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Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:09 pm
by Laenor
I'm talking about the Neutral Gate Summon.
Honestly, it's bad :(

It has no DR, that means it dies FAST. Way too fast.
And it spends most of its time trying to knock down or casting bad spells.
I wish I was evil to summon Devils :(

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:20 pm
by Luna
The 3 creatures you can get out of gate are pretty much the same thing.
So you would get the same behavior out of the devil.

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:22 pm
by Laenor
The devil has some dr, at least he can "tank" a bit.
The xorm dies way too fast unfortunately.

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:25 pm
by Laenor
(And I'm not fighting epic foes, I'm talking against Ogres from the ogre cave. He's got trouble standing against two of them)

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:25 pm
by Luna
Laenor wrote:The devil has some dr, at least he can "tank" a bit.
The xorm dies way too fast unfortunately.
Are you talking about the default one that spawns from the OC?

Currently with the one we changed it to, I don't see any DR on it.

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:29 pm
by Laenor
Don't devils have dr of 10/loyal or good ?

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:34 pm
by Laenor
Also, wondering about this :
http://www.bgtscc.net/viewtopic.php?f=6 ... 1&start=10

I wish my Xorm could cast the same kind of spells that angels do :D

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:37 pm
by Luna
Laenor wrote:Don't devils have dr of 10/loyal or good ?
yup. I'm not sure why knightmare didn't give it DR.
Maybe to compensate for the spells?

I'll add DR to the angel, devil, and xorn. But probably only 5. That's all the angel and xorn are supposed to get.

I'll look at the spells to.

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:41 pm
by Laenor
Problem is, these creatures have low AC, and don't deal a lot of damage by themselves (their AB is not sky high, and they can't be buffed with Greater Magic Weapon because they have multiple weapons)

That means, they're pretty meaningless, except as meat shields.
(Maybe the angel doesn't have the same problem, since it has a blade)

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:48 pm
by Blackman D
well thats pretty much the issue with all summons is it not :?

and the angel and devil only have one weapon last i checked and i didnt think the xorn had any at all, the angel uses a great sword and the devil has a longsword i think

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:48 pm
by Laenor
I'll test the 3 summons IG with the help of a DM to compare them :)

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:49 pm
by Luna
The xorn has 2 claw weapons.

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:54 pm
by Blackman D
ah yea but see thats a natural weapon does the game even let GMW work with natural weapons? or do you have to have greater magic fang? :?

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 7:55 pm
by Laenor
It Works on natural Weapons. But only on the last one. That means it's mostly useless, and Angel / Devils get to be much more useful with their blades if buffed :o

Re: Can the greater Xorm be improved a bit ?

Posted: Fri May 06, 2011 8:00 pm
by Luna
Laenor wrote:It Works on natural Weapons. But only on the last one. That means it's mostly useless, and Angel / Devils get to be much more useful with their blades if buffed :o
Maybe it's the high price you pay for being neutral like the swiss... :P