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Re: Suggestion: Avernus

Posted: Sat Aug 27, 2016 12:44 pm
by Steve
mrm3ntalist wrote: havent been called elitist yet... i guess now is the time to add this to the long list of adjectives i have been called.
You misread what I wrote. I did NOT call you elitist. I said "elitist thinking." I purposely choose these words with care. If I wanted to label you an elitist, I would have straight said: "M3nt is an elitist."

Again, in this thread and others, it is only reading what you want to read, instead of reading what is actually written.

Did I actually say Avernus was too difficult, or, if it is, I have a problem with difficult Areas? No.

What I did was write this:
Steve wrote:Having the Avernus area for Epics to RP/Adventure in, is great. Having the Epic Shop IG is great. Do the 2 actually need to be tied to each other? Can there not be a more Neutral setup for the Epic Shop? And one that doesn't require mechanical prowess in order to achieve these Items?

Don't get me wrong: I am not advocating to "dumb down" the experience and the act of getting said Items from an Epic NPC merchant. Instead, I am asking those in power to look to make the experience and the act more open and less restrictive to both power building Toons, and more importantly, RP.
And so, you wrote this:
...that many are predestined to complain/criticise without trying something or giving it some time to see how it turns out.
To which I could reply of:

It seems QC and some design choices are predestined to be made without any Community input, without trying to gauge Player Feedback, or giving some time for alternate voices outside the Staff to learn what the impression of said Future Content might be.

Again, just so you may actually understand what I'm saying: I did not complain about Avernus being made/put in game. I did not complain about having an Epic Shop with artifact-level gear. What I asked from the Staff is consider not making the two tied to each other, which has direct and rail-roady influence to enough types of RP to make it seem...less than optimal.

If you can't deal with that, then let us never speak or discuss an issue again.

Re: Suggestion: Avernus

Posted: Sat Aug 27, 2016 1:57 pm
by Boddynock
mrm3ntalist wrote: I lost faith in the community as a whole. The few players remaining that challenge them selves instead of complaining all the time is why I don't need a break. If they leave like the others, then I will consider one
Well that's the problem right there isn't it? You are, ostensibly, volunteering your time for a player base you have no faith in and therefore likely little respect for. That seems like a red flag to me. Perhaps, in order to preserve your enjoyment of the game, it is time to consider an end to your time on staff, or at the very least a vacation?

Whatever else we may consider it to be, volunteering is also a form of service, and if you have become jaded towards the people you are meant to serve then continued exposure will only breed contempt. And that isn't good for you or anyone else here, is it?

Perhaps even stepping away from the staff side of things will give you a new perspective and new vigor to come back after a break and get things done, if you so choose.

Re: Suggestion: Avernus

Posted: Sat Aug 27, 2016 2:16 pm
by mrm3ntalist
Steve wrote:Again, in this thread and others, it is only reading what you want to read, instead of reading what is actually written.

Did I actually say Avernus was too difficult, or, if it is, I have a problem with difficult Areas? No.
When I use plural to say a lot of complaints, i dont mean a lot of complaints by you. I mean " A lot of complaints" period. From more than one players. I think you can read those comments if you go through this thread
It seems QC and some design choices are predestined to be made without any Community input, without trying to gauge Player Feedback, or giving some time for alternate voices outside the Staff to learn what the impression of said Future Content might be.
QC is making decisions in closed doors. It always had. It does not implement them or enforce them. You should know that.

What it looks like to me, is that those implementing desicions and changes, do take the players feedback into account. However, it would be nice if the feedback came after someone actually tried the changes and/or has given it some time
Again, just so you may actually understand what I'm saying: I did not complain about Avernus being made/put in game. I did not complain about having an Epic Shop with artifact-level gear. What I asked from the Staff is consider not making the two tied to each other, which has direct and rail-roady influence to enough types of RP to make it seem...less than optimal.
And what I said, is that I like it the way it is and would like it to remain as is. At most change the vendor's race. This is me having an opinion like you.
If you can't deal with that, then let us never speak or discuss an issue again.
I can deal with it. You need to understand that i am allowed to have a different opinion than you.
Boddynock wrote:Well that's the problem right there isn't it? You are, ostensibly, volunteering your time for a player base you have no faith in and therefore likely little respect for. That seems like a red flag to me. Perhaps, in order to preserve your enjoyment of the game, it is time to consider an end to your time on staff, or at the very least a vacation?

Whatever else we may consider it to be, volunteering is also a form of service, and if you have become jaded towards the people you are meant to serve then continued exposure will only breed contempt. And that isn't good for you or anyone else here, is it?

Perhaps even stepping away from the staff side of things will give you a new perspective and new vigor to come back after a break and get things done, if you so choose.
Why is it a problem? Actually my position does not require me to serve the playerbase, at least not the way you mean it. My position requires me to find problems and solve them ( or solve problems presented to me ). That doesnt require me to have faith to anyone, just put the numbers down and present them to the devs and DM team.

Also you should know that all qcers are players that i enjoy discussing with, even when the discussions get heated. They know what they talk about and present their arguments in a way i respect. Its those people i still have faith in and being in the QC and talking with them, makes up for all the negativity in the public forums.

Re: Suggestion: Avernus

Posted: Sat Aug 27, 2016 2:19 pm
by Ariella
So i am not reading all the recent posts! But i would like to thank tfunke and the staff for considering the change of NPC to be more RP accommodating.
Then I heard some comments about rp. Please tell me that good characters destroy Abe vamp regen weapon or any other evil item they find. Tell me that Paladins are not getting any gold from bosses. Why there weren't any complaints about tommy,s location and theme . Is it fine for good chars to buy stolen goods?
I don't have any vamp regen weapons on my paladin for obvious reasons, There is nothing wrong with paladins getting gold so long as they pay their tithe to the church and don't have an oath of poverty or become greedy. As to tommy there are numerous reasons, He is in town so i could make a level 1, Sells nothing of interest and CG or NG can still buy from him.

Lastly to the people who are complaining the merchant is to hard, Prior to this update you had to spend years grinding to find epic items. Now you have to get one or two people to come with you or buy a potion of ethereal. The only way that could possibly be to hard is if you have no friends.

Re: Suggestion: Avernus

Posted: Sat Aug 27, 2016 2:49 pm
by Keenar
I will say I understand how QC can get frustrated. There have been times that I have almost left the server because how toxic some of the players can be on the forums. I rarely post and I stay out-of arguments, but from what I have seen most of the disagreements against any changes have been from the same few players. And at times their concerns are very valid. But I'd say (from my point of view) maybe half of the things players bring up in the arguments seem to come from their own selfishness, them not wanting anything to change even if it will have little impact on them, or just bringing up points to complain about. This is supposed to be a game/server we all come her to enjoy. We shouldn't feel slighted anytime a change happens that isn't completely beneficial to our exact characters. I think all the changes that have been made have been for the better of the community. Discussing changes is good for the community, but coming out with pitch forks and torches at every change is not. Even if players don't realize they are doing it. That it how it comes off. At least from my point of view, and I try to keep an objective point of view. It's why I usually stay out of the arguments.

But I enjoyed Avernus. It's was a lot of fun and took a good group of people to get there. Was not impossible. But it was difficult as Hell should be. I do agree changing the shop owner would be more fair for some of the player base. I do not think the shop should moved. Truly epic items should be in a truly epic area. Thanks staff for all the work and thought you all put into this.

Re: Suggestion: Avernus

Posted: Sat Aug 27, 2016 3:03 pm
by Maecius
I'm going to lock this thread as it has served its purpose. Tfunke has decided to take a public poll of what the player base feels our best response would be, here:

http://bgtscc.net/viewtopic.php?f=30&t=53820

One interesting charge I sometimes see thrown around is "QC implemented." Just a reminder to everyone that QC does not implement content. The developers design the content, QC offers feedback, and then the administrators or Duster47 or Rasael sees to its implementation if they believe the content would benefit the server's players.