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Re: NEXT UPDATE: More Barbarian changes

Posted: Tue May 09, 2017 3:18 am
by Valefort
Penalty given at start when you rage if you use a shield and then added/removed when you equip/unequip a shield as long as you're raging. Removed at the end of rage.

Re: NEXT UPDATE: More Barbarian changes

Posted: Tue May 09, 2017 8:05 am
by Sun Wukong
Alright, got to test if removing the shield will also reset the rage duration.

Re: NEXT UPDATE: More Barbarian changes

Posted: Tue May 09, 2017 8:14 am
by Valefort
No.

Re: Underdark Map Markers

Posted: Fri May 12, 2017 7:16 pm
by Tsidkenu
I actually like the fact there are no map markers in the UD. This makes hiring a guide (and therefore promoting guide/tunnelrunner svirf/scout RP) an important facet of the UD experience. I'd prefer it if it remained this way.

Re: Underdark Map Markers

Posted: Mon May 15, 2017 11:55 am
by Glowfire
They can still RP being guides and I'm sure others would hire them, especially those new to the UD.


I don't think this suggestion will happen even if I myself quite want to see it, because it sounds like it's a lot of boring work.

Re: NEXT UPDATE : Self-Concealment requirements lowered

Posted: Wed May 17, 2017 1:47 pm
by K'yon Oblodra
Looks like it will be impossible to gain 50% if one needs 30 ranks in skills there is only 4 possible levels to gain the feats or am I missing bits?

Re: NEXT UPDATE : Self-Concealment requirements lowered

Posted: Wed May 17, 2017 1:49 pm
by mrm3ntalist
K'yon Oblodra wrote:Looks like it will be impossible to gain 50% if one needs 30 ranks in skills there is only 4 possible levels to gain the feats or am I missing bits?
Yes, 50% permanent concealment is too powerful to get. That is a reason why we didnt lower the requirements even further.

Re: NEXT UPDATE : Arcane Trickster - Pilfer Magic change

Posted: Sat May 20, 2017 1:41 am
by DM Dreamcatcher
mrm3ntalist wrote: Thu May 18, 2017 4:22 am A change to pilfer magic will happen in the next update. The Greater Dispel will scale with the characters CL capped at 25
At 1st level, once per day, the arcane trickster can dispel magical effects on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to greater dispel magic. For each spell successfully dispelled, up to 3, the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
What is it currently?

Re: NEXT UPDATE : Arcane Trickster - Pilfer Magic change

Posted: Sat May 20, 2017 1:48 am
by mrm3ntalist
The description is
Pilfer magic
At 1st level, once per day, the arcane trickster can dispel a magical effect on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to lesser dispel magic, that affects the most powerful effect currently on the target. If successful, the effect vanishes from the target and the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
However, it actually works as an uncapped dispel which will try to dispel just one spell. If the dispel is successful the trickster gets the +2 AB and saves bonus .

Re: NEXT UPDATE : Blinding Strike Change

Posted: Sun May 21, 2017 9:42 am
by Nemni
mrm3ntalist wrote: Sun May 21, 2017 9:34 am Blinding strike will be changed to 10 + (sneak dice) + (1/5 character level) + (1/5 rogue levels)

http://bgtscc.wikia.com/wiki/Blinding_Strike
It would be nice if the wiki said what the strike did (blind effect I assume?) and how long it lasts ;)

Re: NEXT UPDATE : Blinding Strike Change

Posted: Sun May 21, 2017 9:48 am
by Valefort
Oh right :D

It is a blindness effect, can be cured through the classical restoration spells, lastst 1+d4 rounds.

Re: NEXT UPDATE : Blinding Strike Change

Posted: Sun May 21, 2017 9:56 am
by Theodore01
So on a ro19,ass8,bodyg3 that would be: 10+16+6+3= 35 vs fort + d20 roll.

How high are fortitude numbers on spawns in epic areas in general ?

Re: COMING SOON : Harper Scout

Posted: Sun May 21, 2017 10:34 am
by YourMoveHolyMan
mrm3ntalist wrote: Sun May 21, 2017 10:09 am The PRC will only be available for QC testing
Harper Scout

Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.

Requirements:
Alignment: Any non-evil.
Skills: Bluff 4 ranks , Diplomacy 8 ranks , Lore local 4 ranks , Perform 5 ranks , Sense Motive 2 ranks , Lore Nature 2 ranks
Feats: Alertness, Iron will
Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).

Class Features:
Hit Die: d6
Base Attack Bonus: Medium
High Saves: Reflex, Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 6 + Int Modifier.
Class Skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense Motive, Survival, Tumble

Class Abilities:
Level 1: Spellcasting progression, Harper's knowledge
Level 2: 1st favored enemy, Deneir's eye, Skill focus
Level 3: Tymora's smile
Level 4: Lliira's heart, 2nd favored enemy
Level 5: Azuth's Touch

Harper Knowledge: Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.

Favored Enemy: A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.

Deneir's Eye (Su): At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.

Skill Focus: A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.

Tymora's Smile (Su): At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.

Lliirra's Heart (Su): At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.

Azuth's Touch (Su): Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.
Seems odd that bard isn't part of the spell casting requirements.

Also geared towards a ranger 26 /Hs build. Lose some AB. Gain tumble and bluff, full caster progression, additional favored enemy.

Re: COMING SOON : Harper Scout

Posted: Sun May 21, 2017 10:36 am
by YourMoveHolyMan
Upon further reflection. Very geared to 25 ranger/ 5 scout. Lose nothing but AB which is made up for by level 30 heroism buff if I read correctly. Level 5 buff if I misunderstood

Re: NEXT UPDATE : Black Flame Zealot changes

Posted: Sun May 21, 2017 10:47 am
by VillageGreenWitch
mrm3ntalist wrote: Sun May 21, 2017 9:50 am - Sacred flames obtained at lvl 4 with +1 fire damag. Upgrades to +1d4 at level 10.
- 8/10 spell progression (no progression on 4 & 8)
- Dimension Door as a spell like ability, 1/day at level 4, 2 at 8th level, 3 at 10th level

http://bgtscc.wikia.com/wiki/Black_Flame_Zealot
So.
Incredibly.
Wonderful.
News.

8-)