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				Re: Spell / Scroll / Feat Bugs
				Posted: Sat Dec 09, 2017 2:01 am
				by MrPsion
				A CN Spirit Shaman / Thaumaturge using Contingent Summoning to cast Summon Creature IV has the following options: dire animal, celestial animal, fiendish animal.  The character is not able to summon a spirit animal.  Casting Summon Creature IV using a normal spell slot functions normally.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Sat Dec 09, 2017 8:31 am
				by Azrael
				Paladin (Crusader kit) Holy Sword spell-like isn't working once you get to level 29. It simply sais "You have no uses remaining for this feat!" after you click it.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Sat Dec 09, 2017 9:07 am
				by Valefort
				You should have gained a second feat instead of the first one gained at level 14.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Sun Dec 10, 2017 7:49 pm
				by Cenerae
				Crossbow Sniper bonuses seem to be turning off after resting.
Can work around it for the moment by re-equipping the crossbow, but thought I'd mention in case this is something that can be corrected.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Mon Dec 11, 2017 8:56 am
				by DiceyCZ
				Any spell cast immediately after Inspiration Boost automatically fails with a message that I should not be changing equipment while casting. However if I cast the buff last and then cast something later, there's no problem. 
I have seen the issue in the thread before but not sure someone looked into it since there was no reply, so I hope it's alright to repost it. Thanks.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Tue Dec 12, 2017 9:48 am
				by Aurali
				The Paladin spell Second Wind, which gives the Toughness feat, also makes the next spell fail. It seems to have a script that causes the Armored Efficiency to fire which then causes the switching weapons script to kick in.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Sun Dec 17, 2017 6:40 pm
				by Thunderbolt'
				Should True Sight identify Programmed Image? I'm not sure if it is a bug or not, but when you have True Sight and appraise the Programmed Image it doesn't state anything about it being an illusion. Is there a silent check involved?
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Sun Dec 17, 2017 8:09 pm
				by Valefort
				Yes, there's a silent check. You don't need to appraise it, merely select and wait up to 1 round.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Mon Dec 18, 2017 6:14 am
				by Thunderbolt'
				Valefort wrote:Yes, there's a silent check. You don't need to appraise it, merely select and wait up to 1 round.
Thanks!  

 
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Wed Dec 20, 2017 10:16 am
				by Pimple
				Circle of Teleportation doesn't seem to work. I tried both one and two directions across maps and stood around on the spot where I cast it for minutes to no effect. But the part where you pay foir it still works nicely! :)
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Fri Dec 29, 2017 7:29 am
				by roke42
				Tested Invisibility Sphere together with a Pack horse. Initial both caster and packhorse are invisible. After area transition, the horse will stay visible, even being inside the spells circle. Letting the horse re-enter the circle doesn't make it invisible again. It's also not possible to cast the spell on the horse.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Fri Dec 29, 2017 10:23 pm
				by Aurali
				So far, none of the Paladin spells that rely on caster level count Harper Scout levels towards determining the bonuses the spells provide. For instance, at 15 Paladin/4 Harper Scout, greater magic weapon only gives a +3 bonus (when it should be +4) and at 16 Paladin/4 Harper Scout, GMW gives +4 (should be +5). This is also the case for weapon of the deity and shield of warding.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Sun Jan 28, 2018 7:49 am
				by Sun Wukong
				How to use it: 
Step 1: Memorize it into a single spell slot
Step 2: Drag the feat of the same name from your feat list to your quickbar
Step 3: Target an enemy
Step 4: Press the button on your quickbar
Step 5: Wait for cooldown to go away
Step 6: Target another enemy
Step 7: ...
Back when I used the spell many months ago, it spawned an unseen copy 
of your character to make the attacks with the +6 enchantment bonus. I guess it should work more or less the same. 
Some of the other 'ranger reserve feat/spell' combos no longer create a copy to make the attacks. In otherwords, you have to click the quickbar thing, then target an enemy, and manually attack. But if it still works like it used to work, it should be pretty easy to use.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Tue Jan 30, 2018 12:18 pm
				by Sun Wukong
				Airball doesn't summon air elementals to a cleric with Air domain.
			 
			
					
				Re: Spell / Scroll / Feat Bugs
				Posted: Fri Feb 02, 2018 11:22 pm
				by Dwarfare
				Not sure if this is technically a bug, a mere oversight or working as intended, but here goes anyhow.
The reserve feat Storm Bolt counts Stormsinger levels for the purposes of determining the level of the spell cast, but Rune of Storms does not count Stormsinger levels, which to me seemed like it was exactly in the same vein, essentially.  If you cast that, it says that you do not have any of the required spells to use this feat, which is the exact same set of spells for Storm Bolt.
I tested this in the latest BGTSSC Jegs module, but haven't yet leveled enough to test it live on the server.