Changes to loot system and promoting rp

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mrm3ntalist
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Re: Changes to loot system and promoting rp

Unread post by mrm3ntalist »

Steve wrote:Subject: Changes to loot system and promoting rp
chad878262 wrote:Looters are going to speed loot, no matter what... at least now those who want to adventure together without feeling slighted in the rewards category can do so.
So now we're in a dungeon, a Group...and some flashy being runs past to get the Loot...but it's OK, cause the Chests are always full. No worrying if they are Invisible (and/or you see them cause of Perception). Nor, stealthing rogues.

The Looting Highway System. Very cool! :|
You always see the glass half-empty steve. Yes that might happen. Same thing that happens when you are some place and rp and someone runs past you.

But here is the Half full version. You gather a group and after much RP you go to an area. A flashy being is already there ... No worries! you can still run the dungeon with most rewards. Who knows maybe you can indulge that flashy being into some rp too
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Re: Changes to loot system and promoting rp

Unread post by chad878262 »

Vs. The system being replaced where a few people would essentially take up residence in the best "loot spots" and no one else could go there for sometimes hours due to hoping on various toons and camping an area such as central cloakwood?

@ Thids - there is a severe back log of items that Ras and D47 have to be implemented. I imagine once we get through these items there will be room for discussion of other changes/suggestions, but why this was chosen is simply because mreider was able to do the work, we were able to test it and it was not too difficult a change. (Or it was, but Matt persevered in any case, thanks Matt!)
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Steve
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Re: Changes to loot system and promoting rp

Unread post by Steve »

mrm3ntalist wrote:Same thing that happens when you are some place and rp and someone runs past you.
As an IC being, I do not let them run past. I call them on that, IC, then, OOC. Server Rules, mate:
Hidden: show
In addition, no meta-game looting. This includes camping at a treasure chest location waiting for resets, locating a character at chests and logging in and out every so often to loot them, etc..
Players may not use invisibility, stealth, or any other means of avoiding detection in order to loot chests and drops in a dungeon already occupied by anyone else. It is the responsibility of the hidden looter to ensure they do not jump ahead of others working their way through a dungeon. In general, if a dungeon/Area/Map is already occupied by another Player(s), use in-character actions to acknowledge moving ahead of those already occupying the Area. Skipping ahead of other Player(s) without recognizing their presence, is bad form, and could create in-character repercussions (such as being labeled a "thief').
mrm3ntalist wrote:But here is the Half full version. You gather a group and after much RP you go to an area. A flashy being is already there ... No worries! you can still run the dungeon with most rewards. Who knows maybe you can indulge that flashy being into some rp too
Total OOC behavior. Rewards are always there, and you know it. How can you possibly argue this?!?!
chad878262 wrote:camping an area
Again, Server Rules.

EDIT: But wait...what am I doing? I'm questioning the decision of QC and Staff!!! Bad Steve, bad...your singular opinion is just not relevant, as the Group decided it was a good idea. *Steve finds Exit door...*

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NeOmega
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Re: Changes to loot system and promoting rp

Unread post by NeOmega »

Thids wrote:I still don't understand why having multiple looting characters for the sole purpose of looting is being encouraged even more.
It's not.

You guys are trying to come up with theoretical problems with the new system, when in reality, it is more complex than that.
So now we're in a dungeon, a Group...and some flashy being runs past to get the Loot...but it's OK, cause the Chests are always full. No worrying if they are Invisible (and/or you see them cause of Perception). Nor, stealthing rogues.
Good. Because I always found it annoying, and basically OOC, when the only time I would get dungeon interaction was when people would basically try to find an IC way to say "are you done looting so I can?" or worse, "Get out, or I'll kill you, you are stealing my lootz!" I mean, yes, people here, have found ways to make it sound like it is in character, but usually, it isn't, it's just them mad you are already there, or mad you entered "their" dungeon.
1. make a level 1 character and level it to level 5-6
2. make a level 1 character and level it to level 5-6
3. make a level 1 character and level it to level 5-6
4. make a level 1 character and level it to level 5-6
6. make a level 1 character and level it to level 5-6
7. make a level 1 character and level it to level 5-6
8. make a level 1 character and level it to level 5-6
9. proceed to loot kobold ruins over and over and over again
10. ????
11. profit?
Lower level loot is weaker than upper level loot. The whole argument steve has put forth about dedicated looters is a purely theoretical exploit that will fail in the game environment. I'd ENCOURAGE anybody to try it and prove me wrong.

Dedicated looters do better when they can swipe through the same dungeon twice.

Here is how you crazy loot:
lower level:
run through bandit cave, go to kobolds, get to gibberlings, run back to kobold ruins, restart entire dungeon, go back to bandit cave. If you are a little higher level, you can go to cloakwood mines. By the time you have finished the fourth level cloakwood mines, you can re-start the first, and loot run again.

That's roughly 48 chests.

Now you need to split it amongst two dedicated looters getting 24 each.

How is the 50% increase wrong? Say, for example, a single character loots 50 chests under the old system. He does this twice for a total of 100 chests opened. Now, under the new system, you can have three looters all get the same 50 chests for a total of 150 chests opened. That is a 50% increase in the number of chests opened. Plus, it will take a lot less time to do it now that there is no waiting for chests to respawn. I like the new system.
Or you could have had just two "dedicated looters" get 200 chests under the old system, instead of 3 getting 150 under the new.

Really, like I said, go 4 the exploits, dude. It wont happen or work any more efficiently than you imagined.

Plus, expect over time, as the new system gets more known to others, to be invited into parties as you try to loot run. You'll find it annoying, people will be insisting on talking to you and asking you to join, and not sending you OOC tells asking if you finished looting yet. This will slow down your mad loot runs with your dedicated looters.
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Re: Changes to loot system and promoting rp

Unread post by NCrawler »

NeOmega wrote: Plus, expect over time, as the new system gets more known to others, to be invited into parties as you try to loot run. You'll find it annoying, people will be insisting on talking to you and asking you to join, and not sending you OOC tells asking if you finished looting yet. This will slow down your mad loot runs with your dedicated looters.
Not gonna happen. I usually ignore people unless I know them. RP is for hanging out at FAI, not in the middle of a loot run.
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NCrawler
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Re: Changes to loot system and promoting rp

Unread post by NCrawler »

NeOmega wrote: Or you could have had just two "dedicated looters" get 200 chests under the old system, instead of 3 getting 150 under the new.

Really, like I said, go 4 the exploits, dude. It wont happen or work any more efficiently than you imagined.

That's the thing though, I never wanted more than one dedicated, main character for looting. I never wanted to make a character, level him and park him in durlags tower like others do. Under this new system though, I will increase my loot intake by 50%, as I said, by creating and leveling a couple more toons. Things will go much faster and smoother as well since I will no longer have to wait for chests to respawn. The only drawback is that I hate xp grinding but at least I already have equipment for them.
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Lockonnow
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Re: Changes to loot system and promoting rp

Unread post by Lockonnow »

PVP over treasue(chest) how cool is that
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Maecius
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Re: Changes to loot system and promoting rp

Unread post by Maecius »

I'm afraid I haven't really seen anything constructive since my last message, and I've seen a little bit of additional sniping in spite of it. So I'm going to go ahead and lock this thread for the time being.

If you have constructive feedback -- that is: suggestions to improve the current system, bugs, problems, or exploits to report, or other actionable items -- please start a new thread on the subject or PM the BGTSCC Quality Control usergroup.

Thanks everyone. Try to be excellent to each other.
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