Night shader wrote: ↑Fri Oct 13, 2023 5:53 pm
Giving my two cents here as someone who has been casually playing.
I am out of the loop on a lot of guilds and other factors mentioned on this thread, my experience here has been a positive one.
I think even though he didn't actually vote, I would put him in the status quo category. Reading through the replies on this thread, I was totally prejudiced in favor of the Restructure side of the debate. But this guy won the debate in my opinion. I think I have been playing here since about 2013. My first character was a hin warlock also named Tekill- played her for years. And for almost all those years I was happy as a clam just to: enjoy random events, go grinding, campfire RP, meet other players in game, you know, just hang out.
Although I think she also was the one that wanted to start The Legion of Doom evil faction that united all the other evil factions!
Anyways, now that I am a bitter cynical veteran....why do DM's hate Evil RP!!!!??????
JUST KIDDING!
(Yes I have been drinking bourbon, why do you ask?)
I think the official votes were 4 for restructure and 3 for status quo. But there were way more that argued in favor of one side or the other without indicating one way or another. There were just as many that argued both sides in the same post. But I think the overall trend was that most of us want some changes but not necessarily a big ass Restructure. There were a lot of suggestions over what changes we make, but we have some differing view points as to what each of us want.
It was suggested that there be more instigation of faction vs faction RP.
It was suggested that the DM's pay more attention to the UD.
It was suggested that DM's focus more on random events. But it turned a bit into a back and forth argument between focusing on plot lines or random events. I say both.
Get rid of the PG13 rule ((WOOO!)).
Consequences for our actions. There is support for this based on our players actions and what they are trying to achieve.
A bit of back and forth between not allowing players to have positions of power and positions of power not necessarily automatically meaning, becoming a duke. More likely you will be a bartender with influence than a duke.
A bunch of gnomes inserted themselves into the thread and started talking their weird ass gnome talk about development side and using game mechanics to enhance game play and faction game play experience.
The guild post system was suggested as an overall good idea but a bit of a cart before the horse situation. My words not the posters. There is a lot of interest in this idea, but other changes are required first.
With respect to sticking to the status quo or instituting a server restructure. The thread took a huge turn towards the topic of DM'ing. One area that did seem consistent in this thread was that DM's are needed, more DM's are needed and their job needs to be made easier. But at the same time they need to be more organized and need to be more transparent (such as logging all event activity).
On the basis of Night Shader's opinion,I would say the Status Quo is fine.
My motivation for this thread originally was to get all you smart people to suggest ways to make this server 'The Best of the Best' . My motivation was that a really great server would naturally draw new players. More players = better server overall.
Maybe its a simple matter of letting the RL gnomes loose, to boost the game mechanics.
But based on what I have read so far, I think the path of least resistance in making this server The Best of the Best, is to start by Making the DM's Lives easier. I do not think we have much justification to complain about the status quo if we are not doing enough to make sure our players support system is in a proper possition to provide proper support.
Naturally once they are in that position, we can begin complaining ad nauseam.
I think at this point we need to create yet a new thread a DM support thread. To start drawing connections to ways we can take on voluntary roles that will assist DMs to be freed up to just be DM's.