Re: Poll: XP Modification
Posted: Sun Apr 02, 2017 7:52 pm
I'm afraid I still wrote it in a way that is easily misunderstood - I do not talk about any PvM encounters.Steve wrote:I underlined "there" because...the There is The Problem. Your Level 10 Rogue should be "active" in a Lvl 8–12 environment, ONLY! Else, it will always fail. This isn't a problem for Rogues, it is a problem for all builds, and will always be a problem in a Level 1–30 sandbox.Below level 10 you simply have no chance there - regardless how clever your RP ideas are.
Your best bet, in my humble opinion, is avoid higher-than-your-PCs-level encounters. Create your own group that works. Ask DMs for help.
My concern lies with player-player encounters (not PvP though!) solely.
BGTSCC is an difficult environment for non-powerbuilds. Was like that many years ago, is like that now, will be like that in 10 years still.
I appreciate the thought behind that although in my opinion a better result could have been achieved by just capping the level at ~ 12-15.
(Which would have made the server way less popular, though, to say the very least - don't want to open that can of worms, either.
So whenever I start a character here I usually realize within days that I once again managed to create something that needs to stick to lower CR than what my char sheet says.
When I hear of people that grind Xvarts at level 10 I cannot help but burst out laughing. In all my years on this server I never managed to have such a a powerful character.
Doesn't matter, though.
I don't ancy about fighting/killing/looting any of those epic bosses (or even the areas - last epic area I saw was the Frost King Halls in 2010, since then the hardest I ever visited were the crypts near Gullykin - together with a dozen epic characters
I just stick to lower-level areas and have fun RPing a merchant type of char.
Kel didn't need to brag about devastating Wormthrax either to be a character to remember, right?
Anyway, I'm too tired to make another point now, I therefore cut it here.