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Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 4:17 pm
by Steve
Goristo form via Word of Changing now has just 8 DEX (should be 21 as per wiki), no idea what the Natural AC is atm, and no Greataxe weapon (is unarmed).

The Goristro stats from 5e are:
Armor Class 19 (natural armor)

Speed 40 ft.
STR
25 (+7)
DEX
11 (+0)
CON
25 (+7)

INT
6 (-2)
WIS
13 (+1)
CHA
14 (+2)

Cheers.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 4:30 pm
by mrm3ntalist
The Crusader kit gives the old Power Attack feat instead of the custom one

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 5:21 pm
by artemitavik
This is SUPER important!

Adrian (Zhazz) and I both lost our bracers, him +3 dex, me +4 dex (peerless archer) bracers out of nowhere. Just now we were running the Frost giants and it literally just vanished from our inventories. It didn't drop. It's not on the ground, it's just gone.

I may have been when inventory filled up and it blinked out of existence. I don't think we got hit with disarms. However, something jsut now caused both our bracers to vanish from being worn to non-existence.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 5:21 pm
by zhazz
Both me and Artemitavik just lost our bracers/gloves while at the Frost Giant Fortress.

I lost a pair of +3 Dexterity bracers out of nowhere. 10 to 15 minutes later Artemitavik lost his +4 Dexterity gloves.

We are both using Athkatlan Triparite, and Fight Defensively. Though Artemitavik is also using Combat Expertise.

This has never happened before, except upon logging in with a full inventory. We were both running around in the Frost Giant Fortress, however. And neither item is to be found anywhere on the ground there. We are also alone in that place.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 6:36 pm
by artemitavik
Additionally, I think using Disarm from the Actions buttons may not take into account improved disarm. IDA is supposed to disallow a counter-disarm, but that has happened (I have IDA) when using the actions button for disarm.

When I drag IDA button to my hot key from my character sheet and try to use it that way, I 100% of the time get a "on cooldown" message, even though it hasn't been used.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 6:45 pm
by Snarfy
This is probably a non-issue for most, but seeing as how clerics are unable to cast spells over 3rd level, if they have a dusty tome summon, it's not exactly easy to bring them out with greater planar binding, and thus avoid potentially losing the summon to the timer(240 hours? I forget... after that the named creature is sent back to the pool, and the caster is out hundreds of thousands of gold).

My cleric does not have enough UMD to try a scroll, and I'm not sure if gr. planar binding can be put on a wand. Can anyone think of another way to get around this?

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 7:10 pm
by artemitavik
All shield models above around 85 appear to be invisible to me when trying to go through them.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 7:44 pm
by Rhifox
Snarfy wrote: Sun Jul 03, 2022 6:45 pm This is probably a non-issue for most, but seeing as how clerics are unable to cast spells over 3rd level, if they have a dusty tome summon, it's not exactly easy to bring them out with greater planar binding, and thus avoid potentially losing the summon to the timer(240 hours? I forget... after that the named creature is sent back to the pool, and the caster is out hundreds of thousands of gold).

My cleric does not have enough UMD to try a scroll, and I'm not sure if gr. planar binding can be put on a wand. Can anyone think of another way to get around this?
As far as I know you don't lose the gold. You just might lose exclusivity as it gets added back to the loot pool.

Though I think the exclusivity thing is dumb and should probably be changed tbh. Should just be that you can't summon the same thing at the exact same time as someone else, not that you get locked out of it completely.
zhazz wrote: Sun Jul 03, 2022 5:21 pm Both me and Artemitavik just lost our bracers/gloves while at the Frost Giant Fortress.

I lost a pair of +3 Dexterity bracers out of nowhere. 10 to 15 minutes later Artemitavik lost his +4 Dexterity gloves.

We are both using Athkatlan Triparite, and Fight Defensively. Though Artemitavik is also using Combat Expertise.

This has never happened before, except upon logging in with a full inventory. We were both running around in the Frost Giant Fortress, however. And neither item is to be found anywhere on the ground there. We are also alone in that place.
This has been fixed now. You can talk to a DM about getting reimbursed.

mrm3ntalist wrote: Sun Jul 03, 2022 4:30 pmThe Crusader kit gives the old Power Attack feat instead of the custom one
Thanks. We missed that one due to kits not having their things in the 2da files.

Steve wrote: Sun Jul 03, 2022 4:17 pm Goristo form via Word of Changing now has just 8 DEX (should be 21 as per wiki), no idea what the Natural AC is atm, and no Greataxe weapon (is unarmed).

The Goristro stats from 5e are:
Not a bug, and was changed a few months ago. The wiki was updated as well, so not sure where you're seeing 21 unless it's on a different post.

Goristro nowadays is:

Goristro
Focus: Offense and Defense
Offense: Aligned, Blind Fight
Defense: 10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits
Damage: 2d6+2d8+9
Str: 29
Con: 23
Dex: 8
AC: 25 (10+16-1)

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 9:38 pm
by Necrotic Shadows
Rhifox wrote: Sun Jul 03, 2022 1:31 am
Necrotic Shadows wrote: Sun Jul 03, 2022 1:22 am As a Bard I'm getting persistent spells without having any such feat (pretty sure there isn't one on this server), the spells include Bull Strength, Eagle Splendor, Invisibility, see invisible, Inspirational Boost, All the mass stat boots (Bull Strength, exc.) all at the same level as you'd get them without them being metamagic improved.

I have screenshots if necessary. Though I don't have a database for images now so I'd be able to send them via Discord if necessary.
Just to verify, this is still happening with the current patch? As we put in a fix for it a few hours ago. Just making sure you aren't reporting something from earlier yesterday.
Also, I've noticed that you have to make a full stop and stand if you want to switch the numeric factor of power attack/combat expertise. As well, I've had to remove armor and put it back on as a MaA when switching between loading screens to get the full class benefit
Armor optimization applies the effects, but the armor description only updates when you change zones. You still get the benefits, however.
It has been fixed. At the time I sent that message it wasn't working.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 10:18 pm
by sweetlikesplenda
New Bridge, East Along the River Chionthar Map

When trying to open a door titled "Up", that should take you to the top of a tower, it causes server to crash.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Sun Jul 03, 2022 10:36 pm
by selhan
sweetlikesplenda wrote: Sun Jul 03, 2022 10:18 pm New Bridge, East Along the River Chionthar Map

When trying to open a door titled "Up", that should take you to the top of a tower, it causes server to crash.

Found the culprit! Please pay fine of one million crowns for mental anguish! lol

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Mon Jul 04, 2022 12:31 am
by Endelyon
sweetlikesplenda wrote: Sun Jul 03, 2022 10:18 pm New Bridge, East Along the River Chionthar Map

When trying to open a door titled "Up", that should take you to the top of a tower, it causes server to crash.
Good find, thank you very much. We have no fathomable idea what's wrong with this door (which is using the same scripts and settings as every other door on the entire server) but we have patched it so that it can't be opened until we can determine the cause of the issue.

This door may have indeed been the cause of the recent freeze-crashing the server has been experiencing, as I did see it exhibit that behavior host-side immediately after it was used. I can't guarantee that it was the SOLE cause though, so if anyone notices more freezes/crashing please do post about it here.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Mon Jul 04, 2022 12:53 am
by Rask
100% RCR only gave me 22 levels of my RCR, when I RCR'd a level 24, human to human, same race.

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Mon Jul 04, 2022 12:54 am
by Endelyon
zhazz wrote: Sun Jul 03, 2022 9:40 am My tiefling character is missing both the Abyssal language, and the Dwarven language.

I can pick Infernal as a bonus language (haven't picked any yet), but not Abyssal.

I've tried relogging, but that didn't help.

The Tiefling language swap feat (which I presume only works once?) only allow swapping from Abyssal to Infernal (which I don't have).



Image
Did you end up getting it after a server reset?

Re: ToT patch (July 1, 2022) bug report thread.

Posted: Mon Jul 04, 2022 1:28 am
by YourMoveHolyMan
Very Minor in the grand scheme, but something to add to the list. Spoilers below so will use a spoiler tag.
Hidden: show
North, Reaching Woods, Tranquil Pools
Nearly all of the harvestable plants, except for one of the stoneroots by the tree in the pond, aren't working right. Most of them have a DC but don't yield anything. One of the stoneroots by tree/pond calls on craft alchemy instead of survival.


Also! For the uh, alignment challenged amongst us, if you get popped with the will save it doesn't let you flee or leave, and freezes you in place indefinitely.