Coming Soon: Discussion Thread (2017)
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- Valefort
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Re: NEXT UPDATE: More Barbarian changes
Penalty given at start when you rage if you use a shield and then added/removed when you equip/unequip a shield as long as you're raging. Removed at the end of rage.
Mealir Ostirel - Incorrigible swashbuckler
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Sun Wukong
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Re: NEXT UPDATE: More Barbarian changes
Alright, got to test if removing the shield will also reset the rage duration.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Valefort
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- Tsidkenu
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Re: Underdark Map Markers
I actually like the fact there are no map markers in the UD. This makes hiring a guide (and therefore promoting guide/tunnelrunner svirf/scout RP) an important facet of the UD experience. I'd prefer it if it remained this way.
- Glowfire
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Re: Underdark Map Markers
They can still RP being guides and I'm sure others would hire them, especially those new to the UD.
I don't think this suggestion will happen even if I myself quite want to see it, because it sounds like it's a lot of boring work.
I don't think this suggestion will happen even if I myself quite want to see it, because it sounds like it's a lot of boring work.
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
- K'yon Oblodra
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Re: NEXT UPDATE : Self-Concealment requirements lowered
Looks like it will be impossible to gain 50% if one needs 30 ranks in skills there is only 4 possible levels to gain the feats or am I missing bits?
- mrm3ntalist
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Re: NEXT UPDATE : Self-Concealment requirements lowered
Yes, 50% permanent concealment is too powerful to get. That is a reason why we didnt lower the requirements even further.K'yon Oblodra wrote:Looks like it will be impossible to gain 50% if one needs 30 ranks in skills there is only 4 possible levels to gain the feats or am I missing bits?
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer
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- DM Dreamcatcher
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Re: NEXT UPDATE : Arcane Trickster - Pilfer Magic change
What is it currently?mrm3ntalist wrote: ↑Thu May 18, 2017 4:22 am A change to pilfer magic will happen in the next update. The Greater Dispel will scale with the characters CL capped at 25
At 1st level, once per day, the arcane trickster can dispel magical effects on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to greater dispel magic. For each spell successfully dispelled, up to 3, the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
- mrm3ntalist
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Re: NEXT UPDATE : Arcane Trickster - Pilfer Magic change
The description is
However, it actually works as an uncapped dispel which will try to dispel just one spell. If the dispel is successful the trickster gets the +2 AB and saves bonus .Pilfer magic
At 1st level, once per day, the arcane trickster can dispel a magical effect on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to lesser dispel magic, that affects the most powerful effect currently on the target. If successful, the effect vanishes from the target and the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer
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- Nemni
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Re: NEXT UPDATE : Blinding Strike Change
It would be nice if the wiki said what the strike did (blind effect I assume?) and how long it lastsmrm3ntalist wrote: ↑Sun May 21, 2017 9:34 am Blinding strike will be changed to 10 + (sneak dice) + (1/5 character level) + (1/5 rogue levels)
http://bgtscc.wikia.com/wiki/Blinding_Strike
- Valefort
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Re: NEXT UPDATE : Blinding Strike Change
Oh right 
It is a blindness effect, can be cured through the classical restoration spells, lastst 1+d4 rounds.
It is a blindness effect, can be cured through the classical restoration spells, lastst 1+d4 rounds.
Mealir Ostirel - Incorrigible swashbuckler
- Theodore01
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Re: NEXT UPDATE : Blinding Strike Change
So on a ro19,ass8,bodyg3 that would be: 10+16+6+3= 35 vs fort + d20 roll.
How high are fortitude numbers on spawns in epic areas in general ?
How high are fortitude numbers on spawns in epic areas in general ?
- YourMoveHolyMan
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Re: COMING SOON : Harper Scout
Seems odd that bard isn't part of the spell casting requirements.mrm3ntalist wrote: ↑Sun May 21, 2017 10:09 am The PRC will only be available for QC testing
Harper Scout
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
Requirements:
Alignment: Any non-evil.
Skills: Bluff 4 ranks , Diplomacy 8 ranks , Lore local 4 ranks , Perform 5 ranks , Sense Motive 2 ranks , Lore Nature 2 ranks
Feats: Alertness, Iron will
Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).
Class Features:
Hit Die: d6
Base Attack Bonus: Medium
High Saves: Reflex, Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 6 + Int Modifier.
Class Skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense Motive, Survival, Tumble
Class Abilities:
Level 1: Spellcasting progression, Harper's knowledge
Level 2: 1st favored enemy, Deneir's eye, Skill focus
Level 3: Tymora's smile
Level 4: Lliira's heart, 2nd favored enemy
Level 5: Azuth's Touch
Harper Knowledge: Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.
Favored Enemy: A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.
Deneir's Eye (Su): At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.
Skill Focus: A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.
Tymora's Smile (Su): At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.
Lliirra's Heart (Su): At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.
Azuth's Touch (Su): Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.
Also geared towards a ranger 26 /Hs build. Lose some AB. Gain tumble and bluff, full caster progression, additional favored enemy.
Michael Dunn
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
- YourMoveHolyMan
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Re: COMING SOON : Harper Scout
Upon further reflection. Very geared to 25 ranger/ 5 scout. Lose nothing but AB which is made up for by level 30 heroism buff if I read correctly. Level 5 buff if I misunderstood
Michael Dunn
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
- VillageGreenWitch
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Re: NEXT UPDATE : Black Flame Zealot changes
So.mrm3ntalist wrote: ↑Sun May 21, 2017 9:50 am - Sacred flames obtained at lvl 4 with +1 fire damag. Upgrades to +1d4 at level 10.
- 8/10 spell progression (no progression on 4 & 8)
- Dimension Door as a spell like ability, 1/day at level 4, 2 at 8th level, 3 at 10th level
http://bgtscc.wikia.com/wiki/Black_Flame_Zealot
Incredibly.
Wonderful.
News.
Shea Leanson - red hair, silvery tongue and an ironic smirk
Aly'andra Vandor Sha - dead (killed by Khar and Tor'rak)
Aly'andra Vandor Sha - dead (killed by Khar and Tor'rak)