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Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:00 pm
by aaron22
chad878262 wrote:We do need a place for commoners to spawn... New rule, when a player makes a new PC with the Commoner class they spawn in a town location that only links to the Underdark... If they survive the constant onslaught of drow 30 players they can make their way through the underdark and eventually come out on the 'real' surface. Since the only connection to the town is through the underdark it makes sense no one along the sword coast is aware of the constant drow raids (though it makes no sense how the town is being replenished of XP meat bags).
Of course, sense no PC ever dies every Commoner will have a tail of how they 'escaped' the slaughter of their entire village and went on a long a terrible journey through the very Underdark itself to come to the Sword Coast and escape the murderous drow. 'good' rp, that...
unless that road to the surface passes through glora's it prolly wont see a single drow player.
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:09 pm
by Snarfy
Valefort wrote:Give drows access to Uruk Lurra, job's done !
Give it to orcs while you're at it!!

(I couldn't choose it as a starting location with mine, and his level 5 arse will likely die horribly trying to get there... wherever it is

)
And how is it different from the rest of the content on the server?
Plenty of the enemies on the server are intelligent, but remain in the same location despite being continuously murdered.

Seriously?
Alright... because monsters, while being intelligent(?... what's the average INT of a monster I wonder

), have the means to at least put up a fight. And also because the setting is rife with wandering monsters, as well as monster encampments, just waiting for adventurers to come along and pummel them.
The average villager, individually speaking, would not have the means of defending themselves against anything tougher than wildlife. Anything more dangerous would require the presence of guards(NPC's probably), and possibly walls around their settlement. Now, seeing as how a villager would likely possess a somewhat higher average intelligence than a monster, it would run counter to reason for any human to voluntarily dwell in, or continuously repopulate, a village once it has been raided by drow, orcs, or otherwise.
Lastly,
there's absolutely nothing in the setting that I've ever heard of that would support the idea of any human village being perpetually subjected to such.
The whole notion, quite frankly, is only slightly(WAY) more ludicrous than that of any perpetual line-dance of adventurers going down to the Underdark to grind.
chad878262 wrote:We do need a place for commoners to spawn... New rule, when a player makes a new PC with the Commoner class they spawn in a town location that only links to the Underdark... If they survive the constant onslaught of drow 30 players they can make their way through the underdark and eventually come out on the 'real' surface. Since the only connection to the town is through the underdark it makes sense no one along the sword coast is aware of the constant drow raids (though it makes no sense how the town is being replenished of XP meat bags).
Of course, sense no PC ever dies every Commoner will have a tail of how they 'escaped' the slaughter of their entire village and went on a long a terrible journey through the very Underdark itself to come to the Sword Coast and escape the murderous drow. 'good' rp, that...
Thank you for getting it chad, you da man.
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:12 pm
by niapet
Is there a reason for the separation? I think it would be cool to have more interactions with UD races.. mostly fights!
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:23 pm
by aaron22
Snarfy wrote:Give it to orcs while you're at it!! (I couldn't choose it as a starting location with mine, and his level 5 arse will likely die horribly trying to get there... wherever it is )
find me in game. Reca22
Snarfy wrote:Lastly, there's absolutely nothing in the setting that I've ever heard of that would support the idea of any human village being perpetually subjected to such.
id be curious to see a lore version of the monster caves that get a continuous raid of humies.
undead are really the only thing that would stand for such a treatment.. even deer and they are dumb) move away from places they are hunted.
its a game... we can have such allowances.
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:27 pm
by Steve
niapet wrote:Is there a reason for the separation? I think it would be cool to have more interactions with UD races.. mostly fights!
This was what the Upperdark was supposed to be! (kinda)
Look, the BEST way to handle this is to go about it IC. Use RP to work towards destroying or guarding/warding all the Surface to Upperdark and Upperdark to Middledark passages, and close down the Railway.
Let the Drow organize to defend their "need" to get to the Surface. Fight against them/for them. Willfully put a stop to Surfacers creating a "benefit" to the Drow—as in, break up the Zhentarims trade route. Any that boast about being a "regular" to the Underdark, but being on the Surface, should be seen as a untrustworthy Drow lover. Tolerance is Treason! NO MERCY!!!!
Or not.

Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:29 pm
by chad878262
niapet wrote:Is there a reason for the separation? I think it would be cool to have more interactions with UD races.. mostly fights!
It's to protect the lore of the setting, because you wouldn't get mostly fights. You would get Drow next to the Grey Orc having a Bake sale at the FAI with Wood elves chatting away about the weather and latest fashions. True story.
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:31 pm
by aaron22
Steve wrote:niapet wrote:Is there a reason for the separation? I think it would be cool to have more interactions with UD races.. mostly fights!
This was what the Upperdark was supposed to be! (kinda)
Look, the BEST way to handle this is to go about it IC. Use RP to work towards destroying or guarding/warding all the Surface to Upperdark and Upperdark to Middledark passages, and close down the Railway.
Let the Drow organize to defend their "need" to get to the Surface. Fight against them/for them. Willfully put a stop to Surfacers creating a "benefit" to the Drow—as in, break up the Zhentarims trade route. Any that boast about being a "regular" to the Underdark, but being on the Surface, should be seen as a untrustworthy Drow lover. Tolerance is Treason! NO MERCY!!!!
Or not.

PvP ignore out is still in effect

Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:37 pm
by NegInfinity
chad878262 wrote:We do need a place for commoners to spawn... New rule, when a player makes a new PC with the Commoner class they spawn in a town location that only links to the Underdark...
If they're part of cooking system, I'm in.
Snarfy wrote:it would run counter to reason for any human village to voluntarily dwell in, or continuously repopulate,
Tell that to murderable human/elf/dwarf enemies already in the game. Or to monsters that are smarter than an average humans.
aaron22 wrote:undead are really the only thing that would stand for such a treatment.. even deer and they are dumb) move away from places they are hunted.
Actually, they wouldn't. Undead can't really heal. So, unless there's an undead infestation in progress with someone behind it, the undead numbers won't increase. Undead creature that can start such infestation can be quite smart as well.
One thing that WOULD stand to such treatment is abyssal spawns. An permanently open portal to abyss would keep providing endless stream of enemies for all the eternety, and if necessary, the demons would be able to bring MORE of their kind via summoning abilities.
Basically, if there's a talk abotu reason, then all the enmies on the server by now should be extinct, except demons, which would overrun the server.
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:45 pm
by niapet
[quote="aaron22"][quote="Steve"][quote="niapet"]Is there a reason for the separation? I think it would be cool to have more interactions with UD races.. mostly fights![/quote]
This was what the Upperdark was supposed to be! (kinda)
Look, the BEST way to handle this is to go about it IC. Use RP to work towards destroying or guarding/warding all the Surface to Upperdark and Upperdark to Middledark passages, and close down the Railway.
Let the Drow organize to defend their "need" to get to the Surface. Fight against them/for them. Willfully put a stop to Surfacers creating a "benefit" to the Drow—as in, break up the Zhentarims trade route. Any that boast about being a "regular" to the Underdark, but being on the Surface, should be seen as a untrustworthy Drow lover. Tolerance is Treason! NO MERCY!!!!
Or not.

[/quote]
PvP ignore out is still in effect

[/quote]
My understanding is that drow are kill on sight on the surface, as are surfaces in the UD?
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:45 pm
by aaron22
NegInfinity wrote:Basically, if there's a talk abotu reason, then all the enmies on the server by now should be extinct, except demons, which would overrun the server.
do you smell a sequel?
BGtSCC 2: Planet of the Bar-Igura
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:47 pm
by aaron22
niapet wrote:My understanfing is that drow are kill on sight on the surface as are surfaces in the UD.
UpD is server rules w/o KOS.
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 3:54 pm
by NegInfinity
aaron22 wrote:
BGtSCC 2: Planet of the Bar-Igura
Just think about it. By selecting a demon as your PC Race, you'll have a legit reason to kill commoners for XP!
Re: Game Mechanics Discrimination
Posted: Tue Feb 27, 2018 8:00 pm
by Tekill
Yeah I said Sshamath did not seem evil enough. I am aware of UD lore and how the city should be and how the city was once. The setting is fine, its a very dark and foreboding place. I am sure the players commit lots of evil deeds, I myself just do not see it happening, at least not right now. I do not think it is necessarily the players fault, its more along the lines of there being a low population.Where did all the wizards running the place, go?
I think this is one solid reason to allow a stronger Lolthite presence. You have a solid group of players that want to RP in a certain way, in an area where there is not a lot of players actually playing. Whats the problem?
What's preventing a partial overthrow now that the wizards seem to have locked themselves into their towers?
Before Rockrun was put in and you had to figure out a riddle to get to the UD and the teleport check was extremely hard, it was clear that no, this server does not really want both sides to mingle.
I think the UD during these times had some boom/bust periods of great wicked evil UD RP and then long periods of it being a barren wasteland.
Then Rockrun was put in and the surfaces were giving access to the Upperdark. And It was easier to port around and to travel back and forth between the surface and the underdark. A trade route even opened for awhile.
What that said to me was, hey we are going to shake things up a bit to give some extra freedom to all the players. I liked it, except for the trade route- it was a bit much.
Like all RP that goes on, some the new surface/UD RP was good some of it was not so good. For most of us non professional thespians, its a lot of trial and error.
There has been a lot of accusations that ALL the UDers want to do is to go to the surface and have tea parties. Or similar broad sweeping patronizing accusations like that. And there is definitely a voice of hardliners that do not believe there should be any interaction at all.
This is part of the mixed signals I am getting, that I mentioned earlier. The doors are opened for interactions between sides so the server lore has allowed it. For example, by creating cities that are not hostile to surfacers that enter them (debatable w/ Sshamath).
But a majority of the surface/UD RP I have witnessed or been a part of has been great (it will never always be perfect). It does not seem that common either...very minimal tea parties.
Some folk say that allowing us to go to the server ruins the chance for RP down in the UD. I feel it creates more than it ruins. There were many surfacers coming to the UD to wheel and deal and scheme with the drow. There were people actually willing to hire Bregan D'aerthe a large (player based) mercenary group that does not have a lot of paying customers in the UD.
Then the game Mechanic was installed and I did not think much of it at all, it seemed pointless to me and so I did not care. I get it, don't grind on the other side, whatever. But as I said previously it does add to these mixed signals now.
Now there is numerous posts going up discussing our individual opinions on how were should be dealing with this. So to me that says, there is an issue. There does seem to be a bit of a double standard going on. We are getting scorned for wanting to go to the surface yet a whole area of the Upperdark was opened to the surface.
A possible small bandaid fix:
Perhaps we can move Ohgrams or Kro's Labyrinth onto the other side of the Titan fist mines, then have it lead to Blackrock before exiting the Fog and mushroom map of the svirvs?
It will make the way down a bit tougher and realistic.
I would like to know realistically how much is too much traveling to the other side. My svirv has had two failed trips to the surface because I was RPing not being able to hack it on the surface- traveling the long distance and then getting lost. He has a phobia of the surface anyway...and he thinks it stinks up there...and well I digress.....
I don't want to break all the surface players immersion/experience in the game when he tries to go again. And I do not want to abandon all the potential UD RP either.
But I think my PC has a right to explore. He is a hardened adventurer and explorer, and even has points in survival. He is a high level druid. He has a good reason to got to the surface, as far as I am concerned - why am I suddenly feeling I am doing something wrong?
There is always going to be good RP and bad RP - we can try to do our best to keep it good, such as posting on these threads for example. The proposed 'war on drow and drow sympathizers' that Steve proposed. That sounds good to me.
Again, sorry for another wall of text...I will keep it down to my usual smart alecky remarks in the future.
Re: Game Mechanics Discrimination
Posted: Sat Mar 03, 2018 6:59 pm
by Rask
Lets roll the server back to 2009-2010 and let the Drow raid the surface for kills/slaves and conquest. I am fully prepared to die to our new drow overlords.

Re: Game Mechanics Discrimination
Posted: Sun Mar 04, 2018 11:13 am
by NegInfinity
Rask wrote:Lets roll the server back to 2009-2010 and let the Drow raid the surface for kills/slaves and conquest. I am fully prepared to die to our new drow overlords.

That would mean less drow hugging and more drow hating, which is a good thing, no?