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Re: 255 Spell Cap Removal
Posted: Sat Sep 04, 2021 10:10 am
by Steve
That’s amazing.
So who is going to invent 65,000 new spells?!?
Re: 255 Spell Cap Removal
Posted: Sat Sep 04, 2021 10:11 am
by Maecius
Ah, shoot. I know 65,537 spells, though ...
Re: Coming Soon: Familiar Addition/Rework
Posted: Sat Sep 04, 2021 11:00 am
by CarlPoppa
I just tried the Raven familiar (there was no icon for it), after naming and choosing a spell nothing happens. I rested and tried to summon it and nothing happened.
Re: Coming Soon: Familiar Addition/Rework
Posted: Sat Sep 04, 2021 11:16 am
by Rhifox
CarlPoppa wrote: ↑Sat Sep 04, 2021 11:00 am
I just tried the Raven familiar (there was no icon for it), after naming and choosing a spell nothing happens. I rested and tried to summon it and nothing happened.
Will fix for next update.
Choosing raven at char gen works, but looks like I typoed something in the Bind Familiar script.
Re: Coming Soon: Familiar Addition/Rework
Posted: Sat Sep 04, 2021 11:19 am
by Rhifox
Ah right, because the mod I got the raven from named the blueprint c_fam_crow instead of c_fam_raven, and I set the scripts to go to c_fam_raven instead of crow. Woops.
Re: Coming Soon: Familiar Addition/Rework
Posted: Sat Sep 04, 2021 11:37 am
by CarlPoppa
Rhifox wrote: ↑Sat Sep 04, 2021 11:19 am
Ah right, because the mod I got the raven from named the blueprint c_fam_crow instead of c_fam_raven, and I set the scripts to go to c_fam_raven instead of crow. Woops.
Hehe, naming can be annoying!

Is there any workaround for this? Can a DM do something?
Re: Coming Soon: Familiar Addition/Rework
Posted: Sat Sep 04, 2021 11:40 am
by Rhifox
CarlPoppa wrote: ↑Sat Sep 04, 2021 11:37 am
Rhifox wrote: ↑Sat Sep 04, 2021 11:19 am
Ah right, because the mod I got the raven from named the blueprint c_fam_crow instead of c_fam_raven, and I set the scripts to go to c_fam_raven instead of crow. Woops.
Hehe, naming can be annoying!

Is there any workaround for this? Can a DM do something?
No, but we'll look at having it fixed by next reset, as the fix only needs a script update rather than a full update.
Re: Coming Soon: Familiar Addition/Rework
Posted: Sat Sep 04, 2021 11:50 am
by CarlPoppa
Rhifox wrote: ↑Sat Sep 04, 2021 11:40 am
CarlPoppa wrote: ↑Sat Sep 04, 2021 11:37 am
Rhifox wrote: ↑Sat Sep 04, 2021 11:19 am
Ah right, because the mod I got the raven from named the blueprint c_fam_crow instead of c_fam_raven, and I set the scripts to go to c_fam_raven instead of crow. Woops.
Hehe, naming can be annoying!

Is there any workaround for this? Can a DM do something?
No, but we'll look at having it fixed by next reset, as the fix only needs a script update rather than a full update.
Alright, looking forward to getting my raven, thanks for all the hard work

Re: Coming Soon: Familiar Addition/Rework
Posted: Sat Sep 04, 2021 3:06 pm
by Rhifox
Some bugs:
When resting with a familiar out, it resets all values but only reapplies the skills, not HP or saves.
Trained Only skills always show up as 0 for the familiar if the familiar doesn't personally have ranks in it, even if the master has put ranks into that skill.
Re: Champion of Corellon
Posted: Thu Sep 09, 2021 5:51 am
by Terankar
Does wielding 1 weapon give you 1½ dex dmg just like str does?
Re: Champion of Corellon
Posted: Thu Sep 09, 2021 2:45 pm
by YYA
Terankar wrote: ↑Thu Sep 09, 2021 5:51 amDoes wielding 1 weapon give you 1½ dex dmg just like str does?
I think it is just extra damage based on modifier without further adjustments. Half of your dexterity modifier at level 2, and full dexterity modifier at level 10.
Re: Coming Soon: Familiar Addition/Rework
Posted: Thu Sep 09, 2021 7:42 pm
by Rhifox
Raven familiars have been fixed. You can now use bind familiar to select them properly.
Re: Coming Soon: Familiar Addition/Rework
Posted: Mon Sep 13, 2021 3:31 pm
by VDub
This should be posted here for those wanting to use this familiar.
Re: Coming Soon: Familiar Addition/Rework
Posted: Mon Sep 13, 2021 3:41 pm
by Rhifox
VDub wrote: ↑Mon Sep 13, 2021 3:31 pm
This should be posted here for those wanting to use this familiar.
If someone would like to update the Wizard/Sorcerer/Improved Familiar pages on wiki with the new information, I would very much appreciate it. Everything should be there in the descriptions of the feats so should be easy to transfer over.
Re: Champion of Corellon
Posted: Sun Sep 19, 2021 12:43 pm
by YYA
Elegant Strike gets disable when a character attempts to Two-Weapon fight, is it intentional or?