for sure. a charitable contribution for your devotion and your piety. also to further the words and blessings of god/goddess. maybe even advance offerings to show that they revere your services. (deity depending i suppose).Vogar Eol wrote:Tell you what, from this day forward I'll ask for 10k for my services. I predict most people will refuse, threaten him, or declare me as cruel and/or evil. If all these hardcores really want to be parted from coin they can seek my character out for his IC services.
Raising the Dead
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- aaron22
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Re: Raising the Dead
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Wyatt
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Re: Raising the Dead
Wyatt pushes the door open and saunters in, hands resting casually and thumbs hooked throuh his belt. He listens for several moments and finally speaks up quietly at a lull in the conversation.
"I'd be much obliged if ya'll would keep the tone friendly in this here establishment. Don't mind discussions but there ain't no need fer sniping at one another, savvy? No reason we can't all get along."

"I'd be much obliged if ya'll would keep the tone friendly in this here establishment. Don't mind discussions but there ain't no need fer sniping at one another, savvy? No reason we can't all get along."
*Yellow text means the marshall is in town*
- Young Werther
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Re: Raising the Dead
Actually if I remember right ressing at the temple used to cost 1k gold but was lowered to 500 for some reason. Makes it easier for me when I play lowbie characters and don't feel like xfering gold from my loaded toons. Also I would rather people be able to ress asap before the server crashes rather than having to hustle that gold... but I am quite casual when i comes to death on this server. Used to play on a server with permadeath and lose of level on ress and enjoyed it immensely.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
- metaquad4
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Re: Raising the Dead
Idea!
If you cast the spell from a scroll, and without a diamond in your inventory, the subject of the spell gains 10 negative levels. If you cast it while being a cleric/FvS/Spirit Shaman (from your spell list or from a feat) without a diamond, the subject gains 5 negative levels. If you cast it as a cleric/FvS/Spirit Shaman with a diamond, the subject doesn't get any negative levels. The diamond is consumed upon casting.
Negative Levels can be cured with a restoration spell or a rest.
So, to re-cap:
Cast with a scroll (Not from a feat or spell-list): The subject gains 5 stacking negative levels for 24 hours.
Cast without a diamond: The subject gains 5 stacking negative levels for 24 hours.
If negative levels are gained, they can be cured with a restoration spell or a rest.
Also, remove the channeling if this is done. Please!
If you cast the spell from a scroll, and without a diamond in your inventory, the subject of the spell gains 10 negative levels. If you cast it while being a cleric/FvS/Spirit Shaman (from your spell list or from a feat) without a diamond, the subject gains 5 negative levels. If you cast it as a cleric/FvS/Spirit Shaman with a diamond, the subject doesn't get any negative levels. The diamond is consumed upon casting.
Negative Levels can be cured with a restoration spell or a rest.
So, to re-cap:
Cast with a scroll (Not from a feat or spell-list): The subject gains 5 stacking negative levels for 24 hours.
Cast without a diamond: The subject gains 5 stacking negative levels for 24 hours.
If negative levels are gained, they can be cured with a restoration spell or a rest.
Also, remove the channeling if this is done. Please!
aka aplethoraof (on discord too)
- aaron22
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Re: Raising the Dead
Hidden: show
what does a resto pot go for? if far less, essentially that becomes the cost of a raise not a diamond.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Hoihe
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Re: Raising the Dead
I like the diamond idea. Doesn't ruin adventuring for folks like me either.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
- Valefort
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Re: Raising the Dead
It won't make death more relevant for the people who have the tools to cure these consequences, will it ?
Mealir Ostirel - Incorrigible swashbuckler
- metaquad4
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Re: Raising the Dead
If you have the tools to cure consequences, they tend to go away, yes. Such is the way with many things. This change would give cleric/FvS resurrection some relevance, and make mid-combat resurrections risky if you don't have a cleric and the material component.
I'd also include another penalty: 5 negative levels if you use raise dead instead of Resurrection. This'd make Raise Dead scrolls way more risky to use. And restoration pots aren't sold, to my knowledge. They are either made or bought.
To recap:
Cast with a scroll (Not from a feat or spell-list): The subject gains 5 stacking negative levels for 24 hours.
Cast without a diamond: The subject gains 5 stacking negative levels for 24 hours.
Cast with Raise Dead instead of Resurrection: The subject gains 5 stacking negative levels for 24 hours.
If negative levels are gained, they can be cured with a restoration spell or a rest.
We could also vary things up.
Alternative:
Cast with a scroll (Not from a feat or spell-list): The subject is blinded and loses -4 DEX/CON/STR for 24 hours.
Cast without a diamond: The subject gains 5 negative levels and is slowed by 50% for 24 hours.
Cast with Raise Dead instead of Resurrection: The subject loses all memorized spells and other per day abilities until they rest.
Make the NPC clerics at temples, in addition to the regular cost, charge 5k or a diamond as well. And remove the damnable channeling
I'd also include another penalty: 5 negative levels if you use raise dead instead of Resurrection. This'd make Raise Dead scrolls way more risky to use. And restoration pots aren't sold, to my knowledge. They are either made or bought.
To recap:
Cast with a scroll (Not from a feat or spell-list): The subject gains 5 stacking negative levels for 24 hours.
Cast without a diamond: The subject gains 5 stacking negative levels for 24 hours.
Cast with Raise Dead instead of Resurrection: The subject gains 5 stacking negative levels for 24 hours.
If negative levels are gained, they can be cured with a restoration spell or a rest.
We could also vary things up.
Alternative:
Cast with a scroll (Not from a feat or spell-list): The subject is blinded and loses -4 DEX/CON/STR for 24 hours.
Cast without a diamond: The subject gains 5 negative levels and is slowed by 50% for 24 hours.
Cast with Raise Dead instead of Resurrection: The subject loses all memorized spells and other per day abilities until they rest.
Make the NPC clerics at temples, in addition to the regular cost, charge 5k or a diamond as well. And remove the damnable channeling
aka aplethoraof (on discord too)
- Valefort
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Re: Raising the Dead
5k ? And what of newbies ?
It's not good, the gold cost is already significant for them.
And why remove the channelling ? That's the one thing that was done to make death more relevant in combat. If anything the channelling should be added to scrolls. The proposal amounts to no consequences for rich PCs and bothersome ones for poor PCs. I much prefer the status quo except adding channelling on scrolls.
And why remove the channelling ? That's the one thing that was done to make death more relevant in combat. If anything the channelling should be added to scrolls. The proposal amounts to no consequences for rich PCs and bothersome ones for poor PCs. I much prefer the status quo except adding channelling on scrolls.
Mealir Ostirel - Incorrigible swashbuckler
-
Aeb Ankor
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Re: Raising the Dead
If the idea is to make dying really really suck for everyone involved than by all means add a million contingent rules and negative effects... add this chant on top of the heavy restrictions,
"Soft kitty, Warm kitty, Little ball of fur, happy kitty, sleepy kitty, purr purr purr. ..."
If not, go easy on dreams of how to complicate the changes. Don't over think this idea.
"Soft kitty, Warm kitty, Little ball of fur, happy kitty, sleepy kitty, purr purr purr. ..."
If not, go easy on dreams of how to complicate the changes. Don't over think this idea.
"It is a good bet that I like your character, more than I like you... keep it IC and close to lore and we might stay friends."
"I hate snowflakes and butterflies, die die die!'
#OrcLivesMatter
"I hate snowflakes and butterflies, die die die!'
#OrcLivesMatter
- aaron22
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Re: Raising the Dead
what is this channeling? i likely have had it occur, but was unaware. explain please.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Valefort
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Re: Raising the Dead
If a cleric casts raise dead / ressurect it takes him 5 rounds.
Mealir Ostirel - Incorrigible swashbuckler
- Kiran
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Re: Raising the Dead
I think there are some good ideas in here to make Clerics/healers more unique, but at the same time I feel like this is something that does not need to be too regulated.
I play on my main as a pure healer guy who's slightly unconventional, and what I have found in groups is that some groups if a member dies, the whole group stops and roleplays around it, the player himself then feels as if or she has to as well, acting injured, groggy and hurt. If they were killed by a bigger monster usually even more so hurt. This could lead to him or her having to be supported through the dungeon, us having to leave so the medic can look them over in better light, or them going on, depending on their roleplay preference. With other groups, someone dies, we all stop, I ress him, we move on.
I really think it should be down to the player who was killed/knocked out how he roleplays the ress he recieves. I know a couple of people where the whole group died and they actually deleted their char as they saw that as officially dead, kudos to them. Or they died to something big like a dragon and rp'd their character as chewed up too much for a ress to work.
It goes the same for any roleplay that involves injuries. I think on my character Damien I have performed 50+ surgeries from broken hands to re-attaching limbs. I know really just a spell according to lore fixes all, but some people enjoy roleplaying around this and will go out of there way to find my character to fix them. This roleplay can be a quick 2 minutes, here is a tonic/potion, make sure you get some rest, dont swim in the next hour. Or it could be them needing a full on operation from them dying/having died or been knocked out in game.
I honestly think we should leave it as it is and let people decide how they want to do it when they get ressed. Usually what I do when I ress someone is send a whisper saying (OOC - You got killed by this spell/monster/item, would you like my char to be more concerned with the injury and roleplay accordingly or did you just get knocked out etc?)
Just my thoughts
I play on my main as a pure healer guy who's slightly unconventional, and what I have found in groups is that some groups if a member dies, the whole group stops and roleplays around it, the player himself then feels as if or she has to as well, acting injured, groggy and hurt. If they were killed by a bigger monster usually even more so hurt. This could lead to him or her having to be supported through the dungeon, us having to leave so the medic can look them over in better light, or them going on, depending on their roleplay preference. With other groups, someone dies, we all stop, I ress him, we move on.
I really think it should be down to the player who was killed/knocked out how he roleplays the ress he recieves. I know a couple of people where the whole group died and they actually deleted their char as they saw that as officially dead, kudos to them. Or they died to something big like a dragon and rp'd their character as chewed up too much for a ress to work.
It goes the same for any roleplay that involves injuries. I think on my character Damien I have performed 50+ surgeries from broken hands to re-attaching limbs. I know really just a spell according to lore fixes all, but some people enjoy roleplaying around this and will go out of there way to find my character to fix them. This roleplay can be a quick 2 minutes, here is a tonic/potion, make sure you get some rest, dont swim in the next hour. Or it could be them needing a full on operation from them dying/having died or been knocked out in game.
I honestly think we should leave it as it is and let people decide how they want to do it when they get ressed. Usually what I do when I ress someone is send a whisper saying (OOC - You got killed by this spell/monster/item, would you like my char to be more concerned with the injury and roleplay accordingly or did you just get knocked out etc?)
Just my thoughts
Player of:
Damian Pascal, - Run away/dead. - Background - Corruption from Within
Amenthes Serb, Knight - Gone missing/Supposed dead Background
Tamzim Renima, mercenary - Handed over to the fist. Background
Kiran, Golden Wheel - Presumed dead
Althalous Fenwick, Paladin of Mystra. - A memory lost
Althalous Fenwick, Paladin of Mystra. - A memory lost
- aaron22
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Re: Raising the Dead
is it possible that everyone be correct?
i think there should be more penalty for death.
i think that it shouldn't be cumbersome for a player to RP the incident as they see fit as long as it is within reason. **DM discretion obviously**
there must be some place that this can meet the majority.
RP death is like lingerie. one size does NOT fit all.
i think there should be more penalty for death.
i think that it shouldn't be cumbersome for a player to RP the incident as they see fit as long as it is within reason. **DM discretion obviously**
there must be some place that this can meet the majority.
RP death is like lingerie. one size does NOT fit all.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Vogar Eol
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Re: Raising the Dead
Valefort, the way I read this whole topic was as ideas players are tossing around in a bargaining attempt to remove "buggy" channeling. They'd rather pay gold/diamonds than have it take 5 rounds, because... bugs.Valefort wrote:If a cleric casts raise dead / ressurect it takes him 5 rounds.
Personally, I haven't been messing with channeling very much. I've attempted two resurrections since I've been back. I think its fine, and does what it intended to do. The first time I tried to help someone mid combat, I ended up dying from my ignorance of the changes.
Vogar Eol - Dwarf, "I likes pixie wine. It just be hard catching enough pixies to squeeze."
Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."