Blackman D wrote:
i can see it now, a statue of miranda in the palace district
"Thank you for blowing this up and allowing us to remodel! Been wanting to do it for years"
Nice way to trivialize, mate. Since your Shroud of Snarkiness seems to also grant a Skill Modifier of -4 Concentration, let me try and clarify my earlier point.
DM Ditto wrote:Steve wrote:I wanted to say, as a response to this, that it would probably be beneficial to the Player(s) to inform them—either via OOC or some generate IC means—that they are "making a difference," and that it is being recognized.
That is one of the functions of the DM threads in the Elfsong Tavern subforum.
Okay, let's do a Forum search in the Elfsong Tavern for Miranda. To quote Bernie Sanders: "...
der ain't none!"
Let's do a Forum Search under Dungeon Master's Realm. Guess what? Only OOC-list oriented or "buddy" references.
The topic of this thread is "Balance of Power. Is it appropriate to talk about the balance of power between DMs and Players? Maybe not fully on-topic, but pertinent, nonetheless. Let me start by using this as an example:
DM Ditto wrote:If there was a great villain who had manipulated and devastated a region long enough to be memorable, the last thing a bard would want to do in that region would be to commemorate the villain's deeds in a positive light. Where there's a will, there's a way, but it is rare for an NPC bard to have a death wish, or risk denying himself a meal and a warm bed for the night.
Not every hero will be celebrated, and not every villain will be idolized. Some will, but that is more up to the initiative of players than what a DM can do.
What is the role of the DM, in the game of D&D? In my humble opinion, it is to reflect the World, the game environment, for the Player. The DM controls the color of the grass to the will of the Gods. Another way to say it is, especially on BGTSCC:
the DMs have the power to tell the Player how much power the Player Character has. What the DMs tell the Player is determined by the actions that the Player manifests in the Game World the DMs control.
But any way you look at this, the Dungeon Master has more control, more power, more abilities, more rights for determination.
So to tie it back into the last quote from Ditto above: where is the Region where the great villian took control and governed the lands and subjected it to Her form of civilization, and the bards write and perform songs to praise Her name, because... there are guards in the corner of every tavern and the bardess wishes to gain favor—and a few coin—via praise?
Are you telling me that Darkhold has no bards there for officer entertainment? No soldier with a poetic soul that writes spirited missives to the old Darklord, who through actions and deeds, has given all ranks in the Zhentarim a will to succeed, empowered desire for MORE POWER?!?!
Or, in contrast: where is the Bard that write the metaphoric poem that both details the "truth" of the great villians reign and criticizes the evil power that sits upon the throne?
But wait...
DM Ditto wrote:I do not see a reason why PCs cannot ICly commemorate the villains, as long as they accept the IC consequences that would come of it, good or bad. Telling tales of past server characters and deeds would allow newer players to have a grasp of server history.
Frankly, it is a territory better handled with players than with DMs.
Do you not see because of limited vision? Above is the unfortunate, typical response from the DM Team: this is a Player issue.
How many times do Players need to say this: those that play Evil-aligned PCs feel hampered. They feel ignored. They perceive a sandbox that favors the good-aligned PCs, Guild and Factions. They are NOT getting good direction, necessary support and...the most important,
being offered direct possibilities by the DM Team, to take up and run with. Okay, the above is a minor generalization about "how all players of evil PCs feel"...because some like BMD seem rather content with themselves.
Put another way: Players of evil PCs want more possibilities. As the DMs are the embodiment of the World those PCs exist in, then what does it take to get the DMs to provide more avenues for the Players to work within?
I believe the DM Team wants to help. Even in this thread, from Theophanies and Dialectic and Pun Pun, there is comment on the issue, and by that alone, there is some perceivable consideration being done by the Team (and I can only hope and assume more being done behind the Veil).
To reiterate once again: the Game World, the Sword Coast, the Baldur's Gate region—what the DMs control and embody in the context of the game D&D—does not currently have much in terms of reflection of the importance of Evil, nor does it in any way celebrate it nor guide it to further development.
Another way to say it is: Players and their PCs are pretty much left on their own. As Ditto said: do not "...hope that a DM will take the initiative to do so." Fair enough. How about some help then? And no, submitting Player Requests is not the way. We're asking for the DM Team to generate more. And then, the onus is on the Players of the Evil PCs to pick it up, and make something of it.
Cheers.