Before the changes, taking my various level 30's through orc caves, gnoll caves, and troll caves(for more ka-ching than I get doing CR appropriate areas) was kind of my go-to loot ritual, and I cant think of the last time I encountered this(I tended to lag behind lower levels, or wait until they'd passed me and killed the bosses).chad878262 wrote: ↑Mon Nov 30, 2020 4:05 pm What about the party of level 7-8 PCs that are in the Lions Way Gnoll dungeon struggling through and are robbed of the experience by the level 30 that just wanted to open chests, but since they are just trying to open as many chests as possible as quickly as possible they kill all the bosses in front of the group?
Seems that way, I just ran two dungeons quick:gedweyignasia wrote: ↑Mon Nov 30, 2020 11:36 pmThis list of about 30 areas seems right; those should all still provide loot to a level 30 PC, although it's important to remember that you will get much better items if you loot areas closer to CR30.
Nashkel mines (19) : 8 chests, 1 box looted, fire devil boss = 6 items + gold for about 5k gp.
Lizard caves (23): 3 chests, 1 skeleton, 1 box, lizard chief boss = 10 items and gold for about 10k gp.
Going above that in CR, however, it gets pretty thin for (... and I know you don't want to hear this) solo play. Frost giant castle is about the only place I can think of on that list where I probably wouldn't die horribly on most of my level 30 characters. The reason I mention solo play so much is because this is a real thing:
... if we're going to cater to everyone, the soloist, loner pariahs should not be forgotten! Grouping sucks.Planehopper wrote: ↑Mon Nov 30, 2020 3:26 pm How many parties of 4-5 are people finding that A) have time to play together, B) are of appropriate CR, C) Appropriate RP, and D) want to play the game at the same pace (between running a dungeon and walking a dungeon, ooc vs ic)?