Hoihe wrote:How advanced is mathematics in Faerun?
Assuming that wizardry requires mathematics, it'd imply mathematics is incredibly advanced in Forgotten Realms (at the very least equivalent to modern mathematics). Am I wrong in this count?
There is little mentioned about mathematics in Faerun anywhere. I don't think this is because it doesn't exist but rather: a) the world is based on magic per se and not formulas... can you imagine the RP game where instead of casting a fireball, you have to solve complex equations...? UGH!, and b) it is generally assumed that mathematics work the same there as they do in real life.
What I could find, and it wasn't much is this:
Mezro was the largest civilized population center in Chult. It was a holy place to the Tabaxi people, being founded by their god Ubtao. In the Scholars' Quarter located in the northeast was the Library of Mezro, the College of Wizards, and the Warriors' Training Ground. It was full of other schools as well, as the city educated every child in math, history, and literacy, and guilds were not present there to teach crafts.
James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), pp. 13–14. ISBN 1-5607-6605-0.
Heptios was the most powerful wizard in
Chessenta in 1357 DR. Heptios considered himself a philosopher believing that passion was always dangerous and that man must follow a rational path. Despite the rumors, he believed that the Numbers Cult's goal to translate magic into mathematics and find a magic equation to rule the world was based on a mistake.
Scott Bennie (1990). Old Empires. (TSR, Inc), p. 62. ISBN 0-8803-8821-8.
Pertaining to Chessenta, in the apocrypha:
Although the Chessentans are not great monument builders, they are nonetheless considered among the most skilled architects in the Realms. Mathematical techniques are used to make their buildings even more impressive. The great palaces and temples are built in what is known as the “temple” style: a large square roof supported by elaborately decorated columns, with friezes and reliefs around the side. They are typically made of marble or granite, again from Mulhorand. The ancient influence of Unther is still visible in the many Untheric ruins - including temples, ziggurats and abandoned fortresses – that still stand in many Chessentan cities, including the Pyramid of the Sceptanar of Cimbar.
In Chessenta, study of universe is done in an abstract and philosophical way. A Chessentan philosopher considers what he knows of the world around them, and then seeks to apply that knowledge further a-field, or to other topics. Instead of measuring the circumference of Toril by using magic to measure it directly, these philosophers use clever mathematics. And in doing so, they learn a whole more than the magician did.
They don’t learn such things just to write them down and forget them, or to seek power. They consider the universe for its own sake, and love to explain it to other folk. In Chessenta, and especially in Cimbar, teachers and philosophers are recognized as the pinnacles of human achievement.
A vast range of topics are considered by Chessentan philosophers: astronomy, physics, mathematics, geometry, biology, medicine and the human condition. Technological inventions are also taking off, with many Chessentan philosophers interested in Mulhorandi pressure and steam engines.
Many philosophers of like mind and world-view band together into groups where they can discuss their ideas, support each other and lobby to have their views accepted. Most form simple clubs that meet in taverns, others form their own schools. Some develop experimental communes outside the cities where they can live according to their philosophy on how humans should behave. A few even create secret societies and cults that work to enact their philosophical ideals upon Chessenta. One such secret society is the Numbers Cult, which attempts to translate magic into mathematics and vice versa and create equations that will conquer the world.
The greatest and wisest of the philosopher-mages is Heptios of Cimbar. Although he is said to be the most powerful wizard in Chessenta, he has abandoned the mage’s life to wander the streets of Cimbar and speak to the crowds about all manner of topics. Mostly the commoners ignore him, or grow angry at his patronizing attempts to educate them and throw stuff. Some have even tried to kill him. But Heptios has survived all this thanks to magical shields
The Numbers Cult
Rumours persist of a secret society known as the Numbers Cult, a group of madmen who attempt to translate magic into mathematics and vice versa, then create equations that will conquer the world. Most serious philosophers and wizards see the idea as ridiculous and false, but that hasn’t stopped anyone from trying.
Centres Of Activity
As a secret society that no-one is sure exists, the Numbers Cult is hard to pin down. Most suspect that if it does exist, its members can be found lurking in the colleges and universities of Chessenta. Prime among these would be the University of Cimbar. Areas of architectural or astronomical significance are said to be prime haunts.
Members
Over the years, a number of mathematicians have gone mad chasing down mathematical enigmas, whilst just as many wizards have lost their minds delving into dark secrets. Most wind up in mental institutions or die, but some disappear to continue their research. It is these people who are said to make up the Numbers Cult.
And finally;
Vhostym, also called the Sojourner, is a member of the sparsely populated but powerful offshoots of the Gith sundering, the Githvyrik Vhostym is an ancient and extremely powerful being who has both arcane and psionic powers to call upon. Vhostym worships no god or goddess, as he sees the gods as nothing compared to the utter randomness and enormity of the universe. The only order and predictability that the universe has to offer him is its perfect Mathematics, which he uses to bolster his spellcraft, making him near unrivaled by any but the gods themselves. He resolved through his increase in power that the only law in the universe was that those who are weak should suffer the will of the powerful, and that morality, whether good or evil, is a fiction created by sentient beings to bring purpose to meaninglessness. Vhostym went on in his youth to build and use his strength for his own desires, destroying entire worlds, slaughtering flights of dragons and thousands, perhaps millions of creatures.
Vhostym takes no pleasure from the suffering of others, while not hesitating to wipe out civilizations and worlds for his whims. He is a neutral opportunist, as he neither loves nor hates any being in a universe so unpredictable, which identifies him as something of a nihilist.
As of 1370 DR, he had lived for over 10,000 years, bolstering his lifespan through the use of powerful magics. It was around this time that he came in conflict with Erevis Cale while trying to achieve his goal of creating the "Crown of flame" (not the spell).
http://forum.candlekeep.com/topic.asp?T ... hichpage=7
I would say IMHO that mathematics in the FR works the same as it does here in real life under normal, non influenced situations.
This means that magic, magical properties, the presence of omnipotent and omniscient beings, can greatly mess around with what we could consider to be normal mathematical laws... take the spell,
Reverse Gravity for example... magic can also undo or suspend the laws of thermodynamics, etc.
Remember too that there is really no prerequisite, other than higher stats (namely INT) in becoming a Wizard. You memorize, practice, and cast. A Bard sings, a Druid has nature, a Cleric their god, the Sorcerer, uh, well, just KNOWS how to do it, etc. Think about a high priestess of Gond and what she would KNOW on an engineering-based kind of level... even if she didn't recognize it as complex formulas, there would be patterns which could be explained as mathematics to us in real life.
As there is no specific mechanism in our electronic game to accommodate mathematics per se, I would think anything a character might want to do with it could be RPed out, with the approval and oversight of the DM team.
My two cents
Professor Arkanis