Xanfyrst wrote:
Valefort, the grinding here is 1) boring, 2) a chore, and 3) unrewarding compared to the time spent doing so. As someone else mentions, the levelling to around 9-10 is the most fun part of levelling. After that the fun-factor goes down. You can spice it up with roleplaying, but at some point the chore of grinding will get to you. Unless you're one of those people who can shut their brain off and mindlessly grind. I used to be one back in the vanilla WoW days, but as I got older I found it a waste of time if it's no fun... even if I want to get to this and this level to unlock this and this ability.
I personally agree with this. I've always hated grinding and would often find ways to do as much as I can with the most minimal effort. Such tactics used to consist of -
1) Control Vampire on 2nd floor of haunted house, buff it, go back to first floor and have it fight helmed horrors while I hips'd in the corner. It had 5 regen so it would last forever. Meanwhile, I'm watching movies on my second monitor so I'm not AFK grinding.
It was fixed, as you can no longer cross screens with dominated monsters and a Nishruu spawns on the first floor which can drain all buffs.
2) Trains - The old mountain path to the white wyrm spawned just melee frost giants and winter wolves and was a lot easier to get to. You'd gather them all up at once and blast 'em with a max greater fireburst. They took an extra 50% fire damage so it's mostly killing them all at once. Usually you can gather and train about 15-20 mobs on you at once and this was back when getting xp in the epics wasn't terrible, you were getting 30-40 xp per kill up to level 30. You do a run up, wait 3 minutes for respawn, run down, wait a few more minutes, run up and boom, you can rest.
Of course, it was fixed by moving the Frost giants into their own keep and they have their own spellcasters making it a lot harder and the XP is no where near as good.
Now the good part is there's still a place you can run a mob train and blast them all with AoE's still and that's the Ruins of Oghrann. If you're a UD player, you can also do the Duergar mines and the Illithid Mines. For lower level surfacers, I recommend the Goblin mines for best results. Xvarts are also good for this.
Best Classes and spells to use for trains -
Wizard/Sorcerer:
Wall of Fire - Cast wall of fire on ground, make yourself immune to fire, run through fire, turn around, run back through fire with train chasing you the whole time.
Firebrand - With a party? This spell will hit only enemies in the large radius.
Greater Fireburst - Not in a party? More damage in a large radius directly around you, but can hit allies.
There's so many late game AoE's, you can pick and choose based on what you're fighting.
Druid:
Wall of Fire - Same as Wizard above
Storm of Vengeance - BREAD AND BUTTER! Assuming you've got Owl's Insight up, your DCs will be pretty good and a failed save will stun them. Just stand in it and watch them drop.
Cleric:
Hammer of the Gods - Great for those goblins.
Blade Barrier - Target location on ground, run in circles around the blades. Mob train will run through it and take some hefty damage.
Storm of Vengeance - Same as Druid above.
Warlock:
Chilling Tentacles - Like Evards, so it can stun and does 2d6 cold in addition. Throw down multiple tentacles for added fun.
Wall of Perilous Flame - Only lasts 3 rounds, not as good as chilling tentacles.
EVERYTHING ELSE: Get Rekt.
IN CONCLUSION:
Grinding is still boring, I hate doing it. You are better off doing as little amount of work as possible for the best results otherwise you will lose your sanity.