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Crafting skills to identify stuff

Posted: Wed Mar 07, 2012 7:08 am
by roke42
I was thinking about the issue, why you can only identify unknown stuff by lore checks.
In my opinion, for example, someone with a good craft weapon skill should be able to tell about weapons. He should be able to see of what material the weapon is crafted, also if it is of good quality.

The same for armor (craft armor), traps (craft traps) and potions (craft alchemy)

Or perhaps those skills can give you a little bonus on the lore checks?

Re: Crafting skills to identify stuff

Posted: Thu Mar 29, 2012 12:43 pm
by Rasael
Sadly the identify mechanic when you aquire a new item is hardcoded. We can't make it automatically use these skills if they are higher and applicable because of that.