Feint and how its supposed to work.
Posted: Thu Apr 28, 2011 12:30 am
Ok, for the record i will break down this post into three issues (i should say controlled rants).
I. Pologue
II. Feint...and sense motive.
III. What feint is.
IV. Proposed fix.
I.
right, well i guess short story is, i was going to play NWN 2 with a friend, and he told me "feint is broken, roll a HIPSer" and sure enough...wow...BAB + spot...scary. so i made a HIPSer, but i couldnt stand it, recanted and rerolled. Feint isnt bad but a few things drive me absolutely off the wall...like mobs with spot scripts, and who is actually able to detect feints.
II.
i hear this alot right. "well i can just see a feint, so spot makes sense" yeah. no. feint takes advantage of the concept of "selective attentinon"
the feinter relies on bluff to get you focus on what he wants you to see. You require intuition to make sense of those images to discern a threat. this is why sense motive was originally implemented for countering feints. the only classes in game who get sense motive as a class skill are Bards and Rogues. this is probably why it was never implemented. This was supposed to be a finesse feat that got for some reason, pitted against one of the most often used power skills in the game...*facepalm*
III.
The game developers seems to have attempted to take a "middle road" approach to deal with this skill.
For starters...feint used to be free...no joke. it wasn't even a feat, it was something you could do automatically, using your bluff modifier (untrained allowed). however in game you need to feat into it and thus it was augmented to slightly less than the level three IB Feat "improved feint". sacrifice an attack to feint works as a concept.
IV.
The fix for feint is this...keep BAB as the determining factor for feint difficulty. take spot out completely. This is already a buff seeing as how any non-bard, non-rogue class would reach 15 max in sense motive naturally since they would cross-train it. and everyone gets the skill for free.
anyway, your thoughts would be welcome, cheers. i dont really expect change really...but god...i thought i should at least explain how this overlooked and undervalued skill is supposed to work in PnP...this was just kinda building up for awhile...much like a festering intellectual tumor.
I. Pologue
II. Feint...and sense motive.
III. What feint is.
IV. Proposed fix.
I.
right, well i guess short story is, i was going to play NWN 2 with a friend, and he told me "feint is broken, roll a HIPSer" and sure enough...wow...BAB + spot...scary. so i made a HIPSer, but i couldnt stand it, recanted and rerolled. Feint isnt bad but a few things drive me absolutely off the wall...like mobs with spot scripts, and who is actually able to detect feints.
II.
i hear this alot right. "well i can just see a feint, so spot makes sense" yeah. no. feint takes advantage of the concept of "selective attentinon"
the feinter relies on bluff to get you focus on what he wants you to see. You require intuition to make sense of those images to discern a threat. this is why sense motive was originally implemented for countering feints. the only classes in game who get sense motive as a class skill are Bards and Rogues. this is probably why it was never implemented. This was supposed to be a finesse feat that got for some reason, pitted against one of the most often used power skills in the game...*facepalm*
III.
The game developers seems to have attempted to take a "middle road" approach to deal with this skill.
For starters...feint used to be free...no joke. it wasn't even a feat, it was something you could do automatically, using your bluff modifier (untrained allowed). however in game you need to feat into it and thus it was augmented to slightly less than the level three IB Feat "improved feint". sacrifice an attack to feint works as a concept.
IV.
The fix for feint is this...keep BAB as the determining factor for feint difficulty. take spot out completely. This is already a buff seeing as how any non-bard, non-rogue class would reach 15 max in sense motive naturally since they would cross-train it. and everyone gets the skill for free.
anyway, your thoughts would be welcome, cheers. i dont really expect change really...but god...i thought i should at least explain how this overlooked and undervalued skill is supposed to work in PnP...this was just kinda building up for awhile...much like a festering intellectual tumor.