DM Sword wrote:My general understanding is that scripting quests is about as much fun as covering your body in paper cuts and then taking a bath in salty lemon juice, and thrice as time consuming as performing so many paper cuts on yourself, and juicing all those lemons. So by all means, if any of you are up to the task of scripting a quest, have at it.
didnt know that ... are bosses less complicated ? Like the Piend fiend now pays around 100 XP and 5 000 Gold, thats really cool, it covers expanses , characters take time to share the loot i find its a good motivator for party & tactics and brings RP in the rebound because people gather and plan the hunt more carefully and then talk about it to others.
heres a few ideas of what might ;
- Myconids ; i saw a boss there in an event once a gigantic mushroom man , one could be guarding the existing magic box in the big room dead center of the map
- Helmed horrors ; maybe not a
boss but a larger stronger golem could defend the center of the bridge
- Mist lake ; an event had a shadow dragon there once , or maybe somthing inspired of chaos in cloakwood mannor , a pale master or a demi-lich .
- ''underdark''- ( the bebilith and vampiric wolf map ) , that is one of the biggest and widest cave in UD , i always pictured somthing BIG living in it , a gargantuan spider in the center perhaps.
The new crypt & bone dragon is really great idea how to transform existing areas making the most of them i think. Also, this looks pretty awsome i cant wait to see it in action :
http://www.bgtscc.net/viewtopic.php?f=12&t=20359