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Re: addition to PvP rules suggestion

Posted: Mon Apr 16, 2012 7:53 am
by Larzs
I robbed a pair of players of their DM given loot a long long time ago. I overheard of the "Silver Shield" they had recently gotten, my PC figured it might of had connection with the Silver Sword...had to have it!!! I approached them, threaten in broken common, holding one of them at sword point and got the shield...it didn't turnout to be all that spectacular or involved in a DM plot.

I'll admit I messed up and ganked the players since I had them set to Hostile and auto-attacked one of them. Make it all worse a DM was there, he was upset as to how it played out. That wasn't my intention so I called for a redo since the Auto-Attack messed it up. Second time(for that part) went perfectly, RP'd it out well, no one died and the DM said that we handled it well. All got some RP exp, they got a frightening story and I got the shield.

It all plays out on how you ultimately treat your fellow players...and victims. Evil RP may be a lot harder and a pain at times, but if done right it adds so much more then any good RP...

Re: addition to PvP rules suggestion

Posted: Mon Apr 16, 2012 9:42 am
by TheVoid
It boils down to this, this is a game some people take personally. If things get out of control it normally comes to you and all involved parties sitting down with a dm in some dark corner of server being inconvenienced by our inquisition.

You hate it and we hate it even more because its like babysitting not dming and giving people a good time or a positive experience.

You can take my quote carte blanche but dont expect it to save anyone from complaints and our eventual involvement if the pvp gets out of control. In this pw, pvp is on a very short leash and for good reason.

As for ignoring people, it is poor form but there is a fine line from not wanting to be harassed by rp you find offensive and then there is being deceitful by avoiding consequences and then spreading meta knowedge of the conflict.

There is a point in time when banditry in the form of highway robbery becomes absurd andverges on griefing. I hope I dont need to illustrate how absurd it can get when you leave this stuff unchecked and anonymous and worst of all random. Players do not like loose stuff and if they loose pvp because you are obviously higher level then they are it will be reported as griefing. Some people who play bandits dont use comonsense when they commit the act. Some even repeat the act on the same group or player on a regular basis but wait out the 24hour clause to do it again within the rules.

This why historically, ultimatum evil rp normally fails hard ldaving everyone in a bit of a worse mood then when they logged in. it also inspires a rush to level or demoralizes players that have no hope to defend themselves against their assailants unless they commit to mass grinding to make up any level gap between them. So a lot of bad things can come from pvp rp if not kept a close eye on.

Re: addition to PvP rules suggestion

Posted: Mon Apr 16, 2012 9:56 am
by Carbondk
Playing evil is so much more than just being a jerk and abusing random people while walking down the Trade Way.

There is clever evil and there is stupid evil. Stupid evil is also known as kick the dog or for the evulz. Clever evil, on the other hand, takes finesse and intelligence, something many evil characters/players lack in abundance.

Re: addition to PvP rules suggestion

Posted: Mon Apr 16, 2012 3:14 pm
by Broham2
Larzs wrote:I robbed a pair of players of their DM given loot a long long time ago. I overheard of the "Silver Shield" they had recently gotten, my PC figured it might of had connection with the Silver Sword...had to have it!!! I approached them, threaten in broken common, holding one of them at sword point and got the shield...it didn't turnout to be all that spectacular or involved in a DM plot.

I'll admit I messed up and ganked the players since I had them set to Hostile and auto-attacked one of them. Make it all worse a DM was there, he was upset as to how it played out. That wasn't my intention so I called for a redo since the Auto-Attack messed it up. Second time(for that part) went perfectly, RP'd it out well, no one died and the DM said that we handled it well. All got some RP exp, they got a frightening story and I got the shield.

It all plays out on how you ultimately treat your fellow players...and victims. Evil RP may be a lot harder and a pain at times, but if done right it adds so much more then any good RP...
Ha! I thought that story sounded familiar.. I was the DM. Good times, at least the 2nd go round. It was on the lion's way I think? If I recall the silver shield really wasnt much of anything at all, it had just been played up to something big.

Thanks for the memory.

Overall your point is a good one. Evil played by a nice-guy-in-real-life adds a lot to the server. Evil played by a guy just looking for a reason to be a jerk ruins it. The same goes for ultra-do-gooders though too U suppose.

The rules can't be an end-all be all for everyone. Sure, an RP out has to be offered to the good guy stumbling upon an evil hide out.. but common sense should tell the good guy that its just pure shadiness to use that rule as a crutch to go rally the good guys.

A little compassion for the overall story arcs, the health of the server's RP, and some plain old common sense go a long way.

Re: addition to PvP rules suggestion

Posted: Mon Apr 16, 2012 3:21 pm
by TheVoid
Broham2 wrote:
Larzs wrote:I robbed a pair of players of their DM given loot a long long time ago. I overheard of the "Silver Shield" they had recently gotten, my PC figured it might of had connection with the Silver Sword...had to have it!!! I approached them, threaten in broken common, holding one of them at sword point and got the shield...it didn't turnout to be all that spectacular or involved in a DM plot.

I'll admit I messed up and ganked the players since I had them set to Hostile and auto-attacked one of them. Make it all worse a DM was there, he was upset as to how it played out. That wasn't my intention so I called for a redo since the Auto-Attack messed it up. Second time(for that part) went perfectly, RP'd it out well, no one died and the DM said that we handled it well. All got some RP exp, they got a frightening story and I got the shield.

It all plays out on how you ultimately treat your fellow players...and victims. Evil RP may be a lot harder and a pain at times, but if done right it adds so much more then any good RP...
Ha! I thought that story sounded familiar.. I was the DM. Good times, at least the 2nd go round. It was on the lion's way I think? If I recall the silver shield really wasnt much of anything at all, it had just been played up to something big.

Thanks for the memory.

Overall your point is a good one. Evil played by a nice-guy-in-real-life adds a lot to the server. Evil played by a guy just looking for a reason to be a jerk ruins it. The same goes for ultra-do-gooders though too U suppose.

The rules can't be an end-all be all for everyone. Sure, an RP out has to be offered to the good guy stumbling upon an evil hide out.. but common sense should tell the good guy that its just pure shadiness to use that rule as a crutch to go rally the good guys.

A little compassion for the overall story arcs, the health of the server's RP, and some plain old common sense go a long way.
+1 to the above.

Re: addition to PvP rules suggestion

Posted: Mon Apr 16, 2012 4:31 pm
by Larzs
Broham2 wrote:It was on the lion's way I think? If I recall the silver shield really wasnt much of anything at all, it had just been played up to something big.

Thanks for the memory.
Yeah, it was in the Lion's Way right down the path from that little campfire right outside of Candlekeep and it wasn't much of anything to my mugging dismay. :( I had another plan to try and find that same person and return it saying I "overheard them bragging about it" and beat them to give it back...strike up a friendship and slowly turn them evil!! Muhahaha...but they stopped playing after a while(or I could never find them...or I forgot their name, you know one of those).
Broham2 wrote: Evil played by a nice-guy-in-real-life adds a lot to the server.
I have been told this, it all goes with that Golden Rule beat into us as children.
Broham2 wrote:some plain old common sense go a long way.
This is probably one of the most important things to bring to the server...