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Re: Spell / Scroll / Feat Bugs

Posted: Sat Feb 03, 2018 8:51 am
by roke42
Summon creature VIII still summons snoring dire cows on my drow cleric.

Re: Spell / Scroll / Feat Bugs

Posted: Sat Feb 03, 2018 4:11 pm
by Snarfy
Expose weakness is getting the 5 hour cooldown timer again, and right-click drop down menu doesn't fix the problem this time. Only resting will reset the cooldown. The 5hr cooldown seems to occur when transitioning from one zone to another.

Re: Spell / Scroll / Feat Bugs

Posted: Mon Feb 05, 2018 11:28 am
by DeathFire3
My ranger with the hunter does not have protective ward as an option when leveling up. Is there an additional requirement other than ranger 4? Since hunters have spellcasting removed, my wisdom is 8. If this isn’t available to hunters, it needs to be added to the wiki.

Re: Spell / Scroll / Feat Bugs

Posted: Mon Feb 05, 2018 3:31 pm
by Valefort
One of the requirement was of spellcasting nature instead of simply ranger 4 as advertised, changed to what was advertised ie only ranger 4 (next update).

Re: Spell / Scroll / Feat Bugs

Posted: Mon Feb 05, 2018 5:26 pm
by V'rass
Im not getting the bonus dc for my necromancy spells due to having greater spell focus: necromancy. My finger of death has a dc of 28 without the feat but remains 28 instead of the 30 it should be despite having the feat. DC is life so this is a problem.

Re: Spell / Scroll / Feat Bugs

Posted: Thu Feb 08, 2018 9:13 am
by Cenerae
Augment Form is giving my level 8 wizard three attacks per round in shifted polymorph forms. Her character sheet seems correct, but at the end of my flurry I am recieving an unaccounted for bonus attack at the highest AB. (Character sheet shows +16/+11, but my combat rounds go +16/+11/+16)

I've checked it against various forms, and at Valefort's suggestion I tried entering and exiting parry mode, and the 3 attacks remain regardless.

No, I don't have Haste active, or any combat mode that normally gives extra attacks.

Not that I'm complaining, mind you, but I guess it should probably be looked at. :P

Re: Spell / Scroll / Feat Bugs

Posted: Thu Feb 08, 2018 12:20 pm
by Aurali
Are flame and frost weapons supposed to work on summons? It seems to waffle back and forth between working and not working and just wanted to know which it’s supposed to be. Before this latest update, it used to be able to be cast on your summoned creature but is now not allowed. Is that a bug or intentional?

Re: Spell / Scroll / Feat Bugs

Posted: Thu Feb 08, 2018 3:07 pm
by Tiberis79
Also noticed this. I RCRed literally last week and sunk feats into a companion and summoning assuming this would work as it has always worked in the past. I also noticed that it is not working on gloves any more. So a hand fighter, monk or otherwise, cannot have their "weapons" blessed. Monks are already super powerful, so I get that to a point, but what is up with the companions who always lag a few levels behind an to whom such a buff could be vital?

Re: Spell / Scroll / Feat Bugs

Posted: Thu Feb 08, 2018 3:31 pm
by Valefort
For now it should work on any sumons with a weapon, not on the others. Unintended mistake.

Re: Spell / Scroll / Feat Bugs

Posted: Thu Feb 08, 2018 8:11 pm
by DeathFire3
Valefort wrote:One of the requirement was of spellcasting nature instead of simply ranger 4 as advertised, changed to what was advertised ie only ranger 4 (next update).
I saw in the update notes that protective ward for Rangers was changed to only need 4 levels of Ranger. However, it still wasn’t available on level up. I was leveling up to 18 and taking the level as a Ranger.

Re: Spell / Scroll / Feat Bugs

Posted: Fri Feb 09, 2018 7:19 am
by Cenerae
Cenerae wrote:Augment Form is giving my level 8 wizard three attacks per round in shifted polymorph forms. Her character sheet seems correct, but at the end of my flurry I am recieving an unaccounted for bonus attack at the highest AB. (Character sheet shows +16/+11, but my combat rounds go +16/+11/+16)

I've checked it against various forms, and at Valefort's suggestion I tried entering and exiting parry mode, and the 3 attacks remain regardless.

No, I don't have Haste active, or any combat mode that normally gives extra attacks.

Not that I'm complaining, mind you, but I guess it should probably be looked at. :P
Just to update here, my attacks per round in polymorph shapes went back to normal when my unshifted BAB became high enough to grant me a 2nd attack.

Re: Spell / Scroll / Feat Bugs

Posted: Sat Feb 10, 2018 1:09 pm
by roke42
BGTSCC Wiki wrote:You summon 1d3 Sword Spiders. The spiders scale to your level, up to a limit of 14, with the first animal to be summoned instead limited to level 15. This spell is common among priests with the spider domain. Spider domain priests always conjure the maximum amount of spiders.
This is not the case for my spiderling. I only get 2 spiders at level 14. (unless the PC is counted as the 1st one :lol: )

Re: Spell / Scroll / Feat Bugs

Posted: Sat Feb 10, 2018 7:08 pm
by Pimple
With very few spells active, mordenkainen's disjunction still sometimes misses a spell mantle.

When PvP settings are set to subdue, people are sent to their home location. When set to send them to their home location, they aren't.

Iron golems aren't immune to finger of death.

Re: Spell / Scroll / Feat Bugs

Posted: Sun Feb 11, 2018 1:11 pm
by DeathFire3
My hunter trap doesn’t do any damage. It does seem to apply the entangling but doesn’t show a save for it.

Re: Spell / Scroll / Feat Bugs

Posted: Sun Feb 11, 2018 5:38 pm
by niapet
Spell: Spider Skin

This spell keeps turning all of my gear white permanently and setting my default clothes to the armor i'm wearing when it was cast. It is also happening to another player I play with a lot.

I think the easy fix would be to remove the visual effect for Spider skin, or make it the same as stone skin. Its very ugly anyway and does the opposite of make you better able to hide by turning all white lol