Feats/skills etc you are in doubt? EC can try and tell if it works.

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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OSG
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by OSG »

Maybe not the best spot for this but here goes...

The feat "improved Familiar" allows for the familiar to cast up to 8th level spells at epic levels that appears as a feat for the familiar once selected. Mine seems only to have access to one spell that can be cast 2-3 times. Should the feat allow for additional spells as the caster progresses into higher epic levels?


Also,

The polymorph-self spell doesn't seem to work when selected as a spell for the familiar. It grants the change self feat to the familiar but nothing happens when the ability/ spell is activated and the change self button is used. I think the description says the familiar assumes the form of a troll.

Thanks!
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TheKai
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by TheKai »

Hey EC,

Dwarven Defender and Shapechange.

-Does the improved defense dodge bonus apply to the new shape?
-Does the Defensive Stance dodge bonus apply to the new shape?
-Can you activate shapechange feat while defensive stance is on to not break the stance?
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Kalgain
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by Kalgain »

matelener wrote: Sat Jul 17, 2021 3:29 pm
The_Sorting_Hat wrote: Sat Jul 17, 2021 3:25 pm Wait, downscaled how? (Expose weakness in wildshape)
Something like half the DEX damage and -2 AC.
Is it confirmed that this is how expose weakness is working in wildshapes, I will add it to the wiki then.
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Nemni
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by Nemni »

EW is reduced with dex/2 in polymorph but the AC penalty is the same. It's already written in the wiki on the feat.
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YYA
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by YYA »

Rogue 10/Blackguard 10/Dragon Slayer 10 is supposed to have Blackguard caster level of 23. If I take Practiced Spell Caster (Blackguard feat), will I have caster level of 27, or just 25?
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EasternCheesE
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by EasternCheesE »

From my testing, it's is 25. Makes sense cause BG only accounts non-caster levels while practiced spellcaster does "virtually" add more caster levels inside non-caster ones. So you have 10 CL from blackguard, 10 more of DS (6 + 4 PS) + 5 from non-caster classes.
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YYA
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by YYA »

Alright, thanks for letting me know, and I think the same applies to Assassins.
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EasternCheesE
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by EasternCheesE »

Yeah, they use same logic as far as i know.
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Hoihe
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by Hoihe »

Does protection from Alignment's "Immunity to mind-affecting" from a given alignment also work to protect versus Greater Shout's stun?

I presume it does, so i use it when there's a risk of such, and too chicken to test without.
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YYA
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by YYA »

There used to be a bug on this server, namely that when you cast an AoE effect, and if you cast another spell, the DC of the AoE effect will now match the spell level of the recently cast spell.

Which, leads to the following question: If a Spirit Shaman cast Storm of Vengeance, followed by an Acidic Splatter reserve feat, does the Storm of Vengeance DC still change? If it does, is the increase in DC based on character's Wisdom or Charisma ability scores? Is the reserve feat considered as a 0th level spell, or 9th level spell?

I ask, because, a long time ago on a Wisdom based Spirit Shaman casting that reserve feat did boost the DC of Storm of Vengeance based on Owl's Insight buffed high Wisdom ability score instead of much lower Charisma ability score of my Spirit Shaman. Which at the time explained why my Spirit Shaman was doing much better than what I had expected.

So yeah, I am curious to know if these bugs still exist on this server.
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joleda
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by joleda »

1. Do we get Improved Evasion after getting Evasion from two different classes?

2. Do we get Improved Uncanny Dodge after getting Uncanny Dodge from two different classes?

3. When we have Improved Uncanny Dodge from a class and Uncanny Dodge from another class, do the two classes stack to prevent flanking and sneak attacks?
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Theodore01
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by Theodore01 »

1+2 No
3 Probably not
EasternCheesE
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by EasternCheesE »

joleda wrote: Tue Aug 03, 2021 2:16 pm 1. Do we get Improved Evasion after getting Evasion from two different classes?

2. Do we get Improved Uncanny Dodge after getting Uncanny Dodge from two different classes?

3. When we have Improved Uncanny Dodge from a class and Uncanny Dodge from another class, do the two classes stack to prevent flanking and sneak attacks?
Just confirming and clarifying:
1-2. No, getting double base feat never produces improved version.

3. Uncanny works a bit different from your words:
1) Uncanny dodge doesn't grant sneak-attack immunity, target can be sneak attacked normally. But, they don't lose AC when they are flat-footed (thus eligible for SA to be landed). But, despite what game says, you don't get flat-footed immunity in general, you just retain all your AC. Sneaker will still have sneak attacks against you like they normally would, but not AC reduction, so they have super hard times hitting you if you are 60+ AC
2) Improved uncanny dodge does only remove flanking sneak attack trigger. So, you can still be sneak attacked from invisibility, stealth, feint etc. It just means you can't be sneak attacked when you saw your enemy prior to being stabbed (except feinted).

Speaking of feat-granting levels: Uncanny dodge just works, there is no extra check. You just retain your AC when sneak attacked, be you lvl 3 or 30.

So, it's only about improved uncanny dodge and it's already answered on wiki:
"If a character has more than one class that provides improved uncanny dodge (or uncanny dodge) the total levels of both classes are used to determine the minimum class level required to flank the character."
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DaloLorn
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by DaloLorn »

I guess the question here would be "do classes that provide IUD still count towards IUD levels if you don't have enough levels to get IUD from them?"

For instance, a Rogue 7/Barbarian 15/Guild Thief 4/Assassin 4, as absurd as that combination would be, might be immune to level 19 flanking sneak attacks, or they might be immune to level 34 flanking sneak attacks, depending on how you look at the rules.
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izzul
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Re: Feats/skills etc you are in doubt? EC can try and tell if it works.

Unread post by izzul »

DaloLorn wrote: Wed Aug 04, 2021 5:47 am I guess the question here would be "do classes that provide IUD still count towards IUD levels if you don't have enough levels to get IUD from them?"

For instance, a Rogue 7/Barbarian 15/Guild Thief 4/Assassin 4, as absurd as that combination would be, might be immune to level 19 flanking sneak attacks, or they might be immune to level 34 flanking sneak attacks, depending on how you look at the rules.
from testing before, only certain class makes IUD increase. rogue and barbarian. assn probably is not and so does guild thief.
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