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Re: Underdark Map Markers
Posted: Wed Apr 26, 2017 5:14 pm
by Calodan
7threalm wrote:and let the surfacers know all our secrets, heresy

News flash it is not that hard to navigate the UD........Now if we were talking the Netherese Maze then yeah that shit is hard as feck to remember.
Re: Underdark Map Markers
Posted: Wed Apr 26, 2017 5:50 pm
by Aspect of Sorrow
Calodan wrote:News flash it is not that hard to navigate the UD
Try it on a cheap laptop with gamma control issues.
Re: Underdark Map Markers
Posted: Wed Apr 26, 2017 5:54 pm
by 7threalm
though I still think it should be easier to get to the upperdark, there are alot of lower level areas drow and new players miss because they don't know how to get there
perhaps we can get signs, for the caravan at whatever that encampment is
---->ssmath----->undrek Vallanar-----> then the other name for the low level
I would do ssmath--caravan guard----> upperdark drow start
Re: Underdark Map Markers
Posted: Wed Apr 26, 2017 6:19 pm
by LISA100595
Glowfire wrote:Could the Underdark maps get blue transition markers with the nearby map name on them? You know, like every other areas on the server..?
Upperdark got it. I'm a little bit tired (okay, a lot) of always pulling up an Underdark map on the side to check. I figure someone in the past thought this would make UD more 'real' and 'hard' but while my character would know the Underdark like the back of his hand, I the player have other things that my allocated brain memory is used for... (plus my RL orientation skills are super bad).
I have two drow and all these years later still get lost!
Re: Underdark Map Markers
Posted: Thu Apr 27, 2017 12:20 pm
by K'yon Oblodra
LISA100595 wrote: I have two drow and all these years later still get lost!
I am a newer player, good to know that this even happens to the more seasoned ones.
There could also be more CR indicators...
Re: Underdark Map Markers
Posted: Thu Apr 27, 2017 3:04 pm
by V'rass
Map points sound good not that i will use them much but still...

Re: Underdark Map Markers
Posted: Fri Apr 28, 2017 4:15 pm
by DM Hera
Can we have map mode in the upperdark. You ever try to run an event there with no map to move about!!!!!!!
Re: NEXT UPDATE: Planar Turning prerequisite changes
Posted: Sat May 06, 2017 10:23 pm
by Sun Wukong
How well does it work against the evershifting balor?
Ah, do we even have that many outsiders on the server? What do we even have? That balor, and the pit fiend summoned by the Trollclaw Fjord Ogre Boss? I think the boss in the vampire bat cave might be another...
So... Well, go ahead I suppose. I guess it makes life little easier for the EDM using Silverstars of Selune, as they could turn undead, shapeshifters, and outsiders. Heck, perhaps Steve's high saving throw cleric will also consider taking it.
Now, turn undead is a powerful ability, don't get me wrong. But at 25 charisma... there is not that many builds that could feasibly consider taking it. Maybe some Epic Smite Evil Paladin build is one... Hey, I am not dissing that potential 38 Charisma and how it could give +14 AC and Damage with just two pre-epic feats... It is just... well... one build that in theory could also do without.
Thus, I do not mind. Any word on Self Concealment?
Re: NEXT UPDATE: Planar Turning prerequisite changes
Posted: Sun May 07, 2017 1:02 am
by Tsidkenu
Plenty of outsiders in Avernus

Re: NEXT UPDATE: Planar Turning prerequisite changes
Posted: Sun May 07, 2017 1:44 am
by Lockonnow
Tsidkenu it is only that place right and the balor and the pit fiend
Re: NEXT UPDATE: More Barbarian changes
Posted: Sun May 07, 2017 10:56 am
by amber91
Comments Only wrote:
Also, playing a halfling here, so it doesn't really matter that I have 37 strength because giants get +8 on their knockdown attempts against me...
+2 (Battlerager Natural Armor)
Can we get Battlerager Natural Armor as a halfling?
Also, has this fix to Whirlwind Rage been applied to the server yet?
Thanks!
Re: NEXT UPDATE: More Barbarian changes
Posted: Sun May 07, 2017 11:14 am
by Valefort
No it's a dwarven PRC, as for the changes to rage they will be a bit different for whirlwind frenzy, namely they'll get a -2 AC when they use a shield while raging.
Re: NEXT UPDATE: More Barbarian changes
Posted: Sun May 07, 2017 11:22 am
by Sun Wukong
Valefort wrote:No it's a dwarven PRC, as for the changes to rage they will be a bit different for whirlwind frenzy, namely they'll get a -2 AC when they use a shield while raging.
That is -2 Dodge AC I presume? (Sounds about fair to me, even though I play a halfling that cannot wield a tower shield... )
Re: NEXT UPDATE: More Barbarian changes
Posted: Sun May 07, 2017 11:28 am
by Valefort
Yes dodge AC penalty.
Re: NEXT UPDATE: More Barbarian changes
Posted: Mon May 08, 2017 6:26 pm
by Sun Wukong
Another question, since it is dodge AC, how will this penalty apply and reapply or just disappear? Will it be on a heartbeat like NH, so when your rage ends the AC penalty is removed, or if your shield goes away, will the AC penalty also go away?