The reason I didn't start with copper rings is because my empirical experience is +1/+2 items filling Epic CR areas.
If you want to promote a "convert all truly useless items in our particular economy to Coin," then I support you Chad, 110%.
Thing is, we all have our personal preference, and I realize as well if anything, it's going to be someone else other than me, making a change, and thus
their preference will probably be what if anything is implemented.
For example, I'd rather find more nothing, literally nothing, with a greater chance of finding something of true value. In my opinion, it would make it seem my luck was more lucky when actually finding something, and, help to reduce in general the drowning-in-stuff the current environment experiences. I hate drowning in crap!!
But I understand that BGTSCC doesn't really need mo' betta lootz, but at the same time, it IS promoting Loot Farming as a way to gain wealth, a truly disconnected from reality thing, so that great "end game" gear can be acquired.
Furthermore, I do understand the argument that one can choose to grind or not, or both, and that player's choice reigns supreme. However, there really is not more than ONE choice being promoted for how to acquire wealth. Or, show me how Players acquire or can choose to acquire end game gear do it WITHOUT Loot Farming. Cause I'm pretty sure that by simply RPing my one Toon, a DM ain't gonna reward me with a full end game inventory.
I only say this in terms of what's expected...and you should know Players expect rewards. Honestly, they get pissy when they don't get any!
All that said, I'm really just asking for more choice of choices are being prescribed, as well, asking that these +1/+2 items are worth less in time/energy than pure Coin, and for Epic Areas to be kicking out these +1/+2 items, it really doesn't AT ALL balance out, risk vs reward.