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Re: Dynamic CR scaling on spawns questions
Posted: Wed Oct 25, 2017 4:06 am
by AC81
For me it has re-invigorated the entire server. This is why I love this change: last night I went with my pc (a level 30 FB/WM), Arkaine (level 30 pally) and Eyesenbeis (level 30 bard) to Avernus. To use Connor McGregor's term ... we got "slept". We were doing it reasonably comfortably, got over-confident, got split up in a fight and then got fugue'd, all in the blink of a pit-fiend's eye. It was great! It is this level of uncertainty that I really enjoy.
Adventuring should be dangerous ... otherwise any peasant could do it!
Re: Dynamic CR scaling on spawns questions
Posted: Wed Oct 25, 2017 4:11 am
by Babuguuscooties
I have to agree that so far I am enjoying the change of pace. Tbh once I hit level 22 the grind was getting awfully tedious. So so tedious. I even went to the Upperdark just to change things up a bit and get better loot, and it was still just plain boring me to sleep. Now that this new system is in place I feel inspired to explore and try more areas. Even previous areas that I had outgrown are accessible now, so that's pretty cool.
If the system ever shows itself to favor hardcore bill or whoever I will have your back, Hoihe. I'm all for the majority getting to have fun while doing its best not to alienate the minority (namely potential new and returning players) because I want to see the server continue to grow. As it stands I think this system is good for that want of growth. I'll be happy to party up and RP/grind with you anytime, man.
Re: Dynamic CR scaling on spawns questions
Posted: Wed Nov 01, 2017 9:01 pm
by elsteveo
This is excellent news.
I have been away from the server for a couple of months.
This is making my comeback seem even sweeter.
See you all soon.
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 10:03 am
by Laughingman
This is really tough on my level 4 monk. He can't solo due to the random boss mob encounters. Either he needs min maxing, gear twinking, or help. Over all though this is really cool.
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 10:08 am
by aaron22
Laughingman wrote:This is really tough on my level 4 monk. He can't solo due to the random boss mob encounters. Either he needs min maxing, gear twinking, or help. Over all though this is really cool.
you should be able to handle the skellies and they will bump up to give you a m,ore rewarding xp gains
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 10:27 am
by chad878262
In general when soloing it is advisable to go to area's that are ~2-3 levels below your CR. After all the CR system in D&D is based off of a balanced party of 4 adventurers. Thus a CR 4 area is based on a party of 4 level 4 PC's. Going to a CR 4 area solo is going to be tough! Unfortunately when solo the CR can be increased up to +2 (but never over your CR), so if you go to a CR 2 or 3 area the spawns can be CR4. So if you stick to CR 0.5-1 areas you will at most be facing CR3 enemies and should be able to handle them solo.
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 12:25 pm
by Laughingman
Sounds like an xp penelty for people who play at odd hours when you put it that way.
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 12:34 pm
by chad878262
Laughingman wrote:Sounds like an xp penelty for people who play at odd hours when you put it that way.
Why? You get more XP per kill when you are alone and it is the exact system that D&D was built around. Not to mention that if you go to a CR 1 area, fighting CR3 spawns solo with a level 4 PC you are going to be getting ~50-60 XP per kill anyway, with how high XP is in the lower levels currently. If you go to a CR 4 or 5 area with a group you might get ~55-60 XP if you make the kill, but when others make the kill it will likely be more like 47-52, so my guess is the XP is roughly the same solo or in a group. In a group you are fighting spawns 1-3 CR higher, but there is an XP reduction for being in a group and a further reduction if you don't make the kill so the numbers are likely very similar.
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 12:55 pm
by dedude
The dynamic CR doesn’t kick in before level 5. But a boss spawn can be something you need to run from solo. Especially at that level. They are fairly rare though.
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 1:24 pm
by Calodan
Since the implementation of this system my Favored Soul Kory has been running the Vault. Well about 50% of the Morgs and other casters have been casting a shapeshift spell that turns them into cows....Is this right? I feel like I am running the cow level of Diablo 2 for reals peeps. Like is that a joke or something?
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 2:25 pm
by Glowfire
Calodan wrote:Since the implementation of this system my Favored Soul Kory has been running the Vault. Well about 50% of the Morgs and other casters have been casting a shapeshift spell that turns them into cows....Is this right? I feel like I am running the cow level of Diablo 2 for reals peeps. Like is that a joke or something?
This sounds hilarious... but also sounds like something is quite wrong

Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 2:28 pm
by dedude
That is not on purpose. I think Nachti left something in the shapechange or wildshape systems about a cow if the shape choice went wrong. Not sure, but that is definitely a bug

Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 2:31 pm
by aaron22
Calodan wrote:Since the implementation of this system my Favored Soul Kory has been running the Vault. Well about 50% of the Morgs and other casters have been casting a shapeshift spell that turns them into cows....Is this right? I feel like I am running the cow level of Diablo 2 for reals peeps. Like is that a joke or something?
checked on it...
working as intended
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 6:39 pm
by Laughingman
chad878262 wrote:Laughingman wrote:Sounds like an xp penelty for people who play at odd hours when you put it that way.
Why? You get more XP per kill when you are alone and it is the exact system that D&D was built around. Not to mention that if you go to a CR 1 area, fighting CR3 spawns solo with a level 4 PC you are going to be getting ~50-60 XP per kill anyway, with how high XP is in the lower levels currently. If you go to a CR 4 or 5 area with a group you might get ~55-60 XP if you make the kill, but when others make the kill it will likely be more like 47-52, so my guess is the XP is roughly the same solo or in a group. In a group you are fighting spawns 1-3 CR higher, but there is an XP reduction for being in a group and a further reduction if you don't make the kill so the numbers are likely very similar.
Graveyard (CR 1.5): 7 - 18 xp per kill not 60 per kill
Re: Dynamic CR scaling on spawns questions
Posted: Thu Nov 02, 2017 8:02 pm
by chad878262
Laughingman wrote:chad878262 wrote:Laughingman wrote:Sounds like an xp penelty for people who play at odd hours when you put it that way.
Why? You get more XP per kill when you are alone and it is the exact system that D&D was built around. Not to mention that if you go to a CR 1 area, fighting CR3 spawns solo with a level 4 PC you are going to be getting ~50-60 XP per kill anyway, with how high XP is in the lower levels currently. If you go to a CR 4 or 5 area with a group you might get ~55-60 XP if you make the kill, but when others make the kill it will likely be more like 47-52, so my guess is the XP is roughly the same solo or in a group. In a group you are fighting spawns 1-3 CR higher, but there is an XP reduction for being in a group and a further reduction if you don't make the kill so the numbers are likely very similar.
Graveyard (CR 1.5): 7 - 18 xp per kill not 60 per kill
At level 4? Besides as dedude said dynamic scaling doesn't occur until 5 so difficulty is unchanged for your monk.