Re: Orc War Drummer
Posted: Mon May 15, 2017 8:15 am
oh ok. so server rule like druid/monk not some mechanical reason like barb/pali. thanks vale
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what do you think?Orc War Drummer
While Orcs have no bardic tradition nothing whips them into a frenzy more easily than War Drummers. Using everything from elaborate drums to hollow trees the War Drummers can often be found in large orcish war parties.
Requirements:
Race: Orc
Alignment: Any non-lawful, non-good.
Skills: Perfom 5 ranks
Base Attack Bonus: +5
Feats: Iron will, Skill Focus : Perform or Skill Focus : Intimidate
Class Features:
Hit Die: d8
Base Attack Bonus: High
High Saves: Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 4 + Int Modifier.
Class Skills: Perform, Listen, Intimidate, Taunt, Survival, Tumble
Class Abilities:
Level 1: Battle rythm +1
Level 2: Inspire fear
Level 3: Orders to Charge
Level 4: Respected and Feared
Level 5: Orc War March, Battle rythm +2
Battle rythm: A war drummer inspires his fellow Orcs into a frenzy (including himself), improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 5th level. It does not stack with bard inspire courage or dread pirate inspire courage.
Inspire fear: Instead of encouraging his brethren an Orc War Drummer of 2nd level can choose to play ominous, demoralizing rythms. Enemies of the War Drummer must pass a save vs fear or suffer a -2 penalty to hit, damage and saves. DC is 15 + War drummer levels + (perform ranks+intimidate ranks)/3. Capped at 32.So that they can go any mix of perform/intimidate as they see fit, which lessen the need for able learner as intimidate is a class skill for most classes that could go for War Drummer.
Orders to Charge: At 3rd level a War Drummer is able to signal the charge in a particularly enthralling way. The nearby allies gain +30% movement speed, +1 dodge AC, as well as the benefits from Furious Charger and Powerful Charge. If the War Drummer has Barbarian or Frenzied Berserker levels his allies also gain strength bonuses equal to half the bonuses of the War Drummer rage or frenzy.
The bonuses last for 10 rounds, cooldown : 4 minutes.
Respected and Feared: At the 4th level a War Drummer has gathered respect among his peers and garnered the fear from his enemies. This climb in social stature is represented by a one time and permanent increase in charisma by 2 points.
Orc War March: At 5th level an Orcish War Drummer, through skill and habit, is able to inspire fear in his enemies while playing a Battle Rythm.
Furious Charger and Powerful Charge become useless at around level 11. Seeing as the OWD will already be higher level than this upon unlocking it, I suggest an improvement to this ability.aaron22 wrote: as well as the benefits from Furious Charger and Powerful Charge.
Orc War Drummer
While Orcs have no bardic tradition nothing whips them into a frenzy more easily than War Drummers. Using everything from elaborate drums to hollow trees the War Drummers can often be found in large orcish war parties.
Requirements:
Race: Orc
Alignment: Any non-lawful, non-good.
Skills: Perfom 5 ranks
Base Attack Bonus: +5
Feats: Iron will, Skill Focus : Perform or Skill Focus : Intimidate
Class Features:
Hit Die: d8
Base Attack Bonus: High
High Saves: Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 4 + Int Modifier.
Class Skills: Perform, Listen, Intimidate, Taunt, Survival, Tumble
Class Abilities:
Level 1: Battle rythm +1
Level 2:
Level 3: Inspire fear
Level 4: Orders to Charge
Level 5: Orc War March, Battle rythm +2
Battle rythm: A war drummer inspires his fellow Orcs into a frenzy (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit, damage and saves versus fear. It starts at +1, and becomes +2 at 5th level. It does not stack with bard inspire courage or dread pirate inspire courage.
Inspire fear: Instead of encouraging his brethren an Orc War Drummer of 3rd level can choose to play ominous, demoralizing rythms. Enemies of the War Drummer must pass a save vs fear or suffer a -2 penalty to hit, damage and saves. DC is 15 + War drummer levels + (perform ranks+intimidate ranks)/3. Capped at 32.
Orders to Charge: At 4th level a War Drummer is able to signal the charge in a particularly enthralling way. The nearby allies gain +30% movement speed, +1 dodge AC and are granted the feats Furious Charger and Dire Charge for the duration of the effect.
The bonuses last for 10 rounds, cooldown : 4 minutes.
Orc War March: At 5th level an Orcish War Drummer, through skill and habit, is able to inspire fear in his enemies while playing a Battle Rythm.
No need to charge. Bonuses are granted right after the use of the ability.aaron22 wrote:is orders to charge activated by the OWD and then it gives bonuses out or do each of the allies need to perform a charge maneuver to gain the benefits?