Re: NEXT UPDATE: More Barbarian changes
Posted: Tue May 09, 2017 3:18 am
Penalty given at start when you rage if you use a shield and then added/removed when you equip/unequip a shield as long as you're raging. Removed at the end of rage.
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
Yes, 50% permanent concealment is too powerful to get. That is a reason why we didnt lower the requirements even further.K'yon Oblodra wrote:Looks like it will be impossible to gain 50% if one needs 30 ranks in skills there is only 4 possible levels to gain the feats or am I missing bits?
What is it currently?mrm3ntalist wrote: ↑Thu May 18, 2017 4:22 am A change to pilfer magic will happen in the next update. The Greater Dispel will scale with the characters CL capped at 25
At 1st level, once per day, the arcane trickster can dispel magical effects on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to greater dispel magic. For each spell successfully dispelled, up to 3, the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
However, it actually works as an uncapped dispel which will try to dispel just one spell. If the dispel is successful the trickster gets the +2 AB and saves bonus .Pilfer magic
At 1st level, once per day, the arcane trickster can dispel a magical effect on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to lesser dispel magic, that affects the most powerful effect currently on the target. If successful, the effect vanishes from the target and the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
It would be nice if the wiki said what the strike did (blind effect I assume?) and how long it lastsmrm3ntalist wrote: ↑Sun May 21, 2017 9:34 am Blinding strike will be changed to 10 + (sneak dice) + (1/5 character level) + (1/5 rogue levels)
http://bgtscc.wikia.com/wiki/Blinding_Strike
Seems odd that bard isn't part of the spell casting requirements.mrm3ntalist wrote: ↑Sun May 21, 2017 10:09 am The PRC will only be available for QC testing
Harper Scout
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
Requirements:
Alignment: Any non-evil.
Skills: Bluff 4 ranks , Diplomacy 8 ranks , Lore local 4 ranks , Perform 5 ranks , Sense Motive 2 ranks , Lore Nature 2 ranks
Feats: Alertness, Iron will
Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).
Class Features:
Hit Die: d6
Base Attack Bonus: Medium
High Saves: Reflex, Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 6 + Int Modifier.
Class Skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense Motive, Survival, Tumble
Class Abilities:
Level 1: Spellcasting progression, Harper's knowledge
Level 2: 1st favored enemy, Deneir's eye, Skill focus
Level 3: Tymora's smile
Level 4: Lliira's heart, 2nd favored enemy
Level 5: Azuth's Touch
Harper Knowledge: Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.
Favored Enemy: A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.
Deneir's Eye (Su): At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.
Skill Focus: A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.
Tymora's Smile (Su): At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.
Lliirra's Heart (Su): At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.
Azuth's Touch (Su): Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.
So.mrm3ntalist wrote: ↑Sun May 21, 2017 9:50 am - Sacred flames obtained at lvl 4 with +1 fire damag. Upgrades to +1d4 at level 10.
- 8/10 spell progression (no progression on 4 & 8)
- Dimension Door as a spell like ability, 1/day at level 4, 2 at 8th level, 3 at 10th level
http://bgtscc.wikia.com/wiki/Black_Flame_Zealot