So glad to be asked this one...
First, let me say that my reply is not in any way setting server policy on this one.
Just my opinion based on 37 yrs of playing D&D, reading lore and rule books and fantasy novels based in the FR; being a GenCon DM, and in speaking with various D&D guru's over the years. In no way is my answer exhaustive, or meant to be definitive - just my opinion. (For the sake of transparency you should also know that one of my main characters on BG is a lv 30, LG paladin of Tyr...

)
Second, the game started with a basic set of rules that outlined how to make and level up a character, how to conduct combat and cast spells, and stats on various monsters and NPC's. There were modules that you could buy that laid out specifically who could play (character wise) where they would go, what they would find, and what the final outcome would be (assuming the DM didn't kill them all off.) This was great for a while, and as more people got involved in the game the more source books showed up; magazines were written (Dungeon, and Dragon magazines come to mind) and core rules were added and expanded upon. Without going through the entire chronology of evolution, I think that we can agree that the game changed from Basic to v5.0 between 1973 and today and that some of the changes clarified things, and some just added to the overall confusion. The bottom line though is that we follow the rules as established, generated, and applied either through the game software, or through role-playing.
Third, our server has evolved. Since its beginnings there have been many additions and changes not only to maps, but to guilds/factions, prestige classes, race types and variations, and other basic mechanisms of the game. There are literally hundreds if not thousands of variations for making a new character, and only the limits of your imagination for playing it. The evolution of play has naturally dragged the evolution of the game mechanics and the rules (grudgingly) behind it. Too many rules means that the DM team gets bogged down in adjudication; too few means that nearly anything goes. A balance is needed for both DM and player sanity, and server evolution (in my opinion) happens from time to time as the direction of play/lore/player will dictates; which is not a bad thing.
Fourth, the most basic tenet and rule at BGTSCC is that you must play your character sheet at all times. (q.v. this would be another good topic for discussion...)
There come times over the course of the evolution of the server therefore when there has been a discussion on a topic and there are very different and opposing views on interpretation (as an aside, if you are a Monty Python fan I would interject here, "Follow the gourd! No, follow the sandal!" here by way of explanation) that require some sort of clarification for the sake of us all being on the same page.
I read through DM Golem's thread on the Paladin Code and subsequent pages of replies that was posted back in 2015 and I do not wish to continue the discussion from that point because it branched off and went hither and yon as different players applied logic (in many cases) to try and find a variant or deviation from the rule book concerning, "what is a paladin?"
The definition from what I can find on the forums, for the purposes of playing any character you would like to call a paladin is as follows:
"A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents."
By definition, a "paladin" MUST therefore:
1. Be of Lawful Good alignment.
2. Never willingly commit an act that would be deemed evil (I will add, acts deemed by their deity to be evil)
3. Respect authority, i.e. rulers of the land/cities/countries (you don't have to work for them, just respect them)
4. Act with honour - their actions would be considered just and upright (if, at times, otherwise completely stupid)
5. They cannot act in an underhanded way (i.e. no poisons, stab your opponent with your lance instead)
6. Help those in need (this needs clarification)
7. Protect the innocent (presumes the paladin is in a position to judge between guilt and innocence and act as a judge to hand out any penalties.)
If your character deviates from any of the 7 above in any way, they are not, by
definition, a "paladin."
OK before I get a chorus of replies and a full PM box with nasty notes yelling at me from those of you who play paladins differently, please let me elaborate:
If you create a new character as a paladin from lv, you have to be LG. The game won't let you choose otherwise.
There are 19 gods listed for you to choose from - all but 2 are NOT LG (Tyr and Torm) and choosing and of the gods on the list does not preclude you from being a paladin (as long as YOUR character is LG)
All 17 of the other gods are either Lawful or Good aligned only.
I read through the list of them, and there is nothing in their basic portfolio's that would preclude them from being a god who had paladin followers. (i.e. they intrinsically went against any of the seven things listed for the Code of Conduct above)
((OK the purists out there are now yelling at me so I've managed to alienate all of you))
So the question therefore is not WHO can become a paladin (because the game decides that based on alignment), but rather how you should PLAY your paladin. (I'd like to point out here that there is no absolute requirement for any character's alignment to be absolutely identical to their god's either, as long as the shift between the character's and deities alignments is not too great.)
So, back to the first four things I said at the top of this reply, specifically to points 2, 3, and 4.
You have to play by the rules.
Certain rules evolve, but the paladin code as outlined by DM Golem has not.
You have to play your character sheet.
Can you play a LG paladin of Chauntea? (sorry to pick on Chaunteans... really love you guys)
The answer is, yes.
Does your paladin have to abide by the code or lose her powers?
The answer is also, yes.
Can your paladin of Chauntea act in a chaotic manner?
No.
Can your paladin of Chauntea act in an immoral way?
No.
Can your paladin of Chauntea party-up and adventure with KNOWN evil characters?
No.
THAT'S the paladin code, not the Code of Chauntea . At no time can a player's interpretation of their god's portfolio in any way over-ride, deviate from, or otherwise compromise the Paladin Code if they want to stay a paladin. In my opinion, a DM observing a character act in a manner that is contrary to the Paladin Code should shift the player's alignment, and if the infraction is serious enough, report the player and request their paladin levels be stripped. To act in any way against the code is metagaming, unless it is part of your character development to RCR and no longer be a paladin.
OK that was heavy. Here is a lighter side, with a story:
My name is Sully, some call me "the Great All Knowing Sully" but I prefer just to tell fortunes in the market. I worship Savras (LN patron of fates, a diviner) and for a few gold pieces Savras can let me see into your future, and I can offer you advice. I pray every day. I go down to the orphanage with most of the money I make and buy the orphans food. When the local guard passes my little stall, I nod to them politely. I pay my taxes to the crown to keep the stall open. A man in black robes came into my stall one time and asked to be told his future. I got a bad feeling from him, and Savras told me his heart was black. I told him I could not accept his money and sent him away.
Sully does not use her powers for evil, nor does she consort with evil.
Sully respects authorities.
Sully helps those less fortunate than her.
Sully is LG and her god is LN, but that is OK.
Sully is a good example of a paladin who follows the code.
Could Sully be dishonest and tell fortunes to people that are not true to make more gold?
Sure, but she would lose her paladin powers.
Could Sully have taken the evil man's money, knowing he was evil, because she knew the orphans all needed new shoes and could have used the money?
Sure, but she would lose her paladin powers.
A player's interpretation of a god's dogma never over-rides the Paladin Code. I know that there sometimes is temptation to try and logic one's way through moral minefields to justify your character's actions -"but the end result was good" or "but that's the way my god does things" or, "yeah I know everyone in the party openly worships Bane but I partied up with them because there is great XP and loot" and I get that, heck we all like to be creative in our RP and sometimes we blur OOC and IC things when it comes to playing the game so that we can hang out with our friends.
The thing is, your character cannot use logic to try and bend or break the Code. If you are going to play a paladin, you have to follow the rules or lose your paladin status. Period.
That's my take on it folks.
Old Ark
LISA100595 wrote:Wow Great Answer!
I have one for you that some friends of mine have been discussing in character and out. We have been seeing a lot of divide on what Is the Paladin Code and Who can be a Paladin and Which codes they have to follow or whether or not their god's Dogma over-rides the code in terms of Forgotten Realms and this server. What can you tell us about that please?