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Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 9:40 am
by zhazz
My tiefling character is missing both the Abyssal language, and the Dwarven language.
I can pick Infernal as a bonus language (haven't picked any yet), but not Abyssal.
I've tried relogging, but that didn't help.
The Tiefling language swap feat (which I presume only works once?) only allow swapping from Abyssal to Infernal (which I don't have).

Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 9:46 am
by zhazz
Darkvision cannot be enabled on a character with the feat.
The toggle from the old Mode Bar is gone, and the feat itself cannot be dragged onto the hotbar.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 9:58 am
by zhazz
Using Disarm from the hotbar shows a second menu for choosing which type of Disarm to use. Picking an option here does nothing, instead reporting that the ability is on cooldown.
The two Disarm options (mainhand, offhand) from the Mode bar cannot be dragged to a hotbar.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 10:18 am
by Rhifox
zhazz wrote: ↑Sun Jul 03, 2022 9:46 am
Darkvision cannot be enabled on a character with the feat.
The toggle from the old Mode Bar is gone, and the feat itself cannot be dragged onto the hotbar.
It's not gone. Drag the modebar up. It's just positioned badly because of the expanded size of the GUI, and because gui positions are saved locally.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 10:24 am
by ValerieJean
zhazz wrote: ↑Sun Jul 03, 2022 9:58 am
Using Disarm from the hotbar shows a second menu for choosing which type of Disarm to use. Picking an option here does nothing, instead reporting that the ability is on cooldown.
The two Disarm options (mainhand, offhand) from the Mode bar cannot be dragged to a hotbar.
They can be dragged but it just sets off a msg of "Ability is on CD" so you are forced to use it from the modes menu, I do know that KD cannot be dragged over. Least I could not seem to get it to.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 10:30 am
by zhazz
ValerieJean wrote: ↑Sun Jul 03, 2022 10:24 am
zhazz wrote: ↑Sun Jul 03, 2022 9:58 am
Using Disarm from the hotbar shows a second menu for choosing which type of Disarm to use. Picking an option here does nothing, instead reporting that the ability is on cooldown.
The two Disarm options (mainhand, offhand) from the Mode bar cannot be dragged to a hotbar.
They can be dragged but it just sets off a msg of "Ability is on CD" so you are forced to use it from the modes menu, I do know that KD cannot be dragged over. Least I could not seem to get it to.
KD can be dragged from the Feats list, and works just fine.
Forcing usage from the modes menu, after years upon years of having Disard available from a hotkey is a big step back for usability imo.
Also:
Not a fan of the character not moving into range for abilities, but just standing there like a doofus. Not sure what the reason is for disabling auto-move-to-target. Whatever it is, it has to be quite good to justify the QoL loss.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 10:46 am
by Rhifox
zhazz wrote: ↑Sun Jul 03, 2022 10:30 amNot a fan of the character not moving into range for abilities, but just standing there like a doofus. Not sure what the reason is for disabling auto-move-to-target. Whatever it is, it has to be quite good to justify the QoL loss.
We tried for two days to get auto-move-to-target to work. But ultimately it was a choice between auto-move-to-target and making them full-round abilities (so you couldn't attack in the same round). We chose to go for instant activation.
You can still do auto-move by simply hitting spacebar or clicking attack on the mob, then hitting the KD/Disarm button once you're at the appropriate range.
And we will fix the Disarm thing not being draggable from feats list. That's a bug, please don't assume intent to force people to use the gui. And the only reason you can't drag them from the gui in the first place is because of hardcoded limitations with NWN2 gui editing.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 12:06 pm
by Ghost
Getting severe lag when opening inventory both playerside and DM side.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 12:54 pm
by ValerieJean
KD can be dragged from the Feats list, and works just fine.
Forcing usage from the modes menu, after years upon years of having Disard available from a hotkey is a big step back for usability imo.
Also:
Not a fan of the character not moving into range for abilities, but just standing there like a doofus. Not sure what the reason is for disabling auto-move-to-target. Whatever it is, it has to be quite good to justify the QoL loss.
I will have to try it again then.
I do agree about the hotkey QoL, same in the way for KD.
And the last is also unfortunate so if that could be worked out, brilliant.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 1:29 pm
by mrm3ntalist
Vampiric feast does not reduce the uses per day once used. Possibly the other epic spells do the same as well
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 1:54 pm
by YourMoveHolyMan
ValerieJean wrote: ↑Sun Jul 03, 2022 12:54 pm
KD can be dragged from the Feats list, and works just fine.
Forcing usage from the modes menu, after years upon years of having Disard available from a hotkey is a big step back for usability imo.
Also:
Not a fan of the character not moving into range for abilities, but just standing there like a doofus. Not sure what the reason is for disabling auto-move-to-target. Whatever it is, it has to be quite good to justify the QoL loss.
I will have to try it again then.
I do agree about the hotkey QoL, same in the way for KD.
And the last is also unfortunate so if that could be worked out, brilliant.
It'll take retraining, but the instant effect is nice.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 1:55 pm
by InsomnesCanis
Deadly Defence only works with parry, not with FD/ new CE. Gives the same message:
"..Deactivated, you are not in Parry or Combat Expertise mode"
Also, I don't know if it was already supposed to have been fixed and I don't want to nag.

But to update that FD/ Parry still only give +2/ +10 AC respectively, considering Duelist with max Parry.
thank you!
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 2:37 pm
by MrSmith
Moving to Europe… I have not downloaded the update, but I am really excited for the ToT to fully manifest on the server. Hope to see you in game in the next week.
Cheers!
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 2:43 pm
by mrm3ntalist
InsomnesCanis wrote: ↑Sun Jul 03, 2022 1:55 pm
Deadly Defence only works with parry, not with FD/ new CE. Gives the same message:
"..Deactivated, you are not in Parry or Combat Expertise mode"
If you activate Deadly defence and then activate combat expertise from the mode bar, then deadly defense works. Obviously it should be fixed to work right away, but this is a simple until it gets looked at.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sun Jul 03, 2022 2:55 pm
by Rhifox
InsomnesCanis wrote: ↑Sun Jul 03, 2022 1:55 pm
Deadly Defence only works with parry, not with FD/ new CE. Gives the same message:
"..Deactivated, you are not in Parry or Combat Expertise mode"
Please make sure you aren't using the old version. Deadly Defense activates automatically now. I just forgot to turn off the ability to use the original feat. It's purely passive now and always turns on when using FD/CE/Parry.
Also, I don't know if it was already supposed to have been fixed and I don't want to nag.

But to update that FD/ Parry still only give +2/ +10 AC respectively, considering Duelist with max Parry.
Working on it, but we need to do some work to disable the hardcoded original function before we can turn on the new function.