samb123 wrote:@Incarnate:
Outside of unofficial PnP games (read: games that are NOT organized play), have you ever used spell components or "spell components as gold"? Have you played an online game that did, such as Ultima Online? I have played PnP games where the DM enforced spell components. Oh, it sounds great, until the wizard can't do anything.
See, it's worth noting that even D&D 5th Edition organized play doesn't use such an outdated mechanic. Maybe you ought to think about the "why" of that. Tell me, is it balanced to give consequences, without choice, to someone simply for picking a class? And, no, it's not a "choice" if one can't play a class without mechanical consequences that other classes wouldn't suffer. Nothing harms immersion more than being frustrated at lack of reasonable choice, trust me.
I never played Ultima Online, so I can't say specifically, but yes I have played games where you got in a situation where you couldn't do much, and yes that sucked, and it was a setback but there was still ways around it to get back, and you know what? I learned to be more careful, more aware and more attentive to my characters needs. When one suffers setbacks, one must learn from ones mistakes and adapt to the situation and improve on it.
...and you know you can even get to this point here on BG:TSCC as a spellcaster as it is now, because trying to solo and you're low on supplies and gold you will be in this position. I've been in this situation on several occasions on the server, and you know what? I still came out on top, because I adapted. So what does that tell you?
So naturally I disagree with that you can't do anything, spellcasters can still do things, are they hampered? Obviously they are but you know what? Spellcasters can still do things, are they effective this way? Certainly not, but even as a spellcaster without access to one's spells you can still do things, and one really should learn of ways how to get by without because that will very often happen as that is the nature of being a spellcaster. However, there should also exist ways around running low on spell components, like what is suggested, that one can actually go gather components in various places, and they could even use a different spellcasters pouch.
Guess you're misinformed then, 5e very much so still employs the use spell components, it may be that DM's chooses not to use it, but its very much so still a mechanic in 5e. Its not an outdated mechanic, but choosing not to use it allows for a more casual style of play.
Hoihe wrote:
I still wonder why swords don't get damaged. Weapons get damaged when used pretty fast as consequence of being sharp. Sure, you can fix it quickly with maintenance, but it will wear it out.
Its just as reasonable to implement mechanics that deals with gear damage and maintenance, as mundane people would find their gear from time to would need to be repaired or replaced, where having the right professions, tools and materials one could make such repairs themselves.