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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Wed Jul 25, 2018 8:49 pm 
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I'd encourage team to remove the wording about material components in the blood mage feat description since material components aren't in use. Yeah as Hydrocarbonated suggested I construed the cost in gp to represent spell components ie material components and the feat to be something similar to Eschew Materials from tabletop.

I can accept that my gold is being stolen by interdimensional aberration tax collectors but tbh taxes are wgah'nagl fhtagn

Thanks anyway

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Fri Jul 27, 2018 2:47 am 
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Dervish dance getting dispelled !
(happened from the 'deceiving devour worm @ wyrm lair.)


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Fri Jul 27, 2018 7:48 am 
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Theodore01 wrote:
Dervish dance getting dispelled !
(happened from the 'deceiving devour worm @ wyrm lair.)


how can someone dispel a dance? :teasing-nutkick:

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Sat Jul 28, 2018 3:12 pm 
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Tekill wrote:
Druid Spell Frost Weapon stopped working after one of the last updates. The spell is cast, it appears in your list of spells you can dismiss. But the damage effect is not added to the weapon. The spell affect (glowing blue) does not appear on the weapon.


Just to be clear, frost weapon does no damage and therefor is broken.

Flame weapon works but is way to bright for my Svif, especially while Tunnel running.

Is this the right place to report this bug?

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Sat Jul 28, 2018 3:23 pm 
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Yeah it is, bug is fixed for next update.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Mon Jul 30, 2018 12:14 pm 
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Ever since I got the "Fast movement 10%" feat from Dervish, movement increase/decrease effects won't be removed correctly.
For example when Haste expires it's movement increase effect lingers forever (which is quite cool btw).
Another example is after Fatigue expires, movement speed won't increase back to normal.

I think it's because of the above mentioned feat, but it could also be a recent change.
I also have Monk speed and Dash, but with only those there was no such issue.


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Wed Aug 01, 2018 2:25 pm 
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You can't target yourself with Mirror Walking (It may be the same with shadow walk), thus you're unable to use the lovely teleportation changes.


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Wed Aug 01, 2018 4:26 pm 
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You should be able to use the new no-rune mechanic for Miror walk and shadow walk next update, thanks for the report !

For the speed lingering this is not a first and there are other scenarios in which the lingering happens, i'll try to take a look but not a lot of hope on that one :think:

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Thu Aug 02, 2018 10:03 am 
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Thanks for trying anyway. If you need something tested that I can help with just pm me.


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Thu Aug 02, 2018 10:05 am 
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Dunno if it's been mentioned (and I know it's not convenient at all) but when that "lingering" effect does happen I believe you can fix it by logging out and back in, unless I'm just misremembering.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Thu Aug 02, 2018 12:03 pm 
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That's right, and also rest sometimes fixes it so it's not a big issue.
Just a bit inconvenient.


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Thu Aug 02, 2018 7:10 pm 
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Gaseous Form's polymorph effect can no longer be rrmoved except via timer expiry or resting.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Fri Aug 10, 2018 3:41 pm 
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Valefort wrote:
You should be able to use the new no-rune mechanic for Miror walk and shadow walk next update, thanks for the report !

For the speed lingering this is not a first and there are other scenarios in which the lingering happens, i'll try to take a look but not a lot of hope on that one :think:



Hows is the mechanic behind Shadow Walk, I'm just trying to use it, but without success. Should it pop up a dialog box asking for destination or someting like that?

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Fri Aug 10, 2018 3:43 pm 
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Use mark rune to remember a location then use shadow walk on yourself and a GUI should pop up.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Fri Aug 10, 2018 5:26 pm 
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Valefort wrote:
Use mark rune to remember a location then use shadow walk on yourself and a GUI should pop up.

It's not working like that, even with the Locations Marked via Mark Rune Spell, they only appear in teleport option. So, shadow walk is just another kind of "teleport" spell? By the spell description should be possible to travel to places that you didn't have been yet. Or even others planes.

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