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Re: Spell / Scroll / Feat Bugs
Posted: Wed Jul 21, 2021 2:10 pm
by DiceyCZ
gotesu wrote: ↑Wed Jul 21, 2021 12:37 pm
I did some play around with it, vast majority of the cases the shape shifting didn't work (got back to the original form immediately), sometimes if I used a consumable before (like a healing potion/kit) it worked. If concerning CL the character I was using had practiced spellcaster to cover for a 3 non-cl giving class + 2 CL from archmage. Most of the tries were just mid-fighting before casting offensive spells. It happened in the Durlag challenges rooms.
Hmm strange that it works after consumables, it's usually the consumable that breaks things lowering CL...sounds like maybe something with Archmage then. I'll have a look. One more thing, are you casting Shapechange from spellbook or using archmage ability? Like the conversion of spell into spell like ability?
Re: Spell / Scroll / Feat Bugs
Posted: Wed Jul 21, 2021 2:27 pm
by gotesu
Normal spellbook.
Re: Spell / Scroll / Feat Bugs
Posted: Sun Aug 01, 2021 5:36 am
by EasternCheesE
OMEGA wrote: ↑Thu Jul 08, 2021 7:53 am
Calling on eye Doctor!!!
OMEGA wrote: ↑Tue Jun 29, 2021 4:43 pm
Now something else!
Dwarf head appearance. When holding weapon, any weapon, eyes go wide like bug:
Top pic no weapon and bottom pic with weapon. I also do this dwarf naked for test. It is weapon in hand always. Will this effect spot skill points?
As i got feedback from Media team, it slipped while fixing other stuff, so it will be addressed in future. No hard dates, but they are aware of it and will check when they get to it.
Re: Spell / Scroll / Feat Bugs
Posted: Mon Aug 02, 2021 11:35 am
by EasternCheesE
Theodore01 wrote: ↑Thu Jul 08, 2021 7:05 pm
Balagarn's Iron Horn knocks down Thief Acrobats with Kip Up (Knockdown immunity).
Wiki states "Immunity to Knockdown and its effects renders the target immune to this spell."
Sorry, but QC weren't able to reproduce it. My PC with Kip up just said "knockdown immunity". Can you give more details or reproduction steps, please?
Were you level drained, by chance?
Re: Spell / Scroll / Feat Bugs
Posted: Thu Aug 05, 2021 2:26 pm
by OMEGA
EasternCheesE wrote: ↑Sun Aug 01, 2021 5:36 am
As i got feedback from Media team, it slipped while fixing other stuff, so it will be addressed in future. No hard dates, but they are aware of it and will check when they get to it.
Lots of thanks Eye Doctor!
Re: Spell / Scroll / Feat Bugs
Posted: Mon Aug 09, 2021 1:29 pm
by CarlPoppa
Greater Evil Eye only seems to decrease the stats by half of what the description states.
-3 AB
-2 Saves
-4 Skill points
Rather than the
-6 AB
-4 Saves
-8 Skill points
Re: Spell / Scroll / Feat Bugs
Posted: Mon Aug 09, 2021 1:55 pm
by Rhifox
CarlPoppa wrote: ↑Mon Aug 09, 2021 1:29 pm
Greater Evil Eye only seems to decrease the stats by half of what the description states.
-3 AB
-2 Saves
-4 Skill points
Rather than the
-6 AB
-4 Saves
-8 Skill points
Fixed for next update.
Re: Spell / Scroll / Feat Bugs
Posted: Tue Aug 10, 2021 4:44 am
by blazerules
"Scroll of: Dread Seizure" has 2D MISSING TEXTURE as its icon.
I'd assume that's a scroll bug to toss in here.
Re: Spell / Scroll / Feat Bugs
Posted: Mon Aug 16, 2021 10:36 am
by CarlPoppa
Fey Power
Maybe this is just me unable to understand the description.
How I understood it:
+1 DC for Warlock Enchantment spells
+1 DC for Enchantment spells in general (Sorc, wiz, etc)
What it actually does:
+1 DC for Warlock Enchantment spells
Is this a bug or how it is intended to work?
Tested on a sorcerer
Re: Spell / Scroll / Feat Bugs
Posted: Thu Aug 19, 2021 6:19 pm
by Domovoi
I've had this happen across all of my characters consistently, so I'm fairly certian someone had to have reported it, but just in case, as it's VERY annoying, especially after the server split:
Mark Rune and Mark Plant seem to only work (when not used on Runestones or PlantHolders) the first time I log in a character onto the server after reset. If I at any point after that relog or transfer across servers, the spell will no longer save the location at all. I'd have to wait until the next server reset which seems to be on a longer timer now. I would very much like for this to be fixed as it's pretty annoying, having to carry half an inventory's page's worth of Runestones.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Aug 20, 2021 2:51 am
by DaloLorn
It's been a known issue for so long that I'm worried it might not be fixable.

Re: Spell / Scroll / Feat Bugs
Posted: Sat Aug 21, 2021 2:49 am
by Kitunenotsume
Greater Scrying (Trade 9) has been reporting to me that it has a DC of 20.
Given that it is a 9th level spell, the minimum DC should be at least 23 (10 + 9 + 4 [from 19 wis] ).
Re: Spell / Scroll / Feat Bugs
Posted: Sat Aug 21, 2021 3:30 am
by DaloLorn
I believe spell DCs are based on the "Innate level" of the spell, not the level of the spell slot you're casting from.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Aug 21, 2021 3:43 am
by Kitunenotsume
When cast from the normal 7th level slot, I have a higher DC than when I cast from the 9th level slot.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Aug 21, 2021 3:59 am
by Rhifox
Kitunenotsume wrote: ↑Sat Aug 21, 2021 3:43 am
When cast from the normal 7th level slot, I have a higher DC than when I cast from the 9th level slot.
I don't know why that is. The spell is an exact duplicate and all scripts that reference it have already been updated.