Aspect of Sorrow wrote:Something I find interesting is the reasons for wanting tremendously fast XP rates, one of them to roll another character after another character. If you're just repeating the cycle, what gain do you have when you've reached your maximums? Campfire RP isn't any different from level 1 than it is from level 30.
For me, personally I almost never campfire RP and get bored if standing around RP'ing for too long unless it is advancing some plot or planning for a dangerous adventure/event. I play for the adventure RP mostly. I participated in a guild in the past with plots within plots and all kinds of intrigue and it was fun, but most of those players have moved on to other RP and it just hasn't interested me as much lately. However, IMO it is not repeating the cycle when you start a new character. It is coming up with a concept and then rolling with it both from an RP perspective as well as a mechanical perspective. However, when you get to level 20 as a Drow, it becomes pointless to play for anything more than specific RP/events or weekly quest/looting runs. Why? Because your XP gain is down to between 10-21/kill and you need over 20K XP per level... So you can run around trying to grab a dozen enemies to AoE...100-200 times, but it's going to take ages and you don't even get the benefit of being able to try out different areas. So, for me even though I loved (and still love) my concept of a Fighter/Mage/Thief from a build perspective, that PC is no longer going to be played much because at level 20, any more than the 1 1/2 hours or so per week when he can actually gain a decent clip of XP isn't worth it... There are no new areas to explore, no areas where there is a decent reward for the danger he'll face.
So, start a new concept. Still play him now and again, still can't take on the Pit Fiend afterall, but also not going to beat my head against the wall for the 6-10 or so hours/week that I play. Different character (surface PC, cuz I won't put myself through the pain of another UD character to deal with leveling), different RP, etc.
It's no different then when you start a new campaign in PnP with a brand new character. Sometimes you start back at 1, sometimes you may start somewhere between 2-20 (both via RCR as well as based on what the campaign dictates in PnP). However, it is a different character, different race, classes, stats, skills, etc. to go along with different RP that might scratch a different itch each of us has. So both mechanically and from an RP perspective, it can be fun to try out different characters in order to broaden ones horizons as to different play styles and different types of RP with different players/factions.
EDIT: All this said, I actually don't agree with increasing XP rates to be 'tremendously fast', just making epics more palatable either by getting Epic XP up to the 40-50 range that it sits in pre-epic or by introducing some mechanic to at least be able to gain the ~10K of quest XP without spending 3 1/2 hours mind numbingly running the same quests I have completed a million times. I generally don't do them, when I do I give up after about 30-45 minutes and end up with half finished quests sitting in my journal for several weeks. This is the one bonus the UD has... ~5K of quest XP (more if Valshar quest is fixed) can be completed in maybe an hour to an hour and a half and comfortably sits on the path one might take for a loot run. However, the surface, while it has more quest XP available requires a mad dash sprint back and forth as far south as the CloudPeaks and as far north as Soubar, with occasional backtracking. I would just like to earn similar XP as I can from questing each week by simply grouping up with 1 or more buddies and adventuring where I want to go (ie. LEVEL APPROPRIATE AREA's, maybe even CR above our level to see how well we do). Questing, especially in epics requires no challenge, but grants XP far faster than you can gain it adventuring, since you are getting anywhere from 5 (Durlags/Nashkel Mine) - 20 (Frost Keep, Naga's, etc.) XP per enemy. Adventuring, while more fun, will have you gaining a level in the epics about once per 10-20 hours played, vs. gaining levels up to 18 at a pace of about 1 level per 3-6 hours played (obviously as you level it continually takes a bit more time.
I would like to see the low epics (or 18-24 if you prefer) take under 10 hours of play time per level, which for me would equate to about 3 different play sessions over a 2-3 week timeframe and the mid - high epics (25-30) take under 12 hours / level. If you need 29,000 XP (29-30 for non-ECL) 12 hours equates to ~2,500 XP per hour... At level 17 you can earn ~3,500-4,000XP / hour. At level 29 you are probably looking at more like 1,000/hour, currently. And these numbers are grinding XP, not adventuring... This is why I say Epic area mobs simply need to have their XP doubled, however that is accomplished. It would still not bring epics in line with pre-epics, they'll still probably take more time to gain level 20-30 than it takes to go from 1-20... It will just be a little closer.