Comments Only wrote:Vogar Eol wrote:...or simply up the inventive to go places and fight. Like Comments Only said, the XP of many areas is pitiful. Solo an epic black dragon at level 19? Here's your 200xp, a spoon, and a burning stick. Help two halflings find their house key? Here's your 850xp.
Which would you prioritize?
And as for those who cannot solo the dragon at level 19, or find a party to do it with, well, if they do come back to it a few levels later... The dragon gives you something like 47 experience points or much less...
So imagine if the mobs actually gave that five times more experience, reaching level 30 would become a far more realistic goal. The people who grind would reach level 30 as they already do, and since there is no more grinding for them to do, what else is there to do but start role-playing and get involved?
Or what of those who really loathe grinding? Every little bit they do would stack up, party for a bit and instead of getting a tenth closer to next level - they could suddenly be half a level away from leveling up.
And if you have kept your eyes and ears open, there is clear and open feelings of contention among the playerbase here - simply becauase leveling up is such a boring task. Some can take it as a hurdle to overcome, while others cannot, and as a result for years this server has faced complaints about grinders reaching level 30 while others have been stuck around the same level for the past two years.
You know, even the whole RCR mechanic was actually made simply because leveling up just plain old sucks.
So would there be any actual downside to upping the experience gained? Bunch of more epics? Well, if you have not noticed already, the server is already full of them. What, you struggled to get to level 30 and so should everyone else? Well, start a new character from scratch and you too can enjoy the faster leveling!
*Thumbs up* +1 +1
Alot of us play the game for a variety of reasons. But I imagine, most of us play to have some fun. Many of us are time restricted now in comparison to perhaps when we first picked up DnD/BG/NWN/Online RP all those years ago.
So some of us probably have an hour at a time to get in, get our kicks (in whatever manner that comes to us) then get out to attend the most recent disaster to befall our household or Reallife that needs attending. If you can string more than a few hours together, awesome, I'm in envy

But some of us don't have the luxury to bum around a tavern for an hour, twiddling thumbs and 'beating around the bush' trying to influence people to come adventuring. AND THEN spend another hour or two adventuring. Only to have to say "sorry, RL calls, gotta log" just at the entrance to the main adventure area, before combat even starts. I've lost count how many times that's happened to me. But I keep persisting with RP setup with other players anyway, full well knowing of the risk of this happening to me, because I love the aspect of RP adventuring with others so much.
I guess what I'm trying to say is. Try not to judge a PC/Person without knowing their whole story. Yes, it sucks if they interfere with your personal adventure, I've been both victim and culprit to this scenario. And I've apologised where I can, lessen the 'impact' as best as possible, and either join, or be on seperate ways.
But, i agree with previous posters, most of the reason these encounters occur is primarily due to OOC mechanics of the game, which deliver the Person shorter term gratification.
I'd like to offer an idea...
What is the point of DnD? This is what I thought:
1 Create Character
2 Find friends.
3 Kill monsters in a team work fashion, building a story for oneself and interacting with others.
4 Earn XP
5 Earn loot
6 Tell stories around the tavern of exploits.
7 End adventure for one night.
Repeat again next night from Step 2.
The characters we have made are REQUIRED to advance in experience and levels.
If not... Who are they?
We should have a whole sub category of classes to RP normal people in the world that don't go adventuring...BUT... could earn XP in another fashion.
Baker
Fisher
Smith
Brewer
Medic
Farmer
Animal herder
Warehouse dock supervisor
.. etc etc... you see where i'm going with this.
All the support roles effectively.
This directly ties in with the whole idea of custom crafting on the server.
I remember there was a crafting module for NWN1, allowed crop plantation, milking cows, gathering crops, gathering fruit from trees, baking goodies, brewing better goodies, mining varieties of ore, smelting ore, tinkering with bits and bobs related to vegetable and mineral products, smithing arms and armor, brewing potions, scribing scrolls... the list goes on.
That was a FANTASTIC module and added a whole new flavour to the RP experience on the server.
I'm pretty sure it took ALOT of work to implement and manage. But, it completed the server and the RP experience. I also think it was a custom module content that was premade available on nwnarchive.
I'm not sure if such a thing is available for nWN2.
But if it was...
It would solve ALOT of the issues we are seeing here.
Bored upper levels.
Stuck lower levels.
There's 30mins from my 60 min available block

/ 2 cents.