Valefort wrote:Rage progression cannot be done I was told (otherwise bear warrior would have it).
That is kind of kick in the nards Vale...
Maybe give it Extended Rage I and II at 4 and 8 as well as Extra Rage in the levelling to make up for no rage progression?
but how to work greater and mighty rage so that Bar10/EoG10 qualifies for Epic Rage? without making barb funky creating a situation where a bar<10/EoG10 gets Epic rage when it shouldnt.
so it cannot progress as a barbarian in regards to rages duration and greater/mighty/epic rage. is the rage progression part of a hard code(as if i know what that means) tied into the barbarian class or are the rages coded to only recognize barbarian class?
I doubt Valefort would know based on his response ("don't think rage progression can be done, otherwise Bear Warrior would have it"). That said, when someone says "Source code" or "Hard code" you can think of it like a base layer of unchangeable technology that is core to the software. So without access to that source code there are certain things that cannot be changed. Sometimes there is a clever way to go around this source code by scripting things to occur, but this can be problematic and there is not always a solution. A common statement from paid developers is that you can do anything with code, it's a matter of how much time, money and resources you are willing to throw at it. Obviously all three of those are exceedingly limited in the case of our server.
Because it doesn't carry rp baggage and with regards to lore makes the most sense for orcs only would be my guess...could also be that he saw it as the easiest to implement, outside the rage attacking issue, but I'm confident something can be done to balance out anything lost.
i can see the orc lord having too much RP consideration. it is also the most unique and technically difficult to implement. this also may not be a route they wish to move on.
the warlord also doesn't fulfill the niche very well, its a unique add on to a barbarian class. a bard style feat and a summon may not be something the team wants to apply. it also may be missing what the team would want in lieu of those unique feats. of course another 5 levels could implement feats that the team would like more. but then we would be home brewing.
the blood warrior may just be too home brewed. this was designed from a few players trying to make something that can do similar things to the DD in a completely different manner.
EoG has some RP consideration, but not so much as the orc lord does. it has technically difficult (impossible) feats. more so than all but orc lord again. i would say this one is the weakest of the group. w/o the barb progression, i do not feel like this class will be selected. and if all this work is going to go into making a PrC, then i would hate for the class to not be selected. and that is essentially what drives me to put this out to the community and development team.
EoG already exists in pnp has flavor and at first glance not overwhelming power, two good things. Comparatively I have to say I gave up on looking Blood Warrior after a few posts as it seemed ridiculously powerful.
Generally speaking making PRCs that are more powerful than existing options is a terrible idea in my book as it fuels power creep, ideally they should offer a path of comparable power. Competitivity is irrelevant, what matters is flavor and playability.
Regarding rage progression I think it's tied to the barbarian levels on a level that cannot be accessed. Thinking about it a bit, there can be a wonky workaround where the uses per day of rage feat are reset a number of times corresponding to the rage progression given by EoG.
how sold are you on the spittle feat? seems... weird. kinda gross. its vomiting on command in an opponents face. that should have more effects than just blindness.. way more effects.
there should be an instant "RP now" save that occurs when your are vomited at or nearby. fort save or RP "that" vs DC 10+EoG Level+con mod-number of times that has been done in your presence.
Vogar Eol wrote:Honestly, it would be more fun to RP some kind of roar or bellow then projectile vomiting in combat....
honestly. the RP will speak for itself on the combat vomiting.
You seem to be talking about the victim or witnesses covered in bile. I'm talking about the reality of being able to play a non-dragon that wretches on command... I just can't see it being fun.
A customizable shout Ability or warcry like Man at Arms has would add a lot more. How to word that and keep a stunned or blind spell-like ability type... no idea.
I just can't, and don't want to, picture six orcs battle wretching in volleys of vomit.
Vogar Eol - Dwarf, "I likes pixie wine. It just be hard catching enough pixies to squeeze."
Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."