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Re: Ask Arkanis
Posted: Fri Mar 03, 2017 6:41 am
by Wyatt
For new tats I always just use a simple antibiotic ointment such as bacatracin until it is fully healed. I reapply any time the tattoo feels like it is drying out. After the first 24 hours I keep it open to the air (no bandage). On occasion I have used pure coconut oil which is naturally antibiotic and antiviral instead of bacatracin after the first few days with no adverse effects save smelling like a tropical paradise.
As for desired tattoos I plan someday on getting the two towers of the world trade center tattooed with a verse from Timothy, reflecting on my time spent deployed there in the aftermath of all the destruction.
Re: Ask Arkanis
Posted: Sat Mar 04, 2017 4:56 pm
by Thrall
Ithilan wrote:Thrall wrote:Jup. It just doesnt answer my questions

.
Sharran priestess Elyril Hraven
There.
Wrong. The "Leaves of One Night" was discovered by Variance Amatick, a netherese priestess of the Shade Enclave. Or better, it was found by Strasus Thingoleir, but he didnt know what he found nor could he read it.
The reason why it was cursed by Shar herself can be read in the book "Mistress of the Night: The Priests, from Dave Gross. Its a great book.
Re: Ask Arkanis
Posted: Sun Mar 05, 2017 1:21 pm
by Ithilan
Where does the Trade Way start and end?
And what is the Coast Way then?
No agenda, I swear

Re: Ask Arkanis
Posted: Sun Mar 05, 2017 3:15 pm
by DM Arkanis
Ithilan wrote:Where does the Trade Way start and end?
And what is the Coast Way then?
No agenda, I swear

This is what I have:
"The Trade Way started at Calimport in the south and traveled along the coast line all the way north to Waterdeep. The section of road between Baldur's Gate and Tethyr was also known as the Coast Way on some maps."
Ark
Re: Ask Arkanis
Posted: Thu Mar 16, 2017 10:40 am
by Uther3867
hey Arkanis
either in game or in Pen and Paper, what has been the best cursed item/useless item your party ever got story wise
also
Golemancy, is there a certain lore date this became a school or is it just not widely taken as a specialization.
Re: Ask Arkanis
Posted: Sat Mar 18, 2017 8:09 am
by DM Arkanis
Uther3867 wrote:hey Arkanis
either in game or in Pen and Paper, what has been the best cursed item/useless item your party ever got story wise
also
Golemancy, is there a certain lore date this became a school or is it just not widely taken as a specialization.
Once had a party meet up with tribal people who lived in the bush to get some information on a lost temple. They gave a barbarian a boomerang that would always return to his hand. It did very little damage and was a massive source of entertainment for the character at first, but the poor barbarian (INT and WIS both around 7-8) thought it was cursed because he couldn't throw it away... corny, I know, but tons of laughs.
The creation of golems is usually very expensive, and requires skill as a cleric or wizard. In some cases, (according to the rules) the creator has to cast some form of
Wish spell in order to create one that is more than a chunk of walking earth. That said, according to the MM alchemical golems are fairly prevalent in wizard labs. The Red Wizards have golem making perfected, and in terms of your question, golem making is probably one of the oldest of the crafting arts so to put a specific date to its creation as a school, I think you'd have to look at the area/group to determine any formation time lines. Schools (in this case of creation/crafting) come about as a result of a desire to share information, make better things, and to control those who make them. There have probably been hedge wizards and back-woods clerics who have been making them since the gods granted them powers.
Ark
Re: Ask Arkanis
Posted: Mon Mar 27, 2017 12:56 am
by Calodan
Set. The Rashemi evil god. What of him in our timeline and for Rashemi who may worship him? Specifically a Thayan Knight? The server does not have all the gods listed for many racial pantheons but it is known that some gods not on our list are known. I.E. Tiamat and conversely if she is known then surely Bahamut would too right? How do we approach this with the play your sheet rule? Can it be done? That is supposing that Set is a viable worship for a PC I intend to play. I mean Bane would be a logical choice here but since he is Rashemi and I wanted to RP their fierce pride in their own culture and loyalty to their homeland and charges I thought worshiping a RP appropriate god for Rashemi would be best.
Re: Ask Arkanis
Posted: Tue Mar 28, 2017 4:10 pm
by DM Arkanis
Calodan wrote:Set. The Rashemi evil god. What of him in our timeline and for Rashemi who may worship him? Specifically a Thayan Knight? The server does not have all the gods listed for many racial pantheons but it is known that some gods not on our list are known. I.E. Tiamat and conversely if she is known then surely Bahamut would too right? How do we approach this with the play your sheet rule? Can it be done? That is supposing that Set is a viable worship for a PC I intend to play. I mean Bane would be a logical choice here but since he is Rashemi and I wanted to RP their fierce pride in their own culture and loyalty to their homeland and charges I thought worshiping a RP appropriate god for Rashemi would be best.
"The Rashemi commonly pray to "the Three" - Chauntea, Mielikki, and the Hidden One, Mystra. They also venerate many local spirits, unknown elsewhere in Faerûn. Other Rashemi may pray to the Mulhorandi pantheon or the four elemental deities, particularly Kossuth."
If "I" played a Thayan Knight ((looks shifty)) I would probably worship a Lawful Evil deity. The Mulhorandi pantheon mentioned above consists of Egyptian gods mostly and if you were playing a character in PnP with a more tribal background there are lots of good ones to choose from. Elemental gods are also kind of cool too because you could have a magic item that summons one and that could be RP'd as a "sign of favour" or something from your god...
Mulhorand is a place on the "big map" and, "after the Spellplague in DR 1385, Set managed to join the Faerûnian pantheon under the name of Zehir."
We know there are lots of players who RP that their characters are from somewhere else, and I'm sure you could RP worshiping in the Church of the Flying Spaghetti Monster and have no RP related issues (because your character would be viewed as crazy), but there may be some issues with the game mechanics though in terms of needing to play what is on your character sheet. I'd say that you'll have to pick one of the gods from the existing list (like Bane) and then you could RP it with cultural (Rashemi) influences - fighting style, icon/imagery, worship practices, etc. My interpretation of the rules is that looking to pick a god who is not listed under Faerunian Pantheon (and specifically on the list of gods available to worship) is not allowed.
q.v. this is just my opinion and not a ruling on server lore. Please don't take this as a DM ruling - just my take on it.
Ark
Re: Ask Arkanis
Posted: Tue Mar 28, 2017 5:08 pm
by Moltrazahn
Dear Arkanis.
What is Numberwang?
Re: Ask Arkanis
Posted: Tue Mar 28, 2017 7:16 pm
by Calodan
DM Arkanis wrote:Calodan wrote:Set. The Rashemi evil god. What of him in our timeline and for Rashemi who may worship him? Specifically a Thayan Knight? The server does not have all the gods listed for many racial pantheons but it is known that some gods not on our list are known. I.E. Tiamat and conversely if she is known then surely Bahamut would too right? How do we approach this with the play your sheet rule? Can it be done? That is supposing that Set is a viable worship for a PC I intend to play. I mean Bane would be a logical choice here but since he is Rashemi and I wanted to RP their fierce pride in their own culture and loyalty to their homeland and charges I thought worshiping a RP appropriate god for Rashemi would be best.
"The Rashemi commonly pray to "the Three" - Chauntea, Mielikki, and the Hidden One, Mystra. They also venerate many local spirits, unknown elsewhere in Faerûn. Other Rashemi may pray to the Mulhorandi pantheon or the four elemental deities, particularly Kossuth."
If "I" played a Thayan Knight ((looks shifty)) I would probably worship a Lawful Evil deity. The Mulhorandi pantheon mentioned above consists of Egyptian gods mostly and if you were playing a character in PnP with a more tribal background there are lots of good ones to choose from. Elemental gods are also kind of cool too because you could have a magic item that summons one and that could be RP'd as a "sign of favour" or something from your god...
Mulhorand is a place on the "big map" and, "after the Spellplague in DR 1385, Set managed to join the Faerûnian pantheon under the name of Zehir."
We know there are lots of players who RP that their characters are from somewhere else, and I'm sure you could RP worshiping in the Church of the Flying Spaghetti Monster and have no RP related issues (because your character would be viewed as crazy), but there may be some issues with the game mechanics though in terms of needing to play what is on your character sheet. I'd say that you'll have to pick one of the gods from the existing list (like Bane) and then you could RP it with cultural (Rashemi) influences - fighting style, icon/imagery, worship practices, etc. My interpretation of the rules is that looking to pick a god who is not listed under Faerunian Pantheon (and specifically on the list of gods available to worship) is not allowed.
q.v. this is just my opinion and not a ruling on server lore. Please don't take this as a DM ruling - just my take on it.
Ark
Thanks for the answer! Just a thought I had on that. I already built to worship Bane and went ahead with that!
Re: Ask Arkanis
Posted: Wed Mar 29, 2017 3:04 pm
by DM Arkanis
Moltrazahn wrote:Dear Arkanis.
What is Numberwang?
That Mitchell and Webb Look - totally rocks.
I will jump on the trampoline, and ask Coloson and get back to you, but the answer will most definitely be, yes!
Ark
Re: Ask Arkanis
Posted: Fri May 12, 2017 7:48 am
by Vartigy
DM Arkanis wrote:Moltrazahn wrote:Dear Arkanis.
What is Numberwang?
That Mitchell and Webb Look - totally rocks.
I will jump on the trampoline, and ask Coloson and get back to you, but the answer will most definitely be, yes!
Ark
What is the nine planes did I just stumble onto... and cast resurrection on... oh my... I've been missing out with this thread!!
Re: Ask Arkanis
Posted: Sat May 13, 2017 12:24 am
by CleverUsername123
Excuse me and please don't hurt me:
Do you know what the price per acre in gold pieces of land is near Baldur's Gate, and how much land is considered a 'sizable amount'?
Re: Ask Arkanis
Posted: Sat May 13, 2017 11:37 am
by DM Arkanis
CleverUsername123 wrote:Excuse me and please don't hurt me:
Do you know what the price per acre in gold pieces of land is near Baldur's Gate, and how much land is considered a 'sizable amount'?
The land around Baldur's Gate is not really for sale, per se. Through role play, and consulting the DM staff, players are able to form guilds and purchase guild houses and GP cost depends on size and complexity of the project. I am not really aware of any one player owning any kind of property just themselves.
With regards to land sizing it is a little tricky. Most maps our characters can run across in a few minutes of real time, when in game terms, they may have traveled dozens of miles. Signposts have recently been added between Beregost and Nashkel (for example) saying how many miles it is to and from these towns. Taking that into consideration, while a character can traverse the map in only a few minutes in real time, in game terms what seems to be an insignificant amount of land is actually hundreds of acres.
To quote another DM, almost anything is possible through role play. If you have an idea, you can always PM the DM team and see what happens.
Arkanis
Re: Ask Arkanis
Posted: Sat May 13, 2017 12:32 pm
by CleverUsername123
DM Arkanis wrote:CleverUsername123 wrote:Excuse me and please don't hurt me:
Do you know what the price per acre in gold pieces of land is near Baldur's Gate, and how much land is considered a 'sizable amount'?
The land around Baldur's Gate is not really for sale, per se. Through role play, and consulting the DM staff, players are able to form guilds and purchase guild houses and GP cost depends on size and complexity of the project. I am not really aware of any one player owning any kind of property just themselves.
With regards to land sizing it is a little tricky. Most maps our characters can run across in a few minutes of real time, when in game terms, they may have traveled dozens of miles. Signposts have recently been added between Beregost and Nashkel (for example) saying how many miles it is to and from these towns. Taking that into consideration, while a character can traverse the map in only a few minutes in real time, in game terms what seems to be an insignificant amount of land is actually hundreds of acres.
To quote another DM, almost anything is possible through role play. If you have an idea, you can always PM the DM team and see what happens.
Arkanis
I meant the value of the land in general, not to actually buy it. I can't find anything about that on the internet.