TheVoid wrote:Leveling is not so relative. Yes, everyone has their own pace to level, but what is too fast and too many is up too the staff not the players. That is part of responsibility, there are dangers if progressjon is not c ok ntrolled and I have seen plenty of pws that never bothered to control progression andthey are sadly but predictably not aroud any longer same with the pws that micromanage your leveling or stunt it.
Everyone assumes that we will go to extremes...please get a grip. That is not what is being proposed here. I really dont care gow you personally want to handle death ic. The fact is, it has penalties it has always had penalities related to xp to control progression and make players rethink their strategy.
This is like the last time I asked this question, and it still didn't get answer this time.
What is the leveling time line the DM's have for people to hit 30?
Is it level 30 over 112 hours?
Which roughly translates to two hours of monster killing a night for two months. Most likely resulting in a 4 month or less time period to hit 30 for players if they RP in town for half of the time then go monster kill and RP the other half.
I really don't believe the DM/Dev staff is tweaking stuff based on a just cause, or their feelings. To spend so much time refining areas it has to be based on some over all time frame the staff has in mind. I can't see any other reason a DM/Dev would even say some thing like there is too many epics.
If the DM team told players what the official time frame they were aiming for it would made suggesting things easier. All the tweaks to experience points could be broken down and make sense player side. Areas that give too much or too little would be easier to notice.
Edit: Knowing what the time frame is makes knowing if exp hit is too much or too little. Since you can add in the number on how much a player would be delayed to thirty.
Staff hasn't even touched on things from a RP perspective. RP wise I would consider the current system a complete failure.
It's not clear how experience points loss should be RPed, or if it even should be. If its the latter what does it even contribute to RP?
People would be careful especially once they die, a experience penalty isn't reinforcing it.
All stat debuff on all deaths/kos might help with people ignoring death during DM events. Once they die they can't just run back in or they would die faster. Which the DM should be punishing them for if they do during a event.