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The Double Life of Princess Gee

Posted: Mon Jul 02, 2012 3:58 am
by Gmnotutoo
((Bio for the character Gmnotutoo. No reward is required, doing this so people better understand what kind of a character she is. If a non-dm wishes to have IC knowledge and interact with the second personality posted in this bio, please get my approval first. I'm very friendly and I'm open to mostly all plot-lines, both with DMs and Players alike.))

The Character Portrait:
Image



Public Appearance
First Name: Princess Gee

Appearance:
Race: Elf
Gender: Female.
Age: 130
Height: 5'2
Weight: Small.
Eyes: Purple
Hair: Hair color varies.

Personality Profile:
General Health: Well.
Deity: Globally Spiritual.
Public Alignment: Chaotic Good.
Profession: Entertainer, Tailor, Friend.
Base Class & Proposed Development: Bard.
Habits: She is mischievous, often trying to pull whatever prank she can on any random person. She keeps an aura of innocence and immaturity about her when interacting with people in dialogue. Usually friendly to most and to the handful she doesn't like she keeps her discontent to herself. Particularly enjoys harassing the self-entitled and uptight denizens of the world, in her playful immature style of course. Afraid of spiders.
Hobbies: Entertainment, Music especially. Tailoring and fashion. Socializing. Visiting festive areas.
Languages: Common, Elven.
Weapon of Choice: Her words.

Perceived Background:
Gee claims to be an Elven Princess from a tribe inhabiting a distant Island, stating a need for wanderlust as her reason for visiting the Sword Coast. She is oblivious to local lore, often speaking with unfamiliarity of the lands or the cultures. When speaking in Elvish, there is an odd accent to it that is unrecognizable.

Perceived Goals:
She has many goals, but is easily distracted by newer ones with higher rewards. The few constant desires she has is to be well-liked by everyone and perform her music to approving ears.

Possible Plot-Hook Ideas and Misc Facts:
The majority of events will be involving this personality. She helps those in need, is friendly and kind to the outcasts of society, and the perfect morale boost for any dire situation. If people are being mistreated she will try to stand up for them. She is also highly tempted by treasures, both of the claimed kind and unclaimed. The majority of the things stolen she'll return to their rightful owners, only some of those items are kept. Highly Curious so any abnormal activity draws her attention.


The Real Gee

First Name: Aleiha
Last Name: Na'hala

Appearance:
Race: Elf, small part Tiefling.
Gender: Female.
Age: 130
Height: 5'2
Weight: Small.
Eyes: Purple
Hair: Varies in color.

Personality Profile:
General Health: Well.
Deity:
Initial Alignment: Chaotic Neutral.
Profession: Assassin, Spy.
Base Class & Proposed Development: Rogue plus benefits.
Hobbies: The only real hobby that she enjoys is the arts, specifically music. Its her great escape from the world.
Habits: When not acting in her alternate character she is elusive and non-talkative. Easily jealous of other people with better lives and sometimes tries to disrupt that happiness. She suffers from depression and often drowns out her emotions with whatever narcotic is available.
Languages: Common, Elven, potentially more.
Weapon of Choice: Longbow.

True Background:
She was born into a nomadic tribe of Wood Elves that still linger deep within the ancient forests and from a humble family with no claim to any prestige of royality. Many from the tribe initially distrusted this family due to an offspring of a relative baring traits associated with Tieflings. The generations that followed were saved from baring such obvious physical marks until Aleiha's birth, being brought into this world looking fairly normal except for two tiny triangle-shaped horns perched symmetrically off to the sides at the top of her head. The pregnancy resulted in the death of her mother.

After a few days her Father proclaimed to the tribe the loss of his wife and daughter, but it was only half true. The family decided that they couldn't stand the shame of showing their roots to the tribe again and sent the baby, with her Uncle, to be given to whatever establishment in the human lands that accepted her. By chance there was a small outpost for a guild in one of the larger trade cities that took in orphans for a price, to which the Uncle happily paid and left his niece without any hesitation. He would have liked to just kill her or leave her on the side of a rode, but he honored his brothers words to at least give her a chance at life.

This guild had one purpose for taking in wayward and unwanted children, to raise them into being efficient assassins and spies because they believed it to be easier to put trust into someone they raised as opposed to hiring outside of their circle. As a contingency plan all children were branded into their upper backs with an arcane seal that could easily be triggered and resulted in death.

Her upbringing with the guild could only be described as a nightmare. Physical training was constant and always intense, with any failures earning her a harsh beating. She was often humiliated with berating taunts about her lineage, her family, and the horns. She'd try to stand up for herself when able to, but one day her mouth became a little to venomous and a few of the other members of the group held her down against the table so another person could painfully file each horn back down to her skull. She thrashed and screamed for the first half, but she couldn't withstand the torment and passed out for the last part. That was the day her spirit wilted as her desires in life changed from escaping to just surviving and doing anything possible to avoid further suffering.

She eventually completes her training, taking on a few minor jobs that the guild needs taken care of while they can assess her skills. Providing such good work the Leaders decide to send her to Baldurs Gate to further increase their knowledge of the city.

True Goals:
Freedom.

Possible Plot-Hook Ideas and Misc Facts:
Assassinations of NPC's and PC's, espionage, grand theft, and spying. Dealings with the Guild mentioned in the background or with the any Thieves Guild in the area. She enjoys any opportunity to ruin the lives of those that flaunt there higher status.

She has a strong empathy for the misfits of the world and usually makes efforts to help out.