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Re: Coming Soon : Baldur's Gate redesign

Posted: Wed Aug 02, 2023 12:20 pm
by Aspect of Sorrow
Welcome back, tfunke!

Re: Coming Soon : Herb Bags

Posted: Thu Aug 24, 2023 1:09 pm
by JustAnotherGuy
Ashenie wrote: Thu Aug 24, 2023 6:23 am Herb bags comes with 4 possibilities. They are instructed in the description
I'm excited about this; not specifically for myself, but I know many who have lots of herbs in their inventories, lol (I only have about 20 or so). I had one question, though (and a second, that may be answered by the first). Does this work like inventory storage / pack horses, or bags in an inventory? The follow-up to that is, if it works in the inventory, does it reduce any weight of the plants themselves?

Thank you for the work on this. I know it'll be appreciated by those who do a lot of herbalism and crafting with herbs.

Re: Coming Soon : Herb Bags

Posted: Thu Aug 24, 2023 1:22 pm
by Kitunenotsume
From the looks of it, Herb Satchels have 0 maximum weight savings (but 3+ slots saved), Small Herb Bags have 3 lbs maximum weight savings, and Large Herb Bags have 5 lbs maximum weight savings.

Given that a Chest weighs 25 lbs, I'll likely be calling it "Herb Satchel, Herb Bag, and Herb Chest".

I'm looking forwards to buying 2 of them to make my inventory manageable again, and make the game playable. :D

Important Question: How compatible are these new psudo-containers with the storage systems (either horse-storage or the locational storage)?
(edit - Oh, oops, JAG already asked that, and I only read the second question X-D. Seconded, I guess?)

Re: Coming Soon : Herb Bags

Posted: Thu Aug 24, 2023 1:47 pm
by Ashenie
Hello there,

Herb bags will not be like any interface we have for storage.
They don't have an inventory.
The content will be listed in the description of the item. They can be stored with their content in any kind of storage.

We could have gone for herb chest, yes. But that means changing them. I can still do it.

I hope it helps,

Cheers,

Ashenie

Re: Coming Soon : Herb Bags

Posted: Thu Aug 24, 2023 3:09 pm
by Kitunenotsume
Ashenie wrote: Thu Aug 24, 2023 1:47 pm They can be stored with their content in any kind of storage.
Thank you for the clarification!

It sounded possible, but the confirmation is always appreciated, rather than breaking things X-D
Note that the weight is flat. We have no easy technical mean to make it increase and decrease.
You can have as many herb bags as you can carry.
While I am perfectly happy using these containers as-stated, it may be possible to have a dynamic weight:
In the script to add or remove contents, it could be possible to make a check of "Capacity vs total used", and apply a % weight reduction property to the item appropriate to the used limit; probably in a switch-statement to allocate the appropriate brackets. This would allow for a non-zero base item weight depending on the scaling (for example, 20% weight iprp when empty, every quarter capacity entered increases weight reduction iprp by 20% (so 1-25%=40% weight, 26-50%=60% weight, 51-75=80% weight, 76-100=100% weight/no weight reduction iprp; or 50% base +10% weight per 20% capacity, etc)

Re: Coming Soon: SQL Packhorses

Posted: Sun Aug 27, 2023 1:23 pm
by Kitunenotsume
DaloLorn wrote: Sat Aug 26, 2023 2:34 pm What's the storage capacity?
Shared with the storage vault, at a combined total of I think 1000 items? A considerable increase for anyone who isn't currently in danger of maxing out their storage vault, considering the old bags could, IIRC, only hold 100 items.
A word of warning to anyone close to capacity on both - Be cautious when moving over to the new saddlebag system, since the total capacity is 100 stacks lower. The horse inventory does not tell you how much space you have left before hitting the shared 1000 max, and the decrease is almost 3 character-tabs worth of space.

So if you are like me and tried to just extract and move over, the inventory will be full of heavy stuff you can no longer put away.

Re: Coming Soon: Revised Multiclassing Rules

Posted: Sat Feb 03, 2024 5:34 pm
by Flights of Fantasy
Just dropping a post to see if there is an update on this. I was planning to do a rebuild but I'll hold off until this is live.

Re: Coming Soon: Revised Multiclassing Rules

Posted: Sat Feb 03, 2024 6:28 pm
by izzul
Daimondheart wrote: Sat Feb 03, 2024 5:34 pm Just dropping a post to see if there is an update on this. I was planning to do a rebuild but I'll hold off until this is live.
its live

Re: Coming Soon: Revised Multiclassing Rules

Posted: Sat Feb 03, 2024 6:32 pm
by DM Mimic
The 3b30 rule is live currently.

Re: Coming Soon: Melee Combat Upgrade

Posted: Thu Mar 14, 2024 3:24 am
by rick2222
Question about feint, seems to say all characters get this free, is this a mistype?

Re: Coming Soon: Melee Combat Upgrade

Posted: Thu Mar 14, 2024 4:40 am
by DaloLorn
Just outdated. Rhi wrote this when she was still hoping to be able to make a Feint and an Improved Feint (like she did with Shield Bash, adding a weaker version of the feat available for free and then renaming the existing feat to Improved Shield Bash). The tech didn't work out, so she had to scrap that.

Re: Coming Soon: Death and Religion Changes

Posted: Fri Mar 29, 2024 10:40 am
by Arn
Rhifox wrote: Sun Jan 01, 2023 2:57 pm The No Deity patron has been divided into two separate patrons: No Patron and Faithless. The default choice is No Patron, and any character that currently has No Deity will now have No Patron. No Patron simply reflects a character having not yet chosen a patron, but still respecting and worshiping the gods. The Faithless patron reflects the active choice of rejecting the gods entirely.
How would you categorize a character who acknowledges and respects, but does not worship, the gods? My Old Order monk considers Eldath to be a great teacher, and would certainly bow to her out of respect. But he chooses not to worship or rely on any god. It's not a rejection of the gods per se, but more of a self-reliance thing. That's how he interprets the Old Order philosophy, anyways.

So would he be No Patron or Faithless? I'm actually fine with either, I just legit am unsure which I should select.

Re: Coming Soon: Death and Religion Changes

Posted: Fri Mar 29, 2024 3:04 pm
by Rhifox
Arn wrote: Fri Mar 29, 2024 10:40 am
Rhifox wrote: Sun Jan 01, 2023 2:57 pm The No Deity patron has been divided into two separate patrons: No Patron and Faithless. The default choice is No Patron, and any character that currently has No Deity will now have No Patron. No Patron simply reflects a character having not yet chosen a patron, but still respecting and worshiping the gods. The Faithless patron reflects the active choice of rejecting the gods entirely.
How would you categorize a character who acknowledges and respects, but does not worship, the gods? My Old Order monk considers Eldath to be a great teacher, and would certainly bow to her out of respect. But he chooses not to worship or rely on any god. It's not a rejection of the gods per se, but more of a self-reliance thing. That's how he interprets the Old Order philosophy, anyways.

So would he be No Patron or Faithless? I'm actually fine with either, I just legit am unsure which I should select.
I honestly don't know.

I'm inclined to say No Patron, because acknowledging and respecting them, acting in their name without actively performing ceremonies or declaring one a patron, can itself be a form of worship even if the character does not actively do it, nor recognize it as such. And a god so honored (such as Eldath) is likely inclined to patronize them and claim the person's soul when they die. Afterall, who claims your soul is ultimately the gods' decision, not the character's choice. It's just that typically who a character chooses as their patron is the one they honor most, and thus is most inclined to claim them at death. So a character that doesn't choose a patron, but acts in ways that supports a specific god's concerns, may still be claimed by that god when they die. Or just because that god, for whatever reason, has developed some kind of attachment of that particular mortal.

But Faithless also works, because it's a conscious desire not to worship the gods, even if it's not a hostile one.

Re: Coming Soon: Death and Religion Changes

Posted: Fri Mar 29, 2024 9:16 pm
by Arn
Rhifox wrote: Fri Mar 29, 2024 3:04 pm I'm inclined to say No Patron, because acknowledging and respecting them, acting in their name without actively performing ceremonies or declaring one a patron, can itself be a form of worship even if the character does not actively do it, nor recognize it as such. And a god so honored (such as Eldath) is likely inclined to patronize them and claim the person's soul when they die. Afterall, who claims your soul is ultimately the gods' decision, not the character's choice. It's just that typically who a character chooses as their patron is the one they honor most, and thus is most inclined to claim them at death. So a character that doesn't choose a patron, but acts in ways that supports a specific god's concerns, may still be claimed by that god when they die. Or just because that god, for whatever reason, has developed some kind of attachment of that particular mortal.
You make good points above. Even though he chooses not to rely on her, my monk is aware that he's furthering Eldath's cause. In his backstory, a spirit even lead him to the Sword Coast so he could continue Eldath's work, in one way or another.

Also, I forgot I had looked into this issue back in 2018. I may have gone a little too far down the rabbit hole back then. :oops:
Suffice it to say that the Forgotten Realms Campaign Setting (3E) says on page 290:
Even if a player has not chosen a patron deity for his character before the character meets her death, the player can choose one at the time of the character's death. If the player decides not to choose a patron once his character has died, the character is truly faithless and must take his chances with the rest of the unclaimed souls of the Fugue Plane. If the player decides to declare a patron, he should choose a deity the character has shown at least some interest in. Even if the character has never actively shown interest in any particular god, the way the character has been played usually will suggest a god.... In short, there is one cardinal rule regarding characters and patron deities: Never punish a player for not writing down a patron deity on his character sheet.
With all that in mind, I guess I will go with No Patron (for now). While it's very plausible for an Old Order monk to be truly Faithless, Mi-Le is doing Eldath's work, and on some level he knows it.