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Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Sun Mar 13, 2016 7:41 pm
by LISA100595
Disguise name is not getting removed and seeming to stick on the disguise name.. How do they fix that without RCRing?

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Sun Mar 13, 2016 7:50 pm
by Touri
Temples in BG are not working or the transition. Not sure wich one as I was told it. I think it was Tyr and Tempus.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Sun Mar 13, 2016 8:28 pm
by Theodore01
- the Arterial Strike animation last ~3 rounds and it use a strange kicking animation.
- a missed pommel strike allows for a sneak attack.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 12:49 am
by King Leoric
Some of the junk items can not be removed.

Following items can not be removed, and they automatically return back to your inventory:

Stock for Maltz
Serpent Hills Chest Keys
5x Wolf Hides (Nashkel Hunter's quest)
Bag of Supplies (Nashkel Hunter's quest)

May be more...

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 1:04 am
by King Leoric
What the hell, Silver Rose?!

Image

Remove their ability to move and attack, please!...

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 1:22 am
by Young Werther
The wiz/sorc level 2 spell Summon Energy Blade summons a req. level 17 sword that makes the spell not such a good pick at low levels.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 1:25 am
by NegInfinity
Rhifox wrote:Non-companion summons are dismissed through the Dismiss Spell area now, rather than a right click drop down.
Warlocks don't have spells. What now?

Either way having right-click menu was way more convenient. If you insist on using abilities/spells for that, turn those into feat. Keep in mind that non-casters can summon creatures via scrolls.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 1:43 am
by Tsidkenu
Right-click your character. Select the option "Dismiss Spells". Choose the spell/s you want to dismiss from the pop-up GUI. Finish.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 2:01 am
by NegInfinity
Tsidkenu wrote:Right-click your character. Select the option "Dismiss Spells". Choose the spell/s you want to dismiss from the pop-up GUI. Finish.
I have not seen this option yesterday. Will check again later.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 5:06 am
by LISA100595
King Leoric wrote:What the hell, Silver Rose?!

Image

Remove their ability to move and attack, please!...
They do not attack nor move unless they are attacked first. Can you describe what led up to this please?

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 7:25 am
by King Leoric
LISA100595 wrote: They do not attack nor move unless they are attacked first. Can you describe what led up to this please?
I was just passing near him, and he attacked me (without being hostile). I was not doing anything special (like throwing spells at him). Absolutely nothing, didnt even target him.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 8:41 am
by LISA100595
King Leoric wrote:
LISA100595 wrote: They do not attack nor move unless they are attacked first. Can you describe what led up to this please?
I was just passing near him, and he attacked me (without being hostile). I was not doing anything special (like throwing spells at him). Absolutely nothing, didnt even target him.
That is not possible, unless a DM was controlling them. Or a hostile spell was cast in their range (prayer or otherwise) or another hostile act such as pick pocketing. I'll test this today and forward this to the DM's to see if any of them know anything about it. Perhaps they can check the log.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 9:44 am
by Theodore01
-one hander feat - feat is a rogue only feat (not available as monk or fighter)
-one hander feat - only triggered insightful footwork over and over, which raised my ac up 6 points/ sometimes up to 8 points :o
-one hander feat - doesnt get deactivated when using a bow.

-staggering strike - cant find that feat on the wiki.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 10:19 am
by Karond
LISA100595 wrote:
King Leoric wrote:
LISA100595 wrote: They do not attack nor move unless they are attacked first. Can you describe what led up to this please?
I was just passing near him, and he attacked me (without being hostile). I was not doing anything special (like throwing spells at him). Absolutely nothing, didnt even target him.
That is not possible, unless a DM was controlling them. Or a hostile spell was cast in their range (prayer or otherwise) or another hostile act such as pick pocketing. I'll test this today and forward this to the DM's to see if any of them know anything about it. Perhaps they can check the log.
It is possible even if it shouldn't be. I've noticed this too with some spells, but I need to test further to find the true causes. I've had some NPCs attack my QC characters after casting spells on other PCs, or using non-harmful spells.

Re: 11MAR2016 SERVER UPDATE BUG REPORT THREAD

Posted: Mon Mar 14, 2016 11:22 am
by Duster47
FWIW, NPC script sets vary widely. The longer since an area is updated, I suspect the higher probability normally "passive" NPCs have larger script sets. A place such as the Fugue should have script-less NPCs aside for Myrkul who only needs the OnConv script. Something to look into for some NPCs, such as in the Fugue.

City guards are another matter. Many of them are scripted to defend themselves.