Page 64 of 80

Augment Summoning Feat Does Not Work

Posted: Mon May 28, 2018 3:21 pm
by BioWareFan37
I took the Augment Summoning Feat on my Druid and summoned a Fire Elemental with Summon Creature IX. The Strength and Constitution bonus from the feat applied to the summon for about 5 seconds, but then deactivated after about 5 seconds. The bonus to Strength and Constitution was also only +1, not +4, as the feat states.

If this feat is not fixed, I'd like a DM to roll me back to level 18 so I can take a different feat.

Re: Augment Summoning Feat Does Not Work

Posted: Mon May 28, 2018 3:58 pm
by Steve
BioWareFan37 wrote:I took the Augment Summoning Feat on my Druid and summoned a Fire Elemental with Summon Creature IX. The Strength and Constitution bonus from the feat applied to the summon for about 5 seconds, but then deactivated after about 5 seconds. The bonus to Strength and Constitution was also only +1, not +4, as the feat states.

If this feat is not fixed, I'd like a DM to roll me back to level 18 so I can take a different feat.
viewtopic.php?f=25&t=65589

Re: Spell / Scroll / Feat Bugs

Posted: Sat Jun 02, 2018 8:33 am
by DiceyCZ
The item from Beregost misc shop "Periapt of Proof Agains Poison" lists that it has "Restoariation - other 1/day" but after using it, it does nothing.

Also the description isn't really matching the effects.

Image

Re: Spell / Scroll / Feat Bugs

Posted: Sat Jun 16, 2018 3:09 am
by Slunko
Can we fix where we think orcs have eyes?

Image
Image

All-seeing eyes (Warlock invocation)

Re: Spell / Scroll / Feat Bugs

Posted: Tue Jul 03, 2018 11:46 pm
by Pan-some
Protection from Petrification dont work with sorcerer spellz...just tested it twice ...my toon likes to roll 1s......

Re: Spell / Scroll / Feat Bugs

Posted: Sun Jul 15, 2018 11:23 am
by Slunko
Awaken Blood, Blood Walk (burst forth), Blood Walk (normal) and Mark Person all seem to share the one use per day instead of a 1h cooldown for Blood Walks and no CD for mark person. They are also considered "mind influencing" for some reason.

Re: Spell / Scroll / Feat Bugs

Posted: Sat Jul 21, 2018 7:26 am
by Valefort
Blood walk burst forth and blood walk normal do share the one use per day but not blood mark, and I can't find any "mind influencing" descriptor either, are you sure ? :think:

Re: Spell / Scroll / Feat Bugs

Posted: Mon Jul 23, 2018 9:08 pm
by MrPsion
Casting Teleport with Blood Magic active costs 850 gp. Expected cost was 1 dmg

Re: Spell / Scroll / Feat Bugs

Posted: Tue Jul 24, 2018 3:11 am
by Valefort
Why would cost change because of blood magic ? :?

Re: Spell / Scroll / Feat Bugs

Posted: Tue Jul 24, 2018 8:00 am
by Hydrocarbonated
The wording on Blood Magus' Blood Component feat begins with "Specifics: A blood magus may use a drop of his own blood as a spell's material component."

I can sort of see the confusion, but the Teleport spell isn't actually taking 850g off you in the same way that a wizard uses a constant supply of eyelashes and bat guano. It also doesn't explicitly state that it replaces the material component with blood, so...

Feature, not bug. If it continues to be a problem you could adjust the wording on the feat for clarification.

Re: Spell / Scroll / Feat Bugs

Posted: Tue Jul 24, 2018 1:28 pm
by Valefort
Oh right .. yeah the gold cost is not a material component, consider it an extradimensional tax by ethereal filchers :

Image

It's a purely OOC tax to limit people from teleporting everywhere all the time, a half success :lol:

Re: Spell / Scroll / Feat Bugs

Posted: Tue Jul 24, 2018 9:31 pm
by Tekill
Druid Spell Frost Weapon stopped working after one of the last updates. The spell is cast, it appears in your list of spells you can dismiss. But the damage effect is not added to the weapon. The spell affect (glowing blue) does not appear on the weapon.

Re: Spell / Scroll / Feat Bugs

Posted: Wed Jul 25, 2018 8:49 pm
by MrPsion
I'd encourage team to remove the wording about material components in the blood mage feat description since material components aren't in use. Yeah as Hydrocarbonated suggested I construed the cost in gp to represent spell components ie material components and the feat to be something similar to Eschew Materials from tabletop.

I can accept that my gold is being stolen by interdimensional aberration tax collectors but tbh taxes are wgah'nagl fhtagn

Thanks anyway

Re: Spell / Scroll / Feat Bugs

Posted: Fri Jul 27, 2018 2:47 am
by Theodore01
Dervish dance getting dispelled !
(happened from the 'deceiving devour worm @ wyrm lair.)

Re: Spell / Scroll / Feat Bugs

Posted: Fri Jul 27, 2018 7:48 am
by izzul
Theodore01 wrote:Dervish dance getting dispelled !
(happened from the 'deceiving devour worm @ wyrm lair.)
how can someone dispel a dance? :teasing-nutkick: