Thorsson wrote:We shall now see a lot more full casters and a lot less [everything]...
I think this will be the case in general, going forward, since the Big Update. Though QC may mitigate it via upgrades to some classes as proposed (Swashbucklers, Barbarians, etc.), casters are not only currently the most powerful, they really have so many "options" to them, they're probably also the most engaging and fun to play.
I am not saying that diminishes the fun and options to non-casters, but at the end of the day, casters of all types, ALSO win in the power section...and I think most if not all of us know that a powerful build will net you more coin, more gear, more levels, mo' quicker!
I'll also bring up the aspect of medium role-play server, and since the Server is not labeled hard core, or even PnP-based, consider what changes are suggested in how it changes the paradigm, cause I think overall, few Players—and maybe also Staff—want to change the paradigm.
Essentially, I'm saying the current medium RP Server label provides an environment for Gaming of all types, which adds to why BGTSCC is so popular, and why many who have limited time to Game here, can actually get stuff in a relatively short timeframe (coin, gear, levels).
Heck...one can even get into Events and have Storylines carried by DMs!
Now, if I were to NOT think of what current paradigm of medium RP the Server is in, I'd make this suggestion in order to make Casters a bit more...difficult...and therefore, lessen their uber power:
1. Change the Server Clock as
was voted on here.
2. Change spell duration to reflect a this (i.e. longer/shorter durations where appropriate)
3. Increase resting times overall—perhaps double or triple what they are now—but add unlimited Resting Zones, like inside Inns (not taverns

), and maybe at some well positioned campsites/outposts.
If, just like in DM events were resting is per permission, the general Server experience is that Casters must conserve their power (because of limited resting) and non-casters do not (relying on innate power/Feats), it would close the perceived gap between Classes (though bring the Server even more into a Group-necessary type of adventuring experience...and that will upset the soloists for sure).
Casters—both in PnP and in NWN2—tap into an unlimited source of power. In NWN2, however, that source is even less regulated, being at most, every 30 minutes (which is lvl 30 rest timer, righ?). Even if you doubled that rest timer, it would greatly change the Value difference between casters and non-casters, because Casters would always risk "burning out," while non-casters would not, yet, would utilize what the casters have to offer in magic...of course, the casters would then eventually need to rely on the non-casters to carry their worthless, spent, limp bodies back to an Inn for grog and a recharge of the batteries. lol.
But seriously folks—it isn't really about nerfing the power per Class, but
the usage capabilities of that power, overall, for casters of all types.