Hidden: show
Revision: 1700
Author: dedude
Date: Thursday, February 1, 2018 3:36:29 PM
Message:
Fixed level calculation for gondsman
Revision: 1699
Author: Valefort
Date: Thursday, February 1, 2018 1:24:00 PM
Message:
Refactorisation on NPA, now using the summon system.
Revision: 1698
Author: dedude
Date: Thursday, February 1, 2018 9:19:42 AM
Message:
Use the right SD qual check on level up
Revision: 1697
Author: dedude
Date: Thursday, February 1, 2018 9:03:48 AM
Message:
Polymorph check on a few qualification feat checks
Revision: 1696
Author: dedude
Date: Thursday, February 1, 2018 7:24:05 AM
Message:
Disabled automatic encounter update due to issues with nwnx_spawn
Revision: 1695
Author: dedude
Date: Wednesday, January 31, 2018 5:24:44 PM
Message:
Fixed BAB calculation for polymorph self and shapechange
Revision: 1694
Author: dedude
Date: Wednesday, January 31, 2018 2:29:38 PM
Message:
Polymorph and Shapechange no longer shift shape, but instead gives a feat called Shape Shift feat that can be used to change shape at will.
Only permanent properties on weapons are merged with the shape's weapon (avoid exploits)
Revision: 1693
Author: dedude
Date: Wednesday, January 31, 2018 9:23:36 AM
Message:
Dynamic CR disabled for characters more than 6 levels above spawn CR
Revision: 1692
Author: Valefort
Date: Wednesday, January 31, 2018 7:56:34 AM
Message:
Refactoring and more reliable sense weakness spell.
Revision: 1691
Author: dedude
Date: Wednesday, January 31, 2018 7:45:09 AM
Message:
Reverted change 1685 - "Wildshape + polymorph property merging more safe" as it was overriding stuff that it shouldn't
Revision: 1690
Author: dedude
Date: Wednesday, January 31, 2018 7:40:05 AM
Message:
Check for adding techsmith qual feat on rest, as it needs initialized caster level.
Revision: 1689
Author: Valefort
Date: Wednesday, January 31, 2018 5:22:09 AM
Message:
Mistake fixed on imaskari darkvision change.
Revision: 1688
Author: Valefort
Date: Tuesday, January 30, 2018 9:41:41 PM
Message:
Imaskari getting darkvision instead of low light vision, retroactive change through script.
Revision: 1687
Author: Cubicle
Date: Tuesday, January 30, 2018 8:53:15 PM
Message:
Tweaked Deep Imaskari color and added Darkvision.
Revision: 1686
Author: Valefort
Date: Tuesday, January 30, 2018 8:09:00 PM
Message:
Mass inflict wound spells now working with blast infidel.
Revision: 1685
Author: dedude
Date: Tuesday, January 30, 2018 7:37:30 PM
Message:
Planar calling: if a being is locked to another player, the message includes the remaining time.
Revision: 1684
Author: dedude
Date: Tuesday, January 30, 2018 4:05:26 PM
Message:
Wildshape + polymorph property merging more safe
Revision: 1683
Author: dedude
Date: Tuesday, January 30, 2018 2:33:51 PM
Message:
Fixed black dragon shape progression being reversed.
Revision: 1682
Author: Valefort
Date: Tuesday, January 30, 2018 2:33:38 PM
Message:
HP stacking loophole plugged.
Revision: 1681
Author: dedude
Date: Tuesday, January 30, 2018 1:58:21 PM
Message:
Fixed item property merging for Shapechange.
Added a safeguard on IPWildShapeCopyItemProperties to avoid potential never-ending loop.
Shapechange Clay golem upgraded to Iron.
Revision: 1680
Author: dedude
Date: Tuesday, January 30, 2018 11:15:11 AM
Message:
Added item property and AC merge to polymorph and shapechange so they are aligned with wildshape.
Fixed an AC merge bug in wildshape.
Revision: 1679
Author: Cubicle
Date: Monday, January 29, 2018 9:45:11 PM
Message:
Gloura's change reverted
Revision: 1678
Author: chambordini
Date: Monday, January 29, 2018 5:56:15 PM
Message:
devils may not cry anymore (removed multiplication on death script on these)
Revision: 1677
Author: chambordini
Date: Monday, January 29, 2018 5:27:11 PM
Message:
delisted avernus areas and the interior levels of dragonspear
Revision: 1676
Author: Valefort
Date: Monday, January 29, 2018 4:14:36 PM
Message:
Giving free extra song feat to compensate for the lack of song progression on stormsinger/dissonant chord. Given if you are supposed to get 24 songs per day or more but you only get 20.
Revision: 1675
Author: Valefort
Date: Monday, January 29, 2018 11:14:57 AM
Message:
Removing the unecessary spellhook step for a few more abilities.
Revision: 1674
Author: chambordini
Date: Monday, January 29, 2018 10:54:20 AM
Message:
Increased the values of some store modifiers.
Revision: 1673
Author: Valefort
Date: Monday, January 29, 2018 10:28:41 AM
Message:
Removing the unecessary spellhook step for sacred flames (triggered blood magic), small optimization as well.
Revision: 1672
Author: Valefort
Date: Monday, January 29, 2018 10:23:47 AM
Message:
Fancy icon for spell casting modes, no mechanical change, just visual info.
Revision: 1671
Author: Cubicle
Date: Sunday, January 28, 2018 6:36:22 PM
Message:
Tweaked more UD lighting.
Revision: 1670
Author: dedude
Date: Sunday, January 28, 2018 4:51:25 PM
Message:
Polymorph: changed elf shape to use a bow
Revision: 1669
Author: Cubicle
Date: Sunday, January 28, 2018 3:09:25 PM
Message:
Removed duplicate Duergar from Sshamath. Shops added to Antryn Vrath.
Revision: 1668
Author: Cubicle
Date: Sunday, January 28, 2018 1:46:55 PM
Message:
Made UD Earth Guardian less powerful.
Revision: 1667
Author: Cubicle
Date: Sunday, January 28, 2018 1:26:55 PM
Message:
Made Glouras basement less Surfacy.
Revision: 1666
Author: Cubicle
Date: Sunday, January 28, 2018 1:10:31 PM
Message:
Added Bulletin Board to Runner's Pass.
Revision: 1665
Author: Lisa
Date: Saturday, January 27, 2018 4:21:55 PM
Message:
BG East District and Kraak Helzak - Swapped +3 and +4 Dwarven Merchants.
+4 Armor and Weapons are now located in Kraak Helzak.
Revision: 1664
Author: Rasael
Date: Saturday, January 27, 2018 2:54:57 PM
Message:
- Creature appraise: Added missing entries for race names.
Revision: 1663
Author: Valefort
Date: Saturday, January 27, 2018 1:30:03 PM
Message:
From banshee to ghost.
Revision: 1662
Author: dedude
Date: Saturday, January 27, 2018 11:20:04 AM
Message:
Dynamic Encounters: allow some encounters to trigger on non-empty areas
Revision: 1661
Author: dedude
Date: Saturday, January 27, 2018 8:36:06 AM
Message:
Dominate monster/person/animal can now be removed in the dismiss spells list.
Fixed dismiss acid cloud clashing with another spell id
Fixed bug in OnRest script.
Only summoned creatures are auto unsummoned at rest now. Dominated creatures are set free, and others will rest with player.
Revision: 1660
Author: Cubicle
Date: Saturday, January 27, 2018 8:12:21 AM
Message:
Tweaked lighting in several areas
Tweaked UD priest conversation
Tweaked North Grotto camp layout
Revision: 1659
Author: Cubicle
Date: Saturday, January 27, 2018 8:09:56 AM
Message:
Added some requested pain to Tarpits and East of Mistlake.
Revision: 1658
Author: Cubicle
Date: Saturday, January 27, 2018 8:07:39 AM
Message:
Moved Darkhold Caravan into Keep
Tweaked Upperdark Conversations
Revision: 1657
Author: Cubicle
Date: Saturday, January 27, 2018 8:04:58 AM
Message:
Added Deep Rothe to Rockrun entrance
Revision: 1656
Author: Valefort
Date: Saturday, January 27, 2018 6:49:31 AM
Message:
CGU was at 1 round/level instead of 2 rounds/lvl.
Revision: 1655
Author: Rasael
Date: Saturday, January 27, 2018 5:01:34 AM
Message:
- Premonition: DR material is adamantine again, for lore reasons.
Revision: 1654
Author: dedude
Date: Friday, January 26, 2018 9:25:38 PM
Message:
Fixed shapechange DR application
Revision: 1653
Author: dedude
Date: Friday, January 26, 2018 8:12:45 PM
Message:
Dynamic Encounters: update to bounty hunt encounter
Revision: 1652
Author: dedude
Date: Friday, January 26, 2018 7:52:17 PM
Message:
Dynamic Encounters: Prepared an area for encounters
Revision: 1651
Author: Valefort
Date: Friday, January 26, 2018 7:32:26 PM
Message:
Script changes for CGU, players will be able to pick their undead.
Revision: 1650
Author: Rasael
Date: Friday, January 26, 2018 5:11:09 PM
Message:
- Refactoring.
- Shadowshield: Adjusted DR type to material 67: Unknown. (For now)
- Premonition: Adjusted DR type to material 67: Unknown. (For now)
Revision: 1649
Author: dedude
Date: Friday, January 26, 2018 4:44:33 PM
Message:
Dynamic Encounters: Allow downscaling level on an additional encounter type
Revision: 1648
Author: dedude
Date: Friday, January 26, 2018 3:36:16 PM
Message:
Dynamic Encounters: fixed a state change issue, and allowed descaling level on setup
Revision: 1647
Author: dedude
Date: Friday, January 26, 2018 2:37:24 PM
Message:
Dynamic Encounters: added extra options for treasure maps, and prepared an area for encounters
Revision: 1646
Author: Endelyon
Date: Friday, January 26, 2018 9:22:56 AM
Message:
Added Dread Banshee and Bonecrusher blueprints for CGU
Revision: 1645
Author: Endelyon
Date: Friday, January 26, 2018 7:09:03 AM
Message:
Fix to RCR mechanics so that level 21 characters won't get a 100% RCR.
Revision: 1644
Author: Endelyon
Date: Friday, January 26, 2018 5:45:50 AM
Message:
Fix for Quill Barrage (it was doing 1 damage instead of 1d4+1 for the first missile)
Revision: 1643
Author: Endelyon
Date: Friday, January 26, 2018 4:49:44 AM
Message:
Reduced Spot/Listen for Fire Giant Mages, increased it for regular Fire Giants
Revision: 1642
Author: dedude
Date: Thursday, January 25, 2018 6:58:37 PM
Message:
Dynamic Encounters: Prepared a few more areas for encounters
Revision: 1641
Author: Rasael
Date: Thursday, January 25, 2018 5:44:11 PM
Message:
- Reactive Counterspelling: Tweaks to logic that determines whether to counter an area targeted spell, or not.
- Counterspelling refactoring: Minor performance improvement by using switch statements.
- Recompiled the spellhook counterspell code.
Revision: 1640
Author: Nachti
Date: Thursday, January 25, 2018 5:05:36 PM
Message:
Polymorph and Shapechange Update: Summons and Dominate Monster now work while shapechanged. AC granted via Transmutation Focus now stacks with Horned Devil (Cornugon) and Dragon Form AC. Clay Golem has been replaced with Iron Golem. Iron Golem Spell Immunity fixed. Iron Golem now has 10 DR/Adamantine. True Strike and Blades of Fire Bug fixed. Mindflayer Slay DC slightly increased. Palrethee Fire Shield increased slightly.
Revision: 1639
Author: dedude
Date: Thursday, January 25, 2018 3:46:53 PM
Message:
Dynamic Encounters: Fixed patrol area change, and prepared a few areas for encounters
Revision: 1638
Author: Lisa
Date: Thursday, January 25, 2018 3:40:25 PM
Message:
BG Harbor District Interiors - Changed some placeables to Environmental, removed water mistake, fixed walkmeshes. etc.
Roy's Warehouse Level 1 quest area- spawns adjusted slightly.
UD Gloura's Wings Level 1 quest area - spawns adjusted slightly.
Revision: 1637
Author: dedude
Date: Thursday, January 25, 2018 11:29:32 AM
Message:
Dynamic Encounters: Enabled custom start wp for some encounters
Revision: 1636
Author: dedude
Date: Thursday, January 25, 2018 11:11:41 AM
Message:
Added some state cleanup for the spawn randomizer
Revision: 1635
Author: Valefort
Date: Thursday, January 25, 2018 8:37:02 AM
Message:
A new way for DMs to deal damage !
Revision: 1634
Author: Endelyon
Date: Wednesday, January 24, 2018 11:31:51 PM
Message:
Fixing the wyvern again after somehow reverting it with my last commit.
Revision: 1633
Author: Endelyon
Date: Wednesday, January 24, 2018 11:29:33 PM
Message:
More sign work.
Revision: 1632
Author: Valefort
Date: Wednesday, January 24, 2018 8:43:12 PM
Message:
Protection from alignment back to vanilla radial system with protection from law and chaos kept.
Revision: 1631
Author: Endelyon
Date: Wednesday, January 24, 2018 6:37:44 AM
Message:
Adding a sign to express the distance between Dragonspear Castle and Boareskyr Bridge.
Revision: 1630
Author: dedude
Date: Tuesday, January 23, 2018 6:03:23 PM
Message:
Dynamic Encounters: slight adjustment to the treasure map reward
Revision: 1629
Author: dedude
Date: Tuesday, January 23, 2018 5:35:26 PM
Message:
Dynamic Encounters: another area added
Revision: 1628
Author: dedude
Date: Tuesday, January 23, 2018 5:18:31 PM
Message:
Dynamic Encounter: prepared another area
Revision: 1627
Author: dedude
Date: Tuesday, January 23, 2018 5:11:48 PM
Message:
Dynamic encounters: Enabled encounters in two more areas
Revision: 1626
Author: dedude
Date: Tuesday, January 23, 2018 4:28:19 PM
Message:
Dynamic Encounters: prepared mine north of beregost, and bg merchant exchange for encounters.
Revision: 1625
Author: Rasael
Date: Tuesday, January 23, 2018 3:41:36 PM
Message:
- Darkness effects: Imaskari no longer suffer Underdark effects.
Revision: 1624
Author: dedude
Date: Tuesday, January 23, 2018 1:22:05 PM
Message:
Dynamic Encounters: Fixed return of bounty, fixed rescue encounter so only the initiating player can continue it, ensured only one active encounter per area.
Revision: 1623
Author: dedude
Date: Tuesday, January 23, 2018 11:46:36 AM
Message:
Dynamic Encounters: initialize area encounter chance from DB, unless already set on area. Fixed item return on the item retrieval encounter.
Revision: 1622
Author: Valefort
Date: Tuesday, January 23, 2018 8:30:05 AM
Message:
Switching a BAB buff to an AB buff for monsters.
Revision: 1621
Author: Valefort
Date: Tuesday, January 23, 2018 7:54:27 AM
Message:
Lowering the ceiling on monster stats randomization.
Revision: 1620
Author: Valefort
Date: Tuesday, January 23, 2018 7:20:35 AM
Message:
Tenacious plague exception.
Revision: 1619
Author: Endelyon
Date: Tuesday, January 23, 2018 4:43:06 AM
Message:
Slightly lowered Wyvern AB.
Revision: 1618
Author: Rasael
Date: Monday, January 22, 2018 4:54:06 PM
Message:
- More object validation refactoring.
Revision: 1617
Author: Lisa
Date: Monday, January 22, 2018 4:50:04 PM
Message:
Cloakwood NorthWest Interior first floor - cleaned up a bit
Revision: 1616
Author: Rasael
Date: Monday, January 22, 2018 4:39:30 PM
Message:
- More object validation updates.
Revision: 1615
Author: Rasael
Date: Monday, January 22, 2018 4:17:46 PM
Message:
- Object validation: Checking for OBJECT_INVALID is not proper validation. It doesn't against all likely invalid_object scenarios. Particularly in multiplayer: Use GetIsObjectValid(). The method.
Revision: 1614
Author: Rasael
Date: Monday, January 22, 2018 4:04:09 PM
Message:
- Object validation: Checking for OBJECT_INVALID is not proper validation. It doesn't against all likely invalid_object scenarios. Particularly in multiplayer: Use GetIsObjectValid(). The method.
Revision: 1613
Author: Rasael
Date: Monday, January 22, 2018 3:30:23 PM
Message:
- Object validation: Checking for OBJECT_INVALID is not proper validation. It doesn't check nearly all possiblle invalid object scenarios. Particularly in multiplayer: Use GetIsObjectValid().
- Refactoring.
Revision: 1612
Author: Rasael
Date: Monday, January 22, 2018 3:12:07 PM
Message:
- Refactoring.
Revision: 1611
Author: Rasael
Date: Monday, January 22, 2018 2:59:16 PM
Message:
- Refactoring.
Revision: 1610
Author: dedude
Date: Monday, January 22, 2018 2:36:17 PM
Message:
The check to avoid spawns appearing on top of players is now a bit less pedestrian. (Sorry haunted house!)
Revision: 1609
Author: Rasael
Date: Monday, January 22, 2018 2:29:42 PM
Message:
- Hideous Blow: Refactoring.
- Lowlight Vision: 'posses' is now 'possess' (ends with double 's')
Revision: 1608
Author: Rasael
Date: Monday, January 22, 2018 2:21:41 PM
Message:
- Refactoring.
Revision: 1607
Author: Rasael
Date: Monday, January 22, 2018 2:12:34 PM
Message:
- Shapechange: Commented out unused code.
Revision: 1606
Author: Rasael
Date: Monday, January 22, 2018 1:52:31 PM
Message:
- Refactoring.
Revision: 1605
Author: dedude
Date: Monday, January 22, 2018 1:36:23 PM
Message:
Moved dynamic encounter config to json files in the resource repo. Config is loaded in each module restart.
Revision: 1604
Author: Rasael
Date: Monday, January 22, 2018 1:19:17 PM
Message:
- Refactoring.
Revision: 1603
Author: Rasael
Date: Monday, January 22, 2018 12:05:29 PM
Message:
- Spell hook: Fix for item switch spell failure so that it doesn't occur for sub-menu-spells.
- Casting times: Removed casting times for enchant-system spells, for testing.
Revision: 1602
Author: Rasael
Date: Monday, January 22, 2018 11:20:36 AM
Message:
- Greater and Legendary Imbue Item weren't giving the correct amount of slots, the recipe interpreter was off by +10 characters.
Revision: 1601
Author: Valefort
Date: Sunday, January 21, 2018 8:27:16 PM
Message:
Adding name and area tag to remade fields of the dead, also set to natural area.
Revision: 1600
Author: Valefort
Date: Sunday, January 21, 2018 5:04:30 PM
Message:
Adding a conversation to be able to pick malus feats for free in the nexus, talk to the orc. Moving the spawn point a bit further in the area for camera matters.
Revision: 1599
Author: Valefort
Date: Sunday, January 21, 2018 2:56:53 PM
Message:
Switching anoint and darkling weapon to 10 minutes duration coupled with a 10 minutes cooldown on the feat.
Revision: 1598
Author: Valefort
Date: Sunday, January 21, 2018 2:32:33 PM
Message:
Fix on glass doppleganger.
Revision: 1597
Author: Valefort
Date: Sunday, January 21, 2018 12:28:20 PM
Message:
Adding pop-up spells to the exceptions.
Revision: 1596
Author: Valefort
Date: Sunday, January 21, 2018 12:02:48 PM
Message:
Adding running kid and switching entrance triggers for the no-spellcasting IC law.
Revision: 1595
Author: Valefort
Date: Sunday, January 21, 2018 11:33:22 AM
Message:
No looting or grinding on the other side.
Revision: 1594
Author: Valefort
Date: Sunday, January 21, 2018 7:28:14 AM
Message:
FAI making money off lawbreakers.
Revision: 1593
Author: Valefort
Date: Saturday, January 20, 2018 7:44:02 PM
Message:
Adding clear, concise, helpful error messages for DM commands !
Revision: 1592
Author: Valefort
Date: Saturday, January 20, 2018 12:39:59 PM
Message:
Forgot to actually update the dragon knight script.
Revision: 1591
Author: Valefort
Date: Saturday, January 20, 2018 7:39:06 AM
Message:
Faulty logic on last tier of crusader defense.
Revision: 1590
Author: Valefort
Date: Saturday, January 20, 2018 7:32:03 AM
Message:
Adding a check to remove disarm and improved disarm if the creature got it on level up through dynamic scaling.
Revision: 1589
Author: Valefort
Date: Friday, January 19, 2018 6:41:08 PM
Message:
Some shields were lacking in the epic shop.
Revision: 1588
Author: Valefort
Date: Friday, January 19, 2018 6:32:36 PM
Message:
Removing a useless step.
Revision: 1587
Author: dedude
Date: Friday, January 19, 2018 3:52:16 PM
Message:
Player character names persisted in DB, initialized at PC login. DM tool rename will now work again. SysAdmin can rename characters via SQL query. Disguised names should no longer get stuck on characters, even after server crash.
Revision: 1586
Author: dedude
Date: Friday, January 19, 2018 3:23:13 PM
Message:
Disabled random boss spawns in bg warehouse
Revision: 1585
Author: dedude
Date: Friday, January 19, 2018 10:58:55 AM
Message:
Check for disguised last name as well when removing disguise
Revision: 1584
Author: Valefort
Date: Friday, January 19, 2018 7:45:08 AM
Message:
Adding a player gude point to the new the Wide.
Revision: 1583
Author: Lisa
Date: Thursday, January 18, 2018 7:52:53 PM
Message:
BG East District - Few Texture fixes, added lighting to the Wide, fixed walkmesh.
Revision: 1582
Author: Valefort
Date: Thursday, January 18, 2018 7:21:54 PM
Message:
A couple more commands for the DMs.
Revision: 1581
Author: Valefort
Date: Thursday, January 18, 2018 6:18:11 PM
Message:
Removing disarm from a devil.
Revision: 1580
Author: Rasael
Date: Thursday, January 18, 2018 5:47:58 PM
Message:
- Hide in the Shadows: Parry is now briefly enabled while entering the shadows.
Revision: 1579
Author: Valefort
Date: Thursday, January 18, 2018 1:24:40 PM
Message:
Tweaking a percentage on a shop.
Revision: 1578
Author: Valefort
Date: Thursday, January 18, 2018 10:29:19 AM
Message:
Changing a setting on the second hand shop which messed with Rockrun's Lucky Find.
Revision: 1577
Author: Valefort
Date: Thursday, January 18, 2018 9:55:30 AM
Message:
Setting player's guide conversation to private.
Revision: 1576
Author: Valefort
Date: Thursday, January 18, 2018 9:47:01 AM
Message:
Adding auction view point to east gate, upholding the law of gravity on variious flying trespassers.
Revision: 1575
Author: Endelyon
Date: Thursday, January 18, 2018 4:46:28 AM
Message:
Take #2 to fix a door..
Revision: 1574
Author: Endelyon
Date: Wednesday, January 17, 2018 8:05:16 PM
Message:
Made laws on FAI sign match the ones on the forum.
Revision: 1573
Author: Valefort
Date: Wednesday, January 17, 2018 4:57:50 PM
Message:
EW bleeding 10 points too generous.
Revision: 1572
Author: Endelyon
Date: Wednesday, January 17, 2018 4:48:55 PM
Message:
Fixing a corrupt door in BG East Gate.
Revision: 1571
Author: Nachti
Date: Wednesday, January 17, 2018 4:31:39 PM
Message:
Balancing Tweak Shapechange 160118 (2/2).
Author: dedude
Date: Thursday, February 1, 2018 3:36:29 PM
Message:
Fixed level calculation for gondsman
Revision: 1699
Author: Valefort
Date: Thursday, February 1, 2018 1:24:00 PM
Message:
Refactorisation on NPA, now using the summon system.
Revision: 1698
Author: dedude
Date: Thursday, February 1, 2018 9:19:42 AM
Message:
Use the right SD qual check on level up
Revision: 1697
Author: dedude
Date: Thursday, February 1, 2018 9:03:48 AM
Message:
Polymorph check on a few qualification feat checks
Revision: 1696
Author: dedude
Date: Thursday, February 1, 2018 7:24:05 AM
Message:
Disabled automatic encounter update due to issues with nwnx_spawn
Revision: 1695
Author: dedude
Date: Wednesday, January 31, 2018 5:24:44 PM
Message:
Fixed BAB calculation for polymorph self and shapechange
Revision: 1694
Author: dedude
Date: Wednesday, January 31, 2018 2:29:38 PM
Message:
Polymorph and Shapechange no longer shift shape, but instead gives a feat called Shape Shift feat that can be used to change shape at will.
Only permanent properties on weapons are merged with the shape's weapon (avoid exploits)
Revision: 1693
Author: dedude
Date: Wednesday, January 31, 2018 9:23:36 AM
Message:
Dynamic CR disabled for characters more than 6 levels above spawn CR
Revision: 1692
Author: Valefort
Date: Wednesday, January 31, 2018 7:56:34 AM
Message:
Refactoring and more reliable sense weakness spell.
Revision: 1691
Author: dedude
Date: Wednesday, January 31, 2018 7:45:09 AM
Message:
Reverted change 1685 - "Wildshape + polymorph property merging more safe" as it was overriding stuff that it shouldn't
Revision: 1690
Author: dedude
Date: Wednesday, January 31, 2018 7:40:05 AM
Message:
Check for adding techsmith qual feat on rest, as it needs initialized caster level.
Revision: 1689
Author: Valefort
Date: Wednesday, January 31, 2018 5:22:09 AM
Message:
Mistake fixed on imaskari darkvision change.
Revision: 1688
Author: Valefort
Date: Tuesday, January 30, 2018 9:41:41 PM
Message:
Imaskari getting darkvision instead of low light vision, retroactive change through script.
Revision: 1687
Author: Cubicle
Date: Tuesday, January 30, 2018 8:53:15 PM
Message:
Tweaked Deep Imaskari color and added Darkvision.
Revision: 1686
Author: Valefort
Date: Tuesday, January 30, 2018 8:09:00 PM
Message:
Mass inflict wound spells now working with blast infidel.
Revision: 1685
Author: dedude
Date: Tuesday, January 30, 2018 7:37:30 PM
Message:
Planar calling: if a being is locked to another player, the message includes the remaining time.
Revision: 1684
Author: dedude
Date: Tuesday, January 30, 2018 4:05:26 PM
Message:
Wildshape + polymorph property merging more safe
Revision: 1683
Author: dedude
Date: Tuesday, January 30, 2018 2:33:51 PM
Message:
Fixed black dragon shape progression being reversed.
Revision: 1682
Author: Valefort
Date: Tuesday, January 30, 2018 2:33:38 PM
Message:
HP stacking loophole plugged.
Revision: 1681
Author: dedude
Date: Tuesday, January 30, 2018 1:58:21 PM
Message:
Fixed item property merging for Shapechange.
Added a safeguard on IPWildShapeCopyItemProperties to avoid potential never-ending loop.
Shapechange Clay golem upgraded to Iron.
Revision: 1680
Author: dedude
Date: Tuesday, January 30, 2018 11:15:11 AM
Message:
Added item property and AC merge to polymorph and shapechange so they are aligned with wildshape.
Fixed an AC merge bug in wildshape.
Revision: 1679
Author: Cubicle
Date: Monday, January 29, 2018 9:45:11 PM
Message:
Gloura's change reverted
Revision: 1678
Author: chambordini
Date: Monday, January 29, 2018 5:56:15 PM
Message:
devils may not cry anymore (removed multiplication on death script on these)
Revision: 1677
Author: chambordini
Date: Monday, January 29, 2018 5:27:11 PM
Message:
delisted avernus areas and the interior levels of dragonspear
Revision: 1676
Author: Valefort
Date: Monday, January 29, 2018 4:14:36 PM
Message:
Giving free extra song feat to compensate for the lack of song progression on stormsinger/dissonant chord. Given if you are supposed to get 24 songs per day or more but you only get 20.
Revision: 1675
Author: Valefort
Date: Monday, January 29, 2018 11:14:57 AM
Message:
Removing the unecessary spellhook step for a few more abilities.
Revision: 1674
Author: chambordini
Date: Monday, January 29, 2018 10:54:20 AM
Message:
Increased the values of some store modifiers.
Revision: 1673
Author: Valefort
Date: Monday, January 29, 2018 10:28:41 AM
Message:
Removing the unecessary spellhook step for sacred flames (triggered blood magic), small optimization as well.
Revision: 1672
Author: Valefort
Date: Monday, January 29, 2018 10:23:47 AM
Message:
Fancy icon for spell casting modes, no mechanical change, just visual info.
Revision: 1671
Author: Cubicle
Date: Sunday, January 28, 2018 6:36:22 PM
Message:
Tweaked more UD lighting.
Revision: 1670
Author: dedude
Date: Sunday, January 28, 2018 4:51:25 PM
Message:
Polymorph: changed elf shape to use a bow
Revision: 1669
Author: Cubicle
Date: Sunday, January 28, 2018 3:09:25 PM
Message:
Removed duplicate Duergar from Sshamath. Shops added to Antryn Vrath.
Revision: 1668
Author: Cubicle
Date: Sunday, January 28, 2018 1:46:55 PM
Message:
Made UD Earth Guardian less powerful.
Revision: 1667
Author: Cubicle
Date: Sunday, January 28, 2018 1:26:55 PM
Message:
Made Glouras basement less Surfacy.
Revision: 1666
Author: Cubicle
Date: Sunday, January 28, 2018 1:10:31 PM
Message:
Added Bulletin Board to Runner's Pass.
Revision: 1665
Author: Lisa
Date: Saturday, January 27, 2018 4:21:55 PM
Message:
BG East District and Kraak Helzak - Swapped +3 and +4 Dwarven Merchants.
+4 Armor and Weapons are now located in Kraak Helzak.
Revision: 1664
Author: Rasael
Date: Saturday, January 27, 2018 2:54:57 PM
Message:
- Creature appraise: Added missing entries for race names.
Revision: 1663
Author: Valefort
Date: Saturday, January 27, 2018 1:30:03 PM
Message:
From banshee to ghost.
Revision: 1662
Author: dedude
Date: Saturday, January 27, 2018 11:20:04 AM
Message:
Dynamic Encounters: allow some encounters to trigger on non-empty areas
Revision: 1661
Author: dedude
Date: Saturday, January 27, 2018 8:36:06 AM
Message:
Dominate monster/person/animal can now be removed in the dismiss spells list.
Fixed dismiss acid cloud clashing with another spell id
Fixed bug in OnRest script.
Only summoned creatures are auto unsummoned at rest now. Dominated creatures are set free, and others will rest with player.
Revision: 1660
Author: Cubicle
Date: Saturday, January 27, 2018 8:12:21 AM
Message:
Tweaked lighting in several areas
Tweaked UD priest conversation
Tweaked North Grotto camp layout
Revision: 1659
Author: Cubicle
Date: Saturday, January 27, 2018 8:09:56 AM
Message:
Added some requested pain to Tarpits and East of Mistlake.
Revision: 1658
Author: Cubicle
Date: Saturday, January 27, 2018 8:07:39 AM
Message:
Moved Darkhold Caravan into Keep
Tweaked Upperdark Conversations
Revision: 1657
Author: Cubicle
Date: Saturday, January 27, 2018 8:04:58 AM
Message:
Added Deep Rothe to Rockrun entrance
Revision: 1656
Author: Valefort
Date: Saturday, January 27, 2018 6:49:31 AM
Message:
CGU was at 1 round/level instead of 2 rounds/lvl.
Revision: 1655
Author: Rasael
Date: Saturday, January 27, 2018 5:01:34 AM
Message:
- Premonition: DR material is adamantine again, for lore reasons.
Revision: 1654
Author: dedude
Date: Friday, January 26, 2018 9:25:38 PM
Message:
Fixed shapechange DR application
Revision: 1653
Author: dedude
Date: Friday, January 26, 2018 8:12:45 PM
Message:
Dynamic Encounters: update to bounty hunt encounter
Revision: 1652
Author: dedude
Date: Friday, January 26, 2018 7:52:17 PM
Message:
Dynamic Encounters: Prepared an area for encounters
Revision: 1651
Author: Valefort
Date: Friday, January 26, 2018 7:32:26 PM
Message:
Script changes for CGU, players will be able to pick their undead.
Revision: 1650
Author: Rasael
Date: Friday, January 26, 2018 5:11:09 PM
Message:
- Refactoring.
- Shadowshield: Adjusted DR type to material 67: Unknown. (For now)
- Premonition: Adjusted DR type to material 67: Unknown. (For now)
Revision: 1649
Author: dedude
Date: Friday, January 26, 2018 4:44:33 PM
Message:
Dynamic Encounters: Allow downscaling level on an additional encounter type
Revision: 1648
Author: dedude
Date: Friday, January 26, 2018 3:36:16 PM
Message:
Dynamic Encounters: fixed a state change issue, and allowed descaling level on setup
Revision: 1647
Author: dedude
Date: Friday, January 26, 2018 2:37:24 PM
Message:
Dynamic Encounters: added extra options for treasure maps, and prepared an area for encounters
Revision: 1646
Author: Endelyon
Date: Friday, January 26, 2018 9:22:56 AM
Message:
Added Dread Banshee and Bonecrusher blueprints for CGU
Revision: 1645
Author: Endelyon
Date: Friday, January 26, 2018 7:09:03 AM
Message:
Fix to RCR mechanics so that level 21 characters won't get a 100% RCR.
Revision: 1644
Author: Endelyon
Date: Friday, January 26, 2018 5:45:50 AM
Message:
Fix for Quill Barrage (it was doing 1 damage instead of 1d4+1 for the first missile)
Revision: 1643
Author: Endelyon
Date: Friday, January 26, 2018 4:49:44 AM
Message:
Reduced Spot/Listen for Fire Giant Mages, increased it for regular Fire Giants
Revision: 1642
Author: dedude
Date: Thursday, January 25, 2018 6:58:37 PM
Message:
Dynamic Encounters: Prepared a few more areas for encounters
Revision: 1641
Author: Rasael
Date: Thursday, January 25, 2018 5:44:11 PM
Message:
- Reactive Counterspelling: Tweaks to logic that determines whether to counter an area targeted spell, or not.
- Counterspelling refactoring: Minor performance improvement by using switch statements.
- Recompiled the spellhook counterspell code.
Revision: 1640
Author: Nachti
Date: Thursday, January 25, 2018 5:05:36 PM
Message:
Polymorph and Shapechange Update: Summons and Dominate Monster now work while shapechanged. AC granted via Transmutation Focus now stacks with Horned Devil (Cornugon) and Dragon Form AC. Clay Golem has been replaced with Iron Golem. Iron Golem Spell Immunity fixed. Iron Golem now has 10 DR/Adamantine. True Strike and Blades of Fire Bug fixed. Mindflayer Slay DC slightly increased. Palrethee Fire Shield increased slightly.
Revision: 1639
Author: dedude
Date: Thursday, January 25, 2018 3:46:53 PM
Message:
Dynamic Encounters: Fixed patrol area change, and prepared a few areas for encounters
Revision: 1638
Author: Lisa
Date: Thursday, January 25, 2018 3:40:25 PM
Message:
BG Harbor District Interiors - Changed some placeables to Environmental, removed water mistake, fixed walkmeshes. etc.
Roy's Warehouse Level 1 quest area- spawns adjusted slightly.
UD Gloura's Wings Level 1 quest area - spawns adjusted slightly.
Revision: 1637
Author: dedude
Date: Thursday, January 25, 2018 11:29:32 AM
Message:
Dynamic Encounters: Enabled custom start wp for some encounters
Revision: 1636
Author: dedude
Date: Thursday, January 25, 2018 11:11:41 AM
Message:
Added some state cleanup for the spawn randomizer
Revision: 1635
Author: Valefort
Date: Thursday, January 25, 2018 8:37:02 AM
Message:
A new way for DMs to deal damage !
Revision: 1634
Author: Endelyon
Date: Wednesday, January 24, 2018 11:31:51 PM
Message:
Fixing the wyvern again after somehow reverting it with my last commit.
Revision: 1633
Author: Endelyon
Date: Wednesday, January 24, 2018 11:29:33 PM
Message:
More sign work.
Revision: 1632
Author: Valefort
Date: Wednesday, January 24, 2018 8:43:12 PM
Message:
Protection from alignment back to vanilla radial system with protection from law and chaos kept.
Revision: 1631
Author: Endelyon
Date: Wednesday, January 24, 2018 6:37:44 AM
Message:
Adding a sign to express the distance between Dragonspear Castle and Boareskyr Bridge.
Revision: 1630
Author: dedude
Date: Tuesday, January 23, 2018 6:03:23 PM
Message:
Dynamic Encounters: slight adjustment to the treasure map reward
Revision: 1629
Author: dedude
Date: Tuesday, January 23, 2018 5:35:26 PM
Message:
Dynamic Encounters: another area added
Revision: 1628
Author: dedude
Date: Tuesday, January 23, 2018 5:18:31 PM
Message:
Dynamic Encounter: prepared another area
Revision: 1627
Author: dedude
Date: Tuesday, January 23, 2018 5:11:48 PM
Message:
Dynamic encounters: Enabled encounters in two more areas
Revision: 1626
Author: dedude
Date: Tuesday, January 23, 2018 4:28:19 PM
Message:
Dynamic Encounters: prepared mine north of beregost, and bg merchant exchange for encounters.
Revision: 1625
Author: Rasael
Date: Tuesday, January 23, 2018 3:41:36 PM
Message:
- Darkness effects: Imaskari no longer suffer Underdark effects.
Revision: 1624
Author: dedude
Date: Tuesday, January 23, 2018 1:22:05 PM
Message:
Dynamic Encounters: Fixed return of bounty, fixed rescue encounter so only the initiating player can continue it, ensured only one active encounter per area.
Revision: 1623
Author: dedude
Date: Tuesday, January 23, 2018 11:46:36 AM
Message:
Dynamic Encounters: initialize area encounter chance from DB, unless already set on area. Fixed item return on the item retrieval encounter.
Revision: 1622
Author: Valefort
Date: Tuesday, January 23, 2018 8:30:05 AM
Message:
Switching a BAB buff to an AB buff for monsters.
Revision: 1621
Author: Valefort
Date: Tuesday, January 23, 2018 7:54:27 AM
Message:
Lowering the ceiling on monster stats randomization.
Revision: 1620
Author: Valefort
Date: Tuesday, January 23, 2018 7:20:35 AM
Message:
Tenacious plague exception.
Revision: 1619
Author: Endelyon
Date: Tuesday, January 23, 2018 4:43:06 AM
Message:
Slightly lowered Wyvern AB.
Revision: 1618
Author: Rasael
Date: Monday, January 22, 2018 4:54:06 PM
Message:
- More object validation refactoring.
Revision: 1617
Author: Lisa
Date: Monday, January 22, 2018 4:50:04 PM
Message:
Cloakwood NorthWest Interior first floor - cleaned up a bit
Revision: 1616
Author: Rasael
Date: Monday, January 22, 2018 4:39:30 PM
Message:
- More object validation updates.
Revision: 1615
Author: Rasael
Date: Monday, January 22, 2018 4:17:46 PM
Message:
- Object validation: Checking for OBJECT_INVALID is not proper validation. It doesn't against all likely invalid_object scenarios. Particularly in multiplayer: Use GetIsObjectValid(). The method.
Revision: 1614
Author: Rasael
Date: Monday, January 22, 2018 4:04:09 PM
Message:
- Object validation: Checking for OBJECT_INVALID is not proper validation. It doesn't against all likely invalid_object scenarios. Particularly in multiplayer: Use GetIsObjectValid(). The method.
Revision: 1613
Author: Rasael
Date: Monday, January 22, 2018 3:30:23 PM
Message:
- Object validation: Checking for OBJECT_INVALID is not proper validation. It doesn't check nearly all possiblle invalid object scenarios. Particularly in multiplayer: Use GetIsObjectValid().
- Refactoring.
Revision: 1612
Author: Rasael
Date: Monday, January 22, 2018 3:12:07 PM
Message:
- Refactoring.
Revision: 1611
Author: Rasael
Date: Monday, January 22, 2018 2:59:16 PM
Message:
- Refactoring.
Revision: 1610
Author: dedude
Date: Monday, January 22, 2018 2:36:17 PM
Message:
The check to avoid spawns appearing on top of players is now a bit less pedestrian. (Sorry haunted house!)
Revision: 1609
Author: Rasael
Date: Monday, January 22, 2018 2:29:42 PM
Message:
- Hideous Blow: Refactoring.
- Lowlight Vision: 'posses' is now 'possess' (ends with double 's')
Revision: 1608
Author: Rasael
Date: Monday, January 22, 2018 2:21:41 PM
Message:
- Refactoring.
Revision: 1607
Author: Rasael
Date: Monday, January 22, 2018 2:12:34 PM
Message:
- Shapechange: Commented out unused code.
Revision: 1606
Author: Rasael
Date: Monday, January 22, 2018 1:52:31 PM
Message:
- Refactoring.
Revision: 1605
Author: dedude
Date: Monday, January 22, 2018 1:36:23 PM
Message:
Moved dynamic encounter config to json files in the resource repo. Config is loaded in each module restart.
Revision: 1604
Author: Rasael
Date: Monday, January 22, 2018 1:19:17 PM
Message:
- Refactoring.
Revision: 1603
Author: Rasael
Date: Monday, January 22, 2018 12:05:29 PM
Message:
- Spell hook: Fix for item switch spell failure so that it doesn't occur for sub-menu-spells.
- Casting times: Removed casting times for enchant-system spells, for testing.
Revision: 1602
Author: Rasael
Date: Monday, January 22, 2018 11:20:36 AM
Message:
- Greater and Legendary Imbue Item weren't giving the correct amount of slots, the recipe interpreter was off by +10 characters.
Revision: 1601
Author: Valefort
Date: Sunday, January 21, 2018 8:27:16 PM
Message:
Adding name and area tag to remade fields of the dead, also set to natural area.
Revision: 1600
Author: Valefort
Date: Sunday, January 21, 2018 5:04:30 PM
Message:
Adding a conversation to be able to pick malus feats for free in the nexus, talk to the orc. Moving the spawn point a bit further in the area for camera matters.
Revision: 1599
Author: Valefort
Date: Sunday, January 21, 2018 2:56:53 PM
Message:
Switching anoint and darkling weapon to 10 minutes duration coupled with a 10 minutes cooldown on the feat.
Revision: 1598
Author: Valefort
Date: Sunday, January 21, 2018 2:32:33 PM
Message:
Fix on glass doppleganger.
Revision: 1597
Author: Valefort
Date: Sunday, January 21, 2018 12:28:20 PM
Message:
Adding pop-up spells to the exceptions.
Revision: 1596
Author: Valefort
Date: Sunday, January 21, 2018 12:02:48 PM
Message:
Adding running kid and switching entrance triggers for the no-spellcasting IC law.
Revision: 1595
Author: Valefort
Date: Sunday, January 21, 2018 11:33:22 AM
Message:
No looting or grinding on the other side.
Revision: 1594
Author: Valefort
Date: Sunday, January 21, 2018 7:28:14 AM
Message:
FAI making money off lawbreakers.
Revision: 1593
Author: Valefort
Date: Saturday, January 20, 2018 7:44:02 PM
Message:
Adding clear, concise, helpful error messages for DM commands !
Revision: 1592
Author: Valefort
Date: Saturday, January 20, 2018 12:39:59 PM
Message:
Forgot to actually update the dragon knight script.
Revision: 1591
Author: Valefort
Date: Saturday, January 20, 2018 7:39:06 AM
Message:
Faulty logic on last tier of crusader defense.
Revision: 1590
Author: Valefort
Date: Saturday, January 20, 2018 7:32:03 AM
Message:
Adding a check to remove disarm and improved disarm if the creature got it on level up through dynamic scaling.
Revision: 1589
Author: Valefort
Date: Friday, January 19, 2018 6:41:08 PM
Message:
Some shields were lacking in the epic shop.
Revision: 1588
Author: Valefort
Date: Friday, January 19, 2018 6:32:36 PM
Message:
Removing a useless step.
Revision: 1587
Author: dedude
Date: Friday, January 19, 2018 3:52:16 PM
Message:
Player character names persisted in DB, initialized at PC login. DM tool rename will now work again. SysAdmin can rename characters via SQL query. Disguised names should no longer get stuck on characters, even after server crash.
Revision: 1586
Author: dedude
Date: Friday, January 19, 2018 3:23:13 PM
Message:
Disabled random boss spawns in bg warehouse
Revision: 1585
Author: dedude
Date: Friday, January 19, 2018 10:58:55 AM
Message:
Check for disguised last name as well when removing disguise
Revision: 1584
Author: Valefort
Date: Friday, January 19, 2018 7:45:08 AM
Message:
Adding a player gude point to the new the Wide.
Revision: 1583
Author: Lisa
Date: Thursday, January 18, 2018 7:52:53 PM
Message:
BG East District - Few Texture fixes, added lighting to the Wide, fixed walkmesh.
Revision: 1582
Author: Valefort
Date: Thursday, January 18, 2018 7:21:54 PM
Message:
A couple more commands for the DMs.
Revision: 1581
Author: Valefort
Date: Thursday, January 18, 2018 6:18:11 PM
Message:
Removing disarm from a devil.
Revision: 1580
Author: Rasael
Date: Thursday, January 18, 2018 5:47:58 PM
Message:
- Hide in the Shadows: Parry is now briefly enabled while entering the shadows.
Revision: 1579
Author: Valefort
Date: Thursday, January 18, 2018 1:24:40 PM
Message:
Tweaking a percentage on a shop.
Revision: 1578
Author: Valefort
Date: Thursday, January 18, 2018 10:29:19 AM
Message:
Changing a setting on the second hand shop which messed with Rockrun's Lucky Find.
Revision: 1577
Author: Valefort
Date: Thursday, January 18, 2018 9:55:30 AM
Message:
Setting player's guide conversation to private.
Revision: 1576
Author: Valefort
Date: Thursday, January 18, 2018 9:47:01 AM
Message:
Adding auction view point to east gate, upholding the law of gravity on variious flying trespassers.
Revision: 1575
Author: Endelyon
Date: Thursday, January 18, 2018 4:46:28 AM
Message:
Take #2 to fix a door..
Revision: 1574
Author: Endelyon
Date: Wednesday, January 17, 2018 8:05:16 PM
Message:
Made laws on FAI sign match the ones on the forum.
Revision: 1573
Author: Valefort
Date: Wednesday, January 17, 2018 4:57:50 PM
Message:
EW bleeding 10 points too generous.
Revision: 1572
Author: Endelyon
Date: Wednesday, January 17, 2018 4:48:55 PM
Message:
Fixing a corrupt door in BG East Gate.
Revision: 1571
Author: Nachti
Date: Wednesday, January 17, 2018 4:31:39 PM
Message:
Balancing Tweak Shapechange 160118 (2/2).
Hidden: show
Revision: 529
Author: dedude
Date: Wednesday, January 31, 2018 2:24:17 PM
Message:
Updates to the polymorph and shapechange spells
Revision: 528
Author: Valefort
Date: Wednesday, January 31, 2018 12:24:36 PM
Message:
Drows get a small height bump as well shield dwarves who are not just a bit taller than gold dwarves.
Revision: 527
Author: Valefort
Date: Tuesday, January 30, 2018 9:40:18 PM
Message:
Imaskari getting darkvision instead of low light vision.
Revision: 526
Author: Valefort
Date: Tuesday, January 30, 2018 9:40:06 PM
Message:
Imaskari getting darkvision instead of low light vision.
Revision: 525
Author: dedude
Date: Tuesday, January 30, 2018 1:59:29 PM
Message:
Allowed weapon merge for Shapechange again after bug was fixed.
Revision: 524
Author: dedude
Date: Tuesday, January 30, 2018 11:18:29 AM
Message:
Enabled item and AC merge on all polymorph and shapechange shapes. Reduced base AC on all shapes to compensate.
Revision: 523
Author: chambordini
Date: Monday, January 29, 2018 11:10:43 AM
Message:
added some hedge placeables, coming soon, to an area near you!
(the placeables.2da changes account for even more placeables but we'll keep it simple for now)
Revision: 522
Author: chambordini
Date: Monday, January 29, 2018 11:07:54 AM
Message:
some gnome stuff
Revision: 521
Author: Valefort
Date: Monday, January 29, 2018 10:25:02 AM
Message:
Some TLK entries for icon's tooltips.
Revision: 520
Author: Valefort
Date: Monday, January 29, 2018 10:24:23 AM
Message:
Casting forms icons added to effecticons.2da
Revision: 519
Author: dedude
Date: Sunday, January 28, 2018 4:49:42 PM
Message:
Polymorph: changed elf shape to use a bow
Revision: 518
Author: Valefort
Date: Sunday, January 28, 2018 8:33:46 AM
Message:
True seeing TLK entry was incorrect.
Revision: 517
Author: Valefort
Date: Sunday, January 28, 2018 7:42:25 AM
Message:
Harper PRC icons.
Revision: 516
Author: Valefort
Date: Sunday, January 28, 2018 7:36:34 AM
Message:
Beautiful Harper PRCs icons thanks to Solaris !
Revision: 515
Author: Valefort
Date: Saturday, January 27, 2018 7:13:07 AM
Message:
Some TLK entries updated to match what already existed.
Revision: 514
Author: Valefort
Date: Saturday, January 27, 2018 7:12:46 AM
Message:
Some TLK entries updated to match what already existed.
Revision: 513
Author: dedude
Date: Friday, January 26, 2018 8:13:19 PM
Message:
Dynamic Encounters: updated template
Revision: 512
Author: dedude
Date: Friday, January 26, 2018 7:58:35 PM
Message:
Dynamic Encounter: Added encounters
Revision: 511
Author: dedude
Date: Friday, January 26, 2018 4:45:38 PM
Message:
Dynamic Encounters: Added additional encounters, and updated templates
Revision: 510
Author: dedude
Date: Thursday, January 25, 2018 6:59:37 PM
Message:
Dynamic Encounters: Added some more encounters, updated templates
Revision: 509
Author: dedude
Date: Thursday, January 25, 2018 3:48:39 PM
Message:
Dynamic Encounters: added encounter config files for some areas
Revision: 508
Author: Nachti
Date: Thursday, January 25, 2018 3:43:10 PM
Message:
Adds augment form to wizard and sorc bonus feats. Balancing of hezrou and dragon forms.
Revision: 507
Author: dedude
Date: Thursday, January 25, 2018 11:30:36 AM
Message:
Dynamic Encounters: updated some templates, and added more encounters
Revision: 506
Author: Valefort
Date: Wednesday, January 24, 2018 8:43:56 PM
Message:
2da changes relative to protction from alignment radial tweaks.
Revision: 505
Author: dedude
Date: Tuesday, January 23, 2018 6:05:02 PM
Message:
Added a bunch of encounters
Revision: 504
Author: dedude
Date: Tuesday, January 23, 2018 11:43:17 AM
Message:
Added encounterchance to all area json files
Revision: 503
Author: dedude
Date: Monday, January 22, 2018 1:24:39 PM
Message:
Adding templates for dynamic encounters, and config json files for a few areas
Revision: 502
Author: Valefort
Date: Sunday, January 21, 2018 8:15:48 PM
Message:
Adding divine spell power to iprp_feats.2da
Revision: 501
Author: Valefort
Date: Sunday, January 21, 2018 2:57:43 PM
Message:
Anoint and darkling weapon switched to 10 minutes cooldown.
Revision: 500
Author: Valefort
Date: Sunday, January 21, 2018 6:46:43 AM
Message:
A qualification feat and Laitae's second chance added to cleric spell book (can only be cast by Good domain and Mystrans though).
Revision: 499
Author: Valefort
Date: Saturday, January 20, 2018 1:26:32 PM
Message:
Dragon disciple breath VFX in spells.2da set to a neutral one.
Revision: 498
Author: Valefort
Date: Thursday, January 18, 2018 7:53:48 PM
Message:
Changing Harper Priest "Lurue's voice" to "Lurue's lead" as there were two feats with the same name.
Revision: 497
Author: Valefort
Date: Thursday, January 18, 2018 6:48:54 PM
Message:
Set Lurue's voice spell level to 3.
Author: dedude
Date: Wednesday, January 31, 2018 2:24:17 PM
Message:
Updates to the polymorph and shapechange spells
Revision: 528
Author: Valefort
Date: Wednesday, January 31, 2018 12:24:36 PM
Message:
Drows get a small height bump as well shield dwarves who are not just a bit taller than gold dwarves.
Revision: 527
Author: Valefort
Date: Tuesday, January 30, 2018 9:40:18 PM
Message:
Imaskari getting darkvision instead of low light vision.
Revision: 526
Author: Valefort
Date: Tuesday, January 30, 2018 9:40:06 PM
Message:
Imaskari getting darkvision instead of low light vision.
Revision: 525
Author: dedude
Date: Tuesday, January 30, 2018 1:59:29 PM
Message:
Allowed weapon merge for Shapechange again after bug was fixed.
Revision: 524
Author: dedude
Date: Tuesday, January 30, 2018 11:18:29 AM
Message:
Enabled item and AC merge on all polymorph and shapechange shapes. Reduced base AC on all shapes to compensate.
Revision: 523
Author: chambordini
Date: Monday, January 29, 2018 11:10:43 AM
Message:
added some hedge placeables, coming soon, to an area near you!
(the placeables.2da changes account for even more placeables but we'll keep it simple for now)
Revision: 522
Author: chambordini
Date: Monday, January 29, 2018 11:07:54 AM
Message:
some gnome stuff
Revision: 521
Author: Valefort
Date: Monday, January 29, 2018 10:25:02 AM
Message:
Some TLK entries for icon's tooltips.
Revision: 520
Author: Valefort
Date: Monday, January 29, 2018 10:24:23 AM
Message:
Casting forms icons added to effecticons.2da
Revision: 519
Author: dedude
Date: Sunday, January 28, 2018 4:49:42 PM
Message:
Polymorph: changed elf shape to use a bow
Revision: 518
Author: Valefort
Date: Sunday, January 28, 2018 8:33:46 AM
Message:
True seeing TLK entry was incorrect.
Revision: 517
Author: Valefort
Date: Sunday, January 28, 2018 7:42:25 AM
Message:
Harper PRC icons.
Revision: 516
Author: Valefort
Date: Sunday, January 28, 2018 7:36:34 AM
Message:
Beautiful Harper PRCs icons thanks to Solaris !
Revision: 515
Author: Valefort
Date: Saturday, January 27, 2018 7:13:07 AM
Message:
Some TLK entries updated to match what already existed.
Revision: 514
Author: Valefort
Date: Saturday, January 27, 2018 7:12:46 AM
Message:
Some TLK entries updated to match what already existed.
Revision: 513
Author: dedude
Date: Friday, January 26, 2018 8:13:19 PM
Message:
Dynamic Encounters: updated template
Revision: 512
Author: dedude
Date: Friday, January 26, 2018 7:58:35 PM
Message:
Dynamic Encounter: Added encounters
Revision: 511
Author: dedude
Date: Friday, January 26, 2018 4:45:38 PM
Message:
Dynamic Encounters: Added additional encounters, and updated templates
Revision: 510
Author: dedude
Date: Thursday, January 25, 2018 6:59:37 PM
Message:
Dynamic Encounters: Added some more encounters, updated templates
Revision: 509
Author: dedude
Date: Thursday, January 25, 2018 3:48:39 PM
Message:
Dynamic Encounters: added encounter config files for some areas
Revision: 508
Author: Nachti
Date: Thursday, January 25, 2018 3:43:10 PM
Message:
Adds augment form to wizard and sorc bonus feats. Balancing of hezrou and dragon forms.
Revision: 507
Author: dedude
Date: Thursday, January 25, 2018 11:30:36 AM
Message:
Dynamic Encounters: updated some templates, and added more encounters
Revision: 506
Author: Valefort
Date: Wednesday, January 24, 2018 8:43:56 PM
Message:
2da changes relative to protction from alignment radial tweaks.
Revision: 505
Author: dedude
Date: Tuesday, January 23, 2018 6:05:02 PM
Message:
Added a bunch of encounters
Revision: 504
Author: dedude
Date: Tuesday, January 23, 2018 11:43:17 AM
Message:
Added encounterchance to all area json files
Revision: 503
Author: dedude
Date: Monday, January 22, 2018 1:24:39 PM
Message:
Adding templates for dynamic encounters, and config json files for a few areas
Revision: 502
Author: Valefort
Date: Sunday, January 21, 2018 8:15:48 PM
Message:
Adding divine spell power to iprp_feats.2da
Revision: 501
Author: Valefort
Date: Sunday, January 21, 2018 2:57:43 PM
Message:
Anoint and darkling weapon switched to 10 minutes cooldown.
Revision: 500
Author: Valefort
Date: Sunday, January 21, 2018 6:46:43 AM
Message:
A qualification feat and Laitae's second chance added to cleric spell book (can only be cast by Good domain and Mystrans though).
Revision: 499
Author: Valefort
Date: Saturday, January 20, 2018 1:26:32 PM
Message:
Dragon disciple breath VFX in spells.2da set to a neutral one.
Revision: 498
Author: Valefort
Date: Thursday, January 18, 2018 7:53:48 PM
Message:
Changing Harper Priest "Lurue's voice" to "Lurue's lead" as there were two feats with the same name.
Revision: 497
Author: Valefort
Date: Thursday, January 18, 2018 6:48:54 PM
Message:
Set Lurue's voice spell level to 3.