Empoweredfan wrote:There isn't an invisible barrier on the server. If you want to go to the UD, and to the surface, you can. The only difference now, from how it was, is that you don't get loot or XP while doing so. The only way to get those, would be through a DM event. Basically, the only gain one should get from going to either places from the other side, is RP based.
I agree.
I think the rule is obsolete, because of this script. The only reason -to- go up or go down is because of RP. Since you can't grind on the opposite side, or do quests. The DMs can't throw you back down because you were "just up to grind" since that is impossible now.
This script is good for UD and Surface travel, because it only allows people to travel up and down for RP's sake.
On the other hand, its a shame the script exists. The concept is pretty silly and counter-acts attempts at adventure RP with people from the UD, or with people from the surface for UDers.
The only reason it has to exist in the first place is because BG put up that anti-RP rule in place to begin with. The rule's existence is the RP equivalent of an invisible barrier in traditional gaming. Its no more different than saying "A DM can question you if you go to Roaringshore and if you can't provide a suitable RP excuse then BACK YOU GO". Or replace Roaringshore with any other location, really.
I mean, really. We had Avernus for a time, and people didn't require a suitable RP excuse to visit there. There is always the "Oh, the Underdark is so dangerous" excuse, but that excuse is undermined in so many ways. How many characters have we had that entered extreme danger before? Every single metaplot revolves around an impossible threat. Many characters have now traveled to and from Avernus, and even before that DMs threw the 9 Hells out a lot in events. Not to mention places like the Far Realms have been used before. The only excuse for the rule's existence (also, the rule seems to require excusing to even exist) is pretty bloody moot.
Any rule that exists should serve the sole benefit of enhancing RP, or (in cases like "no flaming" and "no harassment") serving as basic codes of behavior to remove OOC toxicity. Putting in place a rule that hinders RP is counterproductive to an RP server.
Imagine, DMing at a table and constantly questioning players when they do something unexpected. Imagine, asking for them to provide their "excuse" for their IC actions.
Or, for a more comparable example, your DM provides you and your friends with an entrance to the UD. But, they OOCly bar you from entry and refuse to play until you give them an "excuse" for why you'll decide to enter. This is what this rule feels like, essentially. A bit (person), I suppose.
Fortunately for us:
1) DMs don't really enforce this rule. I'm not sure if its due to general inactivity or having better things to do than stomping on people (probably this one, considering they usually are busy with events or requests).
2) The script provides a pretty powerful argument against a DM, if they do decide to interrogate you. Since you physically can't be down in the UD or up on the surface to grind/quest, it doesn't leave you with any options except to RP.
Of course, the counter then becomes what is valid RP? Well, everyone should be doing anything in character for a valid RP reason. That is pretty much an essential component of an RP server.
There is also the counter argument "well, they could be up to PvP". With the new PvP rules, that is pretty hard to do. You can't actually be PvPed unless you were:
A) ICly being aggressive or irritating to the character.
B) Rejected your RP out.
And since the defender chooses the RP out with the new rules, there is pretty much no excuse for someone if they do end up getting PvPed. They asked for it, one way or the other, since the new rules favor the "defender" heavily.
So that argument is pretty hard to justify, since the aggressor doesn't have very much power to force PvP.