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Re: New Update Bug Reports Thread
Posted: Mon Mar 06, 2017 12:31 am
by Vogar Eol
Anyway, I hope it's easily fixed. Much more useful spell for a party, and no visual effects. A shame the old vault fix link is probably to the deleted original vault.
Re: New Update Bug Reports Thread
Posted: Tue Mar 07, 2017 6:41 pm
by A Hippo
Exrodie wrote:The following paladin class abilities are missing from character sheet:
Lay Hands
Smite Evil
Turn Undead (and because it is missing all turning-related feats like DM are greyed out and unusable)
Confirming this, with a twist: just took lv4 of paladin today, also took Divine Might when Turn Undead appeared and I was eligible to take D.M. When I finished leveling Turn Undead was nowhere in the feat list but oddly enough Divine Might is still there, although with zero uses.
Re: New Update Bug Reports Thread
Posted: Tue Mar 07, 2017 9:13 pm
by chad878262
They're working on a fix for paladin kits. Because your paladin has all kits he's stripped of turn undead and, by association divine might.
Re: New Update Bug Reports Thread
Posted: Wed Mar 08, 2017 7:15 am
by chad878262
On my way back to Sshamath from the Crypts the two guards posted by the doors in West Varalla's attacked me without provocation (no spells cast since exiting the crypt). I think it had to do with AoE and Bigby again.
Re: New Update Bug Reports Thread
Posted: Wed Mar 08, 2017 3:32 pm
by chad878262
Checked the Upperdark and it is still just rats (not sure if todays update was supposed to fix that or not).
Re: New Update Bug Reports Thread
Posted: Fri Mar 10, 2017 2:50 pm
by LISA100595
Subject: About Summoned creatures
LISA100595 wrote:I checked all 9 summon levels on my druid. It's true the Elementals on all levels are Not summoning at all. You can pick them from the list but nothing happens.
All the other creatures seem to summon fine though on the list. Seems their summoned portraits though are all mixed up.
Re: New Update Bug Reports Thread
Posted: Wed Mar 15, 2017 3:48 pm
by chad878262
Not sure if Cubicle or Lisa can take a look at the Upperdark areas, but they're all still infested with rats.
breach does not list all of the wards it removes (for me it lists Greater Heroism every time, but not the other ward(s) removed). Dispel line still provides a full list of everything removed.
Re: New Update Bug Reports Thread
Posted: Wed Mar 15, 2017 4:08 pm
by Valefort
Breach is not supposed to list the removed wards anyway :>
Re: New Update Bug Reports Thread
Posted: Wed Mar 15, 2017 4:18 pm
by chad878262
Valefort wrote:Breach is not supposed to list the removed wards anyway :>
I thought we had agreed that if Breach was going to randomize which wards it removes it is helpful to list which ones are removed. In any case it appears to at least partially be done, but is definitely not randomized on which wards are removed. Every time I get breached by a trap in the underdark it removes Greater Heroism and (i think) spiderskin.
Re: New Update Bug Reports Thread
Posted: Wed Mar 15, 2017 4:59 pm
by Valefort
What else do you have that is on the breach list ?
Re: New Update Bug Reports Thread
Posted: Wed Mar 15, 2017 5:07 pm
by chad878262
Endure Elements
Protection from Alignment
Protection from Arrows
Shadow Shield
Greater Stoneskin
Improved Mage Armor
Energy Immunity: Acid
Greater Heroism
Spiderskin
Greater Resistance
I think that's it that would be on the breach list.
Re: New Update Bug Reports Thread
Posted: Wed Mar 15, 2017 6:59 pm
by Calodan
Also there is a strange bug happening with Death Ward currently it is giving immunity to all poison type status reductions. Death ward is not Poison immunity and as much as I love being able to bypass poisons with it this should be fixed.
Re: New Update Bug Reports Thread
Posted: Thu Mar 16, 2017 11:31 am
by Rouge
Look, just levelled and found that the spell failure thing that was put in, messes with quicken when using two spells that are quickened in the same turn. I'm based on autoquickening so it's kinda noticeable.
Re: New Update Bug Reports Thread
Posted: Sun Mar 19, 2017 9:24 pm
by LISA100595
Turn Undead gets broken with Knock down.
Just noticed this today in the vault with my turning cleric. Mrm3ntalist and I tested it. If the Knock Down feat is used on the turned undead, it breaks the stun once the undead gets back up.