way to have fun, or to roleplay, is already getting the salt shaker from me.

My comment was more of a tongue-in-cheek remark on what "true roleplay" really is, and the lack of people wanting to define/deny the term amidst the arguments.
I'd disagree with this. Mechanical progression and RP are tied together in D&D (and, for that matter, in most PnP games). As we are playing a video game based on D&D, we of course carry this to us. This is only natural that this is the case (and its not a bad thing at all, its part of the game), as mechanical progression displays what your character is capable of. Spells, Feats, Skills, Attribute Points (and even some items) are all these for this purpose.

Even if the rule wasn't in place, its kind of a given that you won't RP your level 1 elf wizard as a ice mephit in disguise, who is an archmage, and has 50 in every stat. The rule doesn't actually make much difference at all. You'll have to roll your skills or prove that your character is who you RP it when you do anything which involves mechanics.

The only way to avoid that would be to stick to campfire/inn/purely talk RP, not attend any events, not get involved with NPCs/server plot, etc (even if you don't roll anything, your DM can look over your character sheet to ascertain exactly what your character can do). If one enjoys that, then, one can do that already with the "play your character sheet" rule in place. Imo, the rule is more of a redundancy than anything, and a way to "officially" stifle out any elf wizards who play ice spirits trapped in the body of teenage humans.

There are RP experiences without mechanical systems, but they mostly lie in chatrooms, dedicated fourms, etc. Fun, I suppose, but not quite like nwn2rp.
As long as there's a mechanical system to represent your character and everything that entails, there will be people who will seek to improve their character in that mechanical system, whether it is due to strictly mechanical gain, or to reflect their character's growth, or for some other reason. It's as true in a turn-based RP on a forum as it is in a game.

It's difficult to have certain valid character concepts, such as a grizzled warrior, when you start at level 1 and your mechanical killing power is limited to feebly slapping rats and zombies with a sword. It's possible, but it's not the easiest dichotomy of mechanics and roleplaying to reconcile, and most of the time, if that grizzled warrior wants the bite to match his bark, he's got to go out there and mechanically get the levels as if he was a callow swordsman once again. Otherwise, you will have people complaining that he didn't "play his sheet", or they won't be able to take him seriously in RP.

You could say that I shouldn't need to start as a grizzled warrior to more accurately play my character sheet, but by that same token I shouldn't need to roleplay all my characters as callow folks who see rats as mortal enemies to barely prevail over because my character sheet could start no other way.

Personally, given that I've done both free-form and mechanic-based RP, I see the mechanical aspect of roleplaying games as a limitation, but a necessary one given the alternative. Most of the time it's bearable, but it becomes especially chafing with certain concepts--though not enough to want to do away with it altogether.
Well, I suppose one could always give everyone level 30, all the items they want via OOC vendors, and set them loose into the world with a few dungeons here and there (so as to facilitate some adventuring RP) to RP their hearts out. That would minimize/remove the desire/need for players to seek out mechanical benefits (they already have them from the getgo) and would place the focus 100% on RP and events.
Alternatively, you can make the mechanical gap between a new player and an older one not so vast (such as a lower level cap, among others). But I think this might segue into off-topic territory so I'm not sure if I should elaborate. :P
Even now with the 100% RCR thing, I've seen a whole lot less xvart/giant/naga parties and a whole lot more people spending time in RP hubs/just generally RPing everywhere. People don't need to grind up new characters to experiment with new ideas, create new characters, etc etc. They can just skip that process and go ahead with their fun. And, they are.
The 100% RCR thing does highlight the issue that people seem to feel like they need to grind for levels/items/gold and/or pay off a daily quota before they can "go ahead with their fun". While it's nice to hear that more people are roleplaying and generally doing something other than grinding, it sometimes makes me wonder if, back during 50% RCR days, the reason some people deferred from roleplay was because they felt they have an EXP quota to satisfy before they can get to typing. :|

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 10:30 am
by PaulImposteur
NeOmega wrote:
When the server was up, but it was announced that it would be wiped later in the day while they worked out bugs, it had AT BEST, 11 people online, for the "RP experience"

Can we PLEASE get real?

Jand Auren deals in gems... ...which have really ONLY RP value, but at least kind of a nice aesthetic. I would LOVE it if most people preferred gems to gold...

...but....

Let's be real. People want GOLD. Why? Because you can buy things in shops with GOLD. You can carry around as much GOLD as you want. You can teleport with GOLD.

Mechanical is what everybody wants.

I could get into human nature, and why people deny who and what they are, but I'd rather just not go there. Let's just say, you can always RP in chat.

THIS IS A GAME WHERE PLAYERS ACCUMULATE GP AND XP TO BECOME MORE POWERFUL.
You don't need to establish 'mechanical benefits' to encourage RP. If you do, it serves to cheapen the experience. Because a guy whom is RPing for a mechanical benefit, isn't there to add to the story.
If this statement is true, with all of its accolades and +1's because it sounds so nice and idealistic....

Let's go ahead and pull the RP XP system, and pull XP for DM events...

...and listen to the howls of discontent.
I've been here for quite a few years, and the highest level character I ever managed was a level 21. I've never had more than maybe 12-15k gold.

The reason being is because I don't really enjoy the grinding and I don't need that +4 Mithril Plate Armor to RP my character. Would that stuff be nice? Sure. But, no one needs it to role-play.

One of my toons I made, literally only sold wine at the road-side of FAI. Not because I wanted some deep fantasy RP, or because I wanted to make gold. But, because I thought it would be fun, and others would enjoy it along side me. I'd hope most of them did, since I had quite a few RPers stop to purchase from me. So, I VERY easily promoted RP, and got others involved by just standing along side a road, and typing messages. So, I'm not convinced, by your point of view that people will just always bypass RP just because there's game mechanics.

And if people enjoy going out and grinding for gear and experience. Shame on others for treating them like they're 'bad' at playing a game. Like I said before, if you want a great role-play experience, go out and start one. I have with my RL buddies (Playing on the server,) and with my peers that frequent this forum.

This is a game with rules, and levels. Some people may grind because they want to 'complete' their toon. That's because they're completionists, not because they're bad at role-play. There were days where I only had 2 hours to play, so I'd go online with my RL buddies and kill a few things, while talking on Skype. I wasn't hurting anyone's role-play, nor did it make me enjoy it less. But when it came down to it, you know what mattered? I had fun, and so did others.

Things aren't so black and white. This is a game where we should be having fun, treat it that way.

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 11:56 am
by NegInfinity
Thorsson wrote:
NegInfinity wrote:"True rolaplay experience", yeah, right.
But it was. :lol:
(-_-)
Thorsson, you know what I mean.
The server advertsied itself as "the one true rp experience that is above everything else in mortal realm" or something like that. Instead it offered subpar excuses to grind.

That's what seeking "true RP" gets you. People that gets full of themselves (because they're "true" roleplayers, unlike everybody else), make blunders and fail to see them.
Grimcheese wrote:The 100% RCR thing does highlight the issue that people seem to feel like they need to grind for levels/items/gold and/or pay off a daily quota before they can "go ahead with their fun". While it's nice to hear that more people are roleplaying and generally doing something other than grinding, it sometimes makes me wonder if, back during 50% RCR days, the reason some people deferred from roleplay was because they felt they have an EXP quota to satisfy before they can get to typing. :|
You're getting it wrong. People need progression to feel that they're going somewhere and not pointlessly running on the same spot in a metaphorical hamster wheel.

The difference between this game and PnP is that this game has close ties to MMO in the sense that the world is mostly static and unchanging, and making a DENT anywhere in the world requires significant effort. Even with DM intervention, consequences of your deeds will last till the next server reset. Try cutting a tree down somewhere. Try killing wormthrax for good. Try exterminating all the gibberlings for good. Or how about just murdering those annoying halflings that kept losing their goddamn keys for years? You can't do that, because you need to bother area builder and get your idea approved. Meanwhile halflings are standing in front of you, just in reach of your weapon.

It creates a feeling similar to what you have in darksouls. All the consequences of all your actions are periodically wiped clean.

So people need some stepping stones or anchor points for them to hold onto. Those points would indicate that they're progressing somewhere. Getting items and gaining gold/xp serves well as those mementos, because essentually they prove that your character exists on the server. Remove that, and there will be very little point of playing, because almost all your actions wouldn't matter and you would feel like a phantom in the unchanging world. And that woudl be bad.

A PnP campaign would be entirely different from this, because in PnP campaign there's only ONE group to babysit and a DM that shapes the world according to the group's deeds.

I remember words of player that quit. "I feel like I'm not getting anywhere and wasting my time".

Now, do you know why people go after leveling and not RP events? Because achieving next level is often easier than having a miraculous once in a life time event.

One of extremely disappointing events was finally reaching level 30. I honestly felt like it was not worth the time wasted. On the other hand, the character was finally free from dealing with all that xp nonsense ever again.

It is a good thing that since 100% RCR was introduced it became easier to actually roleplaying group and not grinding parties. I reember wandering on the server for hours without finding anyone to interact with. That happens less often now.

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 12:05 pm
by Planehopper
NegInfinity wrote: People need progression to feel that they're going somewhere and not pointlessly running on the same spot in a metaphorical hamster wheel.

((and lots of other awesome things))
Amen, +1, word to your mama, and all other "me too" phrases. This sums it up quite nicely in my opinion. Progression, mechanical progression, doesn't cheapen RP experience.

Maybe in another 6 more pages, however, we will all agree that we just won't agree.

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 2:39 pm
by Grimcheese
NegInfinity wrote:You're getting it wrong. People need progression to feel that they're going somewhere and not pointlessly running on the same spot in a metaphorical hamster wheel.
I could be wrong, for you and some people. I could be right, for other people. No way to be sure unless I actually ask the people themselves! At least I know I'm wrong in your case. :lol:
The difference between this game and PnP is that this game has close ties to MMO in the sense that the world is mostly static and unchanging, and making a DENT anywhere in the world requires significant effort. Even with DM intervention, consequences of your deeds will last till the next server reset. Try cutting a tree down somewhere. Try killing wormthrax for good. Try exterminating all the gibberlings for good. Or how about just murdering those annoying halflings that kept losing their goddamn keys for years? You can't do that, because you need to bother area builder and get your idea approved. Meanwhile halflings are standing in front of you, just in reach of your weapon.

It creates a feeling similar to what you have in darksouls. All the consequences of all your actions are periodically wiped clean.

So people need some stepping stones or anchor points for them to hold onto. Those points would indicate that they're progressing somewhere. Getting items and gaining gold/xp serves well as those mementos, because essentually they prove that your character exists on the server. Remove that, and there will be very little point of playing, because almost all your actions wouldn't matter and you would feel like a phantom in the unchanging world. And that woudl be bad.

A PnP campaign would be entirely different from this, because in PnP campaign there's only ONE group to babysit and a DM that shapes the world according to the group's deeds.
Yes, it is difficult to enact a permanent change in the world, although some PWs are better at staying on the ball with changes than others. That is more of an issue with the limitations of working with the NWN2 engine, and that the people guiding the story tend to be different from the people putting on the props. It will be happy times when a DM comes in who is also a builder.

But.

Why do the only changes have to be in the outside world? Why can't the changes also be in your character, and do not need levels to show off? Some dents in the world don't need a DM or builder to display (though they are very helpful in showing off some of those dents). There are only so many builders to respond to player initiative on the world, but you still have control over your character, and any changes they go through. What goes on in the personal scale is no less impactful than any apocalyptic event a DM can unleash upon the server.
I remember words of player that quit. "I feel like I'm not getting anywhere and wasting my time".

Now, do you know why people go after leveling and not RP events? Because achieving next level is often easier than having a miraculous once in a life time event.
That's one reason, but I highly doubt it's the only reason people do that. Players come to play here for different reasons, and sometimes they settle in, sometimes they don't.

Personally, even if I was close to leveling, I'd still attend an RP event if offered and it's compatible with my character's current state. I will always get another level eventually, but I may not always have the opportunity to play with someone else, especially if they're on the verge of leaving and the next time I log in, they're gone. You never know who you'll meet, and how your interactions will affect them, and what comes of it. That's how I met some of my friends who I still talk to on occasion! :)

That is how I would do it, though, and my approach may not be shared with others, which is completely fine.
One of extremely disappointing events was finally reaching level 30. I honestly felt like it was not worth the time wasted. On the other hand, the character was finally free from dealing with all that xp nonsense ever again.

It is a good thing that since 100% RCR was introduced it became easier to actually roleplaying group and not grinding parties. I reember wandering on the server for hours without finding anyone to interact with. That happens less often now.
I stopped actively looking for EXP at level 27. Same as you, reaching the epics was a singularly disappointing experience for me, so I stopped bothering about getting EXP. I still get a trickle from RP and rare pseudo-events, but on the whole it has been liberating to play without the bother of getting EXP. I actually managed to get to level 28 that way before I left! :lol:

That it took a 100% RCR for the population to grind less (maybe? Hard to objectively measure without some digging) is a little disappointing to me, but different strokes for different folks, and who am I to judge them on a medium RP server?

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 3:02 pm
by V'rass
I had been wondering why there was less grinding going on... now i know. Unfortunately my character is hurt by that... before i could get 1 lv per day, now it can take a week or more to gain a lv. The leveling process was already slow but now i despair of ever reaching lv 20 much less lv 30. :(

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 3:20 pm
by NegInfinity
Grimcheese wrote:I could be wrong, for you and some people. I could be right, for other people. No way to be sure unless I actually ask the people themselves! At least I know I'm wrong in your case. :lol:
The idea of the post was to outline what works for some people and how, mostly because some folks seem to have completely different thought process.
V'rass wrote:I had been wondering why there was less grinding going on... now i know. Unfortunately my character is hurt by that... before i could get 1 lv per day, now it can take a week or more to gain a lv. The leveling process was already slow but now i despair of ever reaching lv 20 much less lv 30. :(
Well. Without grinding, pointless fighting and questing it took me 3 weeks to get from level 19 to level 20 on ECL+1 character. That's just RP xp. So, you'll slow down a LOT and you should probably get used to it.

That level 30 character I mentioned, by the way, was a complete glass cannon plus it was ECL+1. So when I passed 3/4 of level 29 xp bar at one point I just got really angry, and IC hired 3 epic chars for 10k gold each to train my abilities. Took few hours of grinding madness to ding.

You could try something like that. Hiring mercs and stuff. You get RP, they get gold and you get temporary combat buddies.

Either way, level progression seriously slows down past level 14, so you won't be getting 1 level per day all the time no matter what. The worst levels are 18 and 19, in my opinion, they just drag on forever. And past 21 you get reduced combat xp, so it will take forever. And going from 20 to 30 will take much longer than going from 1 to 20.

Also chatty characters earn more xp per line than they do per kill.

Re: Rant for a True Role Play Experience.

Posted: Mon May 02, 2016 3:25 pm
by Planehopper
V'rass wrote:I had been wondering why there was less grinding going on... now i know. Unfortunately my character is hurt by that... before i could get 1 lv per day, now it can take a week or more to gain a lv. The leveling process was already slow but now i despair of ever reaching lv 20 much less lv 30. :(
You'd be amazed how often that 26xp ticker pops up when you acknowledge someone on the road with a nod, wave, emote, or conversation. Walking on past without anything surely isn't going to help you get anywhere faster.